If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Mobile Golf (Game Boy Color)
Mobile Golf |
---|
Developer:
Camelot Software Planning
![]() |
Take Mario Golf, add support for the GB Mobile Adapter, and what do you get? Mobile Golf, a Japan-only entry in the Mario Golf series.
To do: Given that it uses the same engine (and is likely based off of it), there might be some leftovers from Mario Golf. |
Debug Menu
A debug menu exists in the game and can be accessed in story mode. The options, starting at the top, are described below.
Access
- Open Mobile Golf in VBA.
- Start the story mode (bottom left option in the main menu) by creating a new character.
- Go through the intro until you can move around freely.
- Change RAM address FF9E to 01 in VBA's memory editor.
- Press A to open the debug menu.
Alternatively, use GameShark code 01019EFF.
Scene
Map Select. The top line simply says, "Net Clubhouse". Choose a map with the D-Pad, then press A, B to go to the chosen map.
To do: Figure out what "- ENTER NO -" does. |
Unknown
Not sure what this option is supposed to do. Pressing any button just closes the window.
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
To do: Figure out what this option is supposed to do. |
Palette
Edits the palette of the current room. Use the D-Pad to choose a color, A to display the chosen color's RGB values, and the D-Pad to edit them.
Flag
Flag editor. Use the D-Pad to select a flag and A to enable/disable it.
To do: Find out what each flag enables. |
Development Room
Choose 1 in the scene menu described above. The player will be redirected to a room with two rows of seven characters on the top right of the map. Outside of this area, it is completely empty, with nothing but glitched star scrolling animations and a single solid mushroom that doesn't do anything.
Left Row:
- Mario - Goes to the story mode character name-entry screen.
- Foreman Spike - Goes to a course records screen. Resetting is the only way out.
- Yoshi - Starts a round on the Marion Course.
- Toad - Shows Foreman Spike's cutscene, then crashes.
- Peach - Shows Ken's cutscene.
- Kid - Same as Peach.
- Grace - Shows a cutscene, then crashes.
Right Row:
- Mario - Re-loads the room.
- Foreman Spike - Goes to the Pro Shop.
- Yoshi - Goes to the Marion Club's orange receptionist's desk.
- Wario - Goes to the Marion Club's entrance.
- Red Bob-Omb - Goes to the Marion Club's green receptionist's desk.
- Baby Mario - The sepia effect is turned on, followed by a series of beeps. Dialogue boxes retain the sepia effect.
- Purple Bowser - the player is taken to a character animation test screen; touching Mario and Kid goes back and forth between different characters, while touching Peach and Toad cause the player to do his putting animation.
To do: Document this more thoroughly. Kind of hard with everything in Japanese! |
Cleanup > Needs more images
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Camelot Software Planning
Games > Games by platform > Game Boy games > Game Boy Color games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2001
Games > Games by series > Mario series