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Super Mario 3D World
|Super Mario 3D World|
Developers: Nintendo EAD Tokyo,
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Super Mario 3D World continues the brand new tradition of tacking "3D" on to the title of a completely unrelated Mario title.
Located in /SystemData/MemorySystem.szs is a file named HeapSizeDefine.byml that defines heap sizes for levels. However, this does not apply to every single level, as there are 40 unused test stage strings located in this file.
TestHiratake024Stage TestIshioka02Stage TestHiratake055Stage TestShirai27Stage TestYamaguchiDoubleMarioStage TestYamaguchiDokanStage TestYamaguchiFireBallStage TestYamaguchiItemStage TestHosaka03Stage TestHosaka07Stage HosakaChikachikaAZone HosakaChikachikaBZone TestHosaka22Stage TestIwasaYokoScroll01Stage TestHishinuma05Stage TestShiraiUraJumpFlip TestIwasaSpotLight00Stage TestMurataTuccondorStage TestMusaShisakuDaysStage00 TestHosaka14Stage TestAndo01Stage TestHiratake023Stage TestHiratake039Stage TestSato060bStage TestSato060cStage TestSato060dStage TestHosaka11Stage TestTanakaW00Stage TestSato060Stage TestHishinuma463Stage TestSato050Stage TestSato070Stage TestHiratake110Stage TestMiyama11Stage TestMiyamaStartEvent TestIwasaArrangeBossParade02Stage TestMCLPlayerStage TestUchidaBunretsuStage03 TestUchidaBunretsuStage04 TestBossBunretsuStage
Unused Music Tracks
Mario 'House' Music
This jamming beat isn't used for anything, and it's anyone's guess as to what it was originally for. It's not referring to the "House" style of music, and it's likely not referring to the Super Mario Bros. 3 Toad Houses, as those were referred to as "KINOHOUSE" in the previous game...
Super Star Duplicate
A copy of the Super Star theme can be found in the music folder, which was presumably used as a test track. Super Mario 3D Land also has a duplicate copy of its Super Star theme.
Unused Portion of Title Music
This title track plays for about 8 seconds before the game starts automatically, but it can be forced to play the full song by removing the disc when the game is loading on the splash screen. The full track can also be heard on the soundtrack CD.
An icon for an orange-colored Mario and a corresponding orange S logo, stored with the player icons. Their purpose is unknown, but it could be related to the "Assist Block", a feature in Donkey Kong Country Returns that activates the Super Guide and features the Super Guide Kong.
A hand icon, also stored with the player icons. Presumably, this was intended for a fifth player to control the "hand" (the one that can collect coins, hold enemies, etc.) separately with the GamePad, similar to New Super Mario Bros. U.
Internal Project Name
Super Mario 3D World's executable is internally referenced as RedCarpet. There is no other context to explain the rather... obscure project name, other than the prior game having an internal name of RedPepper. Other files in the game do refer to the project name, primarily abbreviated.