The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Super Mario 3D World

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Super Mario 3D World

Developers: Nintendo EAD Tokyo, 1-UP Studio
Publisher: Nintendo
Platform: Wii U
Released in JP: November 21, 2013
Released in US: November 22, 2013
Released in EU: November 29, 2013
Released in AU: November 30, 2013


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Super Mario 3D World continues the brand new tradition of tacking "3D" on to the title of a completely unrelated Mario title.

Test Stages

Located in /SystemData/MemorySystem.szs is a file named HeapSizeDefine.byml that defines heap sizes for levels. However, this does not apply to every single level, as there are 40 unused test stage strings located in this file.

TestHiratake024Stage
TestIshioka02Stage
TestHiratake055Stage
TestShirai27Stage
TestYamaguchiDoubleMarioStage
TestYamaguchiDokanStage
TestYamaguchiFireBallStage
TestYamaguchiItemStage
TestHosaka03Stage
TestHosaka07Stage
HosakaChikachikaAZone
HosakaChikachikaBZone
TestHosaka22Stage
TestIwasaYokoScroll01Stage
TestHishinuma05Stage
TestShiraiUraJumpFlip
TestIwasaSpotLight00Stage
TestMurataTuccondorStage
TestMusaShisakuDaysStage00
TestHosaka14Stage
TestAndo01Stage
TestHiratake023Stage
TestHiratake039Stage
TestSato060bStage
TestSato060cStage
TestSato060dStage
TestHosaka11Stage
TestTanakaW00Stage
TestSato060Stage
TestHishinuma463Stage
TestSato050Stage
TestSato070Stage
TestHiratake110Stage
TestMiyama11Stage
TestMiyamaStartEvent
TestIwasaArrangeBossParade02Stage
TestMCLPlayerStage
TestUchidaBunretsuStage03
TestUchidaBunretsuStage04
TestBossBunretsuStage

Unused Music Tracks

Mario 'House' Music

Mario3House02.sg.32.dspadpcm.bfstm

This jamming beat isn't used for anything, and it's anyone's guess as to what it was originally for. It's not referring to the "House" style of music, and it's likely not referring to the Super Mario Bros. 3 Toad Houses, as those were referred to as "KINOHOUSE" in the previous game...

Super Star Duplicate

00Redc_bgm_test.dspadpcm.bfstm

A copy of the Super Star theme can be found in the music folder, which was presumably used as a test track. Super Mario 3D Land also has a duplicate copy of its Super Star theme.

Unused Portion of Title Music

This title track plays for about 8 seconds before the game starts automatically, but it can be forced to play the full song by removing the disc when the game is loading on the splash screen. The full track can also be heard on the soundtrack CD.

Unused Icons

SM3DW-Orange-Mario-Face.png SM3DW-Orange-Mario-Logo.png

An icon for an orange-colored Mario and a corresponding orange S logo, stored with the player icons. Their purpose is unknown, but it could be related to the "Assist Block", a feature in Donkey Kong Country Returns that activates the Super Guide and features the Super Guide Kong.

SM3DW-Hand-Character-Icon.png

A hand icon, also stored with the player icons. Presumably, this was intended for a fifth player to control the "hand" (the one that can collect coins, hold enemies, etc.) separately with the GamePad, similar to New Super Mario Bros. U.

Internal Project Name

Super Mario 3D World's executable is internally referenced as RedCarpet. There is no other context to explain the rather... obscure project name, other than the prior game having an internal name of RedPepper. Other files in the game do refer to the project name, primarily abbreviated.

(Source: Catley, ItsEasyActually)