If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.
Super Mario Land
|Super Mario Land|
Super Mario Land is the first portable game in the Mario series, as well as that time Mario cheated on Princess Peach with Daisy.
To listen to all of the game's sound effects and tracks, you can edit memory addresses $DFE0 and $DFE8, respectively.
The ladder-climbing track is much longer than it needs to be, running about 7.7 seconds even though only the first 2.2 are heard in normal play.
To listen to the track, you can edit address $DFE8 to 0x0A or alternatively, you can use a Game Genie code that plays the track in World 1-1 depending on which version you have:
Unused Hidden Block
The game reserved a tile in these two places in World 3-3 for a hidden block. But it cannot be triggered and therefore is unused.
The game received one revision, which included polished music and a bug fix. However, the 3DS Virtual Console version is the original 1.0 version, which is odd because nearly every other Virtual Console game uses the latest released revision in each region.
All of the music was changed stereoscopically from version 1.0 to 1.1.
The death jingle and goal fanfare had a noise percussion track added in version 1.1:
Almost unnoticeable, in some tracks the first percussion sound was moved from stereo to right channel:
For the auto-autoscroller theme, the percussion was changed from alternating between both channels to always stereo.
Some tracks were "smoothened" which is noticeable in these cases:
There is a difference in how audio tracks are handled. Version 1.0 will accept invalid audio IDs and attempt to play (glitched) soundtracks. Version 1.1 doesn't play invalid IDs at all.
Screen Wraparound Glitch
There is a glitch that allows Mario to wrap around the screen on autoscrolling levels by holding Left while he is getting pushed offscreen. This was fixed in version 1.1.
There are misplaced enemies and platforms in some levels which suggests that the level layout was changed and due to the developers' oversight, the objects were not adjusted to match.
A Nokobon/Bombshell Koopa that is placed right above a pit in World 3-2. If you're quick enough, you can just barely see it as it falls to its doom.
Falling platforms inside the ground.