The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Super Mario Land

From The Cutting Room Floor
Jump to: navigation, search
Other languages:
Deutsch • ‎English

Title Screen

Super Mario Land

Developer: Nintendo R&D1
Publisher: Nintendo
Platform: Game Boy
Released in JP: April 21, 1989
Released in US: July 31, 1989
Released in EU: September 28, 1990


MusicIcon.png This game has unused music.
Carts.png This game has revisional differences.


Super Mario Land is the first portable game in the Mario series, as well as that time Mario cheated on Princess Peach with Daisy.

Unused Music

The ladder-climbing track is much longer than it needs to be, running about 7.7 seconds even though only the first 2.2 are heard in normal play. The following Game Genie codes will play the song at World 1-1 depending on which version you have:

Version Code
1.0
0A7-B7F-F76
1.1
0A7-CEF-F76

Revisional Differences

The game received one revision, which included polished music and a bug fix. However, the 3DS Virtual Console version is the original 1.0 version, which is odd because nearly every other Virtual Console game uses the latest released revision in each region.

Audio

Hmmm...
To do:
rip and upload the remaining music track changes from version 1.0 and 1.1

All of the music was changed stereoscopically from version 1.0 to 1.1. Percussion was also added and removed on certain tracks.

The death jingle and goal fanfare had a noise percussion track added in v1.1.

Death
v1.0
v1.1
Goal
v1.0
v1.1

The very first bass sound in the background music in 1-1, 1-2, 1-3, 3-1, 3-2, and 3-3, present in both audio channels in v1.0, was moved to the right channel in v1.1. The bass sound change is more notorious in the autoscrolling stages (2-3 and 4-3), as it affects the whole track.

Screen Wraparound Glitch

There is a glitch that allows Mario to wrap around the screen on autoscrolling levels by holding Left while he is getting pushed offscreen. This was fixed in v1.1.

Miscellaneous

Falling Enemy

SML-enemy.png

There is a Nokobon/Bombshell Koopa placed right above a pit in World 3-2. If you're quick enough, you can just barely see it as it falls to its doom.

Hidden Platforms

SML-platforms1.png
SML-platforms2.png

There are falling platforms placed inside the floor in some levels. This may suggest that the level layouts were changed at some point, but certain sprite layouts were not adjusted to match.