Mario + Rabbids Kingdom Battle
|Mario + Rabbids Kingdom Battle|
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Deserialize the binary C++ scripts. There's MANY.
Figure out a better way to view the in-game models and textures. View 3ds_max_test_files.
Mario + Rabbids Kingdom Battle is a, shall we say,... unexpected crossover between Nintendo's Mario and Ubisoft's Rabbids franchises, which takes the form of a turn-based tactical RPG a la Ubisoft's own X-COM series. Despite the odd crossover idea, the game did rather well with audiences and critics alike. It was also Ubisoft's first Switch-exclusive game to use the Snowdrop Engine, the first time the engine was ever used on a Nintendo platform.
Missing texture placeholder
The file textures\missing.dds in the base game is a texture to stand in for a missing texture file.
Unused Nintendo Logo
The file moria\baked\art\ui\boot\nintendo.dds in the base game is a texture of a poorly drawn Nintendo logo.
An early base design for the Lava Queen known as chr_enm_bwapeach_tpose_01 can be found in moria\sdf\nx\data\moria\baked\art\animation\01-chr\03-enm\bwapeach.
The model features hair different from the final Lava Queen design, and lacks many of the Lava Queen's defining features, such as her horned helmet, cape and gloves.
Figure out how to enable them.
Many files in the game are named and have debug in the file content. Functions are:
- TOGGLE_FREE_CAMERA: Toggles a free camera, sends /console Moria.Camera.ToggleFreeCamera to the in-game console.
- Teleport To Camera: Teleports the team to the camera position.
- LockFreeCamera: Locks the free camera, sends /console Moria.Camera.LockFreeCamera to the in-game console.
- Toggle Unlimited Ammo: Gives the player unlimited ammo, sends /console Moria.Ammo.UnlimitedAmmo to the in-game console.
- Add Ammo Clip: Unknown.
- Toggle Invulnerable Mode: Makes the team and AIs(?) invulnerable.
- Toggle God Mode: Toggles God Mode(?).
- Toggle No Aggro Mode: Toggles No Aggro Mode.
- Unstuck: Unknown.
- Toggle Ghost Camera: Toggles AI cameras?
- DEBUG_TOGGLE_PAUSE: Toggles pausing, can affect cinematics and menus.
- DebugTeleport: Unknown, likely teleports the team.
- DebugAnim: View animations?
- DebugStartGame Starts game.
- DebugStopWinCombat: Terminates a battle with a forced win factor.
- DebugStopLoseCombat: Terminates a battle with a forced lose factor.
- DebugFMFreeze: Unknown, Free Movement freeze?
- DebugPlaytestFeedback: Playtesting feedback for Debug.
- DebugPlaytestFeedbackExit: Exiting playtesting feedback for Debug.
- DebugPlaytestFeedback_TooEasy: Responding with "Too Easy" to the playtesting feedback for Debug.
- DebugPlaytestFeedback_TooHard: Responding with "Too Hard" to the playtesting feedback for Debug.
- DebugCinematicSkip: Skips the cutscene.
- DebugAmiiboUnlock: Unlocks amiibos.
Check all updates for some likely added in multiple.
As of the updates, a few more were added.
- DebugPuzzleSkip: Skips the current puzzle.
- DebugAddGoldCoins: Adds an unknown amount of coins to the current balance, also usable as a UI action, hardcoded.
- DebugAddOrbCoins: Adds an unknown amount of experience orbs to the current balance, also usable as a UI action, hardcoded.
Internal Project Names
The game's main internal name is Moria, given by the directory going by the name and many other references in files. rr5 is another relating to the Built by rr5.buildfarm string, this likely means Raving Rabbids (project/game) 5, relating to originally being the 5th game in the series, likely proving the game was still in development since Rabbids Land (rr6, also the main project name) or delayed in the Wii U era. As of the base game, Built by rr5.buildfarm/PDC-BLD-481 is present.
Leftover Tom Clancy's The Division data
Many files mention rouge and directories, which is the internal name for that game, meaning the game was likely built off a build of that game.
The Phantom's song in this game has three verses in the files, but only the first and last are played in game. The second one has the Phantom talk about how Mario and co's attacks are ineffective against him, and was presumably going to play before the party figured out his weakness in the boss battle.
Internal character names
|Internal name||In-game name|