Mario Party DS
|Mario Party DS|
Developers: Hudson Soft,
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Mario Party DS sticks far closer to the tried-and-true format of the console games, unlike its GBA predecessor, which is to collect stars in order to obtain Superstar status and play against a boss. There are 5 playable maps and 72 minigames. This is also the last Mario Party game to be developed by Hudson Soft.
Screenshots of sub-menus, regional differences and more details.
Test the MultiBoot.
There is a hidden menu entry in the main menu that goes to a debug menu. The debug menu is displayed on the Touch Screen. Use the Action Replay code for your region to access it:
5217C700 E3500000 0217C6FC EAFC22FF 02085300 E3A00301 02085304 E2800C01 02085308 E1D003B0 0208530C E2000004 02085310 E3500000 02085314 03A09006 02085318 E3A00000 0208531C EA03DCF7 D2000000 00000000 5217CA20 E3500000 0217CA1C EAFC2237 02085300 E3A00301 02085304 E2800C01 02085308 E1D003B0 0208530C E2000004 02085310 E3500000 02085314 03A09006 02085318 E3A00000 0208531C EA03DDBF D2000000 00000000
5217C6A0 E3500000 0217C69C EAFC2317 02085300 E3A00301 02085304 E2800C01 02085308 E1D003B0 0208530C E2000004 02085310 E3500000 02085314 03A09006 02085318 E3A00000 0208531C EA03DCDF D2000000 00000000 5217C674 E3500000 0217C670 EAFC2322 02085300 E3A00301 02085304 E2800C01 02085308 E1D003B0 0208530C E2000004 02085310 E3500000 02085314 03A09006 02085318 E3A00000 0208531C EA03DCD4 D2000000 00000000
52184440 E3500000 0218443C EAFC03AF 02085300 E3A00301 02085304 E2800C01 02085308 E1D003B0 0208530C E2000004 02085310 E3500000 02085314 03A09006 02085318 E3A00000 0208531C EA03FC47 D2000000 00000000
52187A2C E3500000 02187A28 EAFBF634 02085300 E3A00301 02085304 E2800C01 02085308 E1D003B0 0208530C E2000004 02085310 E3500000 02085314 03A09006 02085318 E3A00000 0208531C EA0409C2 D2000000 00000000
In the main menu, press Select on one of the 6 options. "Touch the screen to begin!" will appear, then press A.
|START||Restarts the game.|
|MultiBoot Parent||Sends the multiplayer game to clients using DS Download Play and/or the MultiBoot Client entry. It works and the player that used this will have "WID:0" in the lower right corner of the bottom screen after successfully connecting with other clients and sends you to the debug menu again, and all minigames behave like multiplayer properly. (DS Download Play capabilites not tested).|
|MultiBoot Client||Searches for parents. This presence of this option is odd since multiplayer can normally only be accessed through DS Download Play. Surprisingly it works perfectly (except for one issue, see below), and let's you play multiplayer through multi-card play if you select Board Entrance after being sent back to the debug menu.
A major benefit to playing multiplayer this way as oppose to Download Play is how load times are dramatically cut down from literal minutes to just about a second due to no longer needing to send data between the parent and clients. However, there's one big, save-ruining glitch with this mode: Player 1's unlocked boards, world records, minigames (including Triangle Twisters), and minigame modes are saved across ALL players save data, which can be a VERY nasty side-effect if player 1 happens to be playing off of a new save. This feature was probably not implemented in the actual game because the devs couldn't/were too lazy to fix this issue.
|Board Entrance||Goes to the Party Mode menu.|
|Extra Draw & Catch||Starts a game of Pen Pals, also known as Draw and Catch. The first AND second player are controlled simultaneously.|
|Extra Color Territory||Starts a game of Desert Duel, also known as Color Territory. Again, both the first and second player are controlled simultaneously.|
|Minigame||Begins a desired minigame. Selecting an entry filled with ---- will crash the game.|
|Viewer||Crashes the game.|
|Attakeda||Crashes the game.|
|Hakamada||Crashes the game.|
|Hnishi||Begins a party on the desired map. There's an option called Boardmap Debug, probably for a debug map, but there isn't any reference to it in the filesystem, so it crashes. Also, the Tutorial entry displays the tutorial instructions, but can't be played.|
|Miyawaki||Crashes the game.|
|Takasima||Crashes the game.|
|GUI Menu||Crashes the game.|
|Message||Crashes the game.|
The debug menu features a build date which differs between versions. It can be found in the ARM9 binary along with the other debug menu text.
|Europe Revision 1|
Music Box Speaker
The music box from "Call of the Goomba" has a speaker that can't be seen during the minigame.
In the ROM's main SDAT archive (MPDS_sound.sdat) there are three distinct unused songs that are duplicated many times under various names. All of them have "MPDS_BGM" set as their Wave Container (in this case instrument sample collection), the one that is also used for the background music of the game.
Probably they were used to test various aspects of the game's sound engine.
Each unused song, excluding duplicates, can be identified by a distinctive Sound Bank (instrument set) name, so below they are listed and analyzed into a sub-section named after it.
Many copies of a simple three note test song can be found in the data for in-game jingles.
It can be found under the name of:
Placed among used songs related to the boards, many duplicates of another unused song can be found:
Another batch of duplicates of it can be found after the minigame music:
It resembles the beginning of the background music heard in underground levels in the SNES version of Super Mario Bros..
The song itself is prerecorded in a sound sample, as the corresponding SSEQ file consists in only a single note playing it.
Interestingly the same Super Mario Bros.-esque reference is also made by the songs used in the minigame Boogie Beam.
An unused song that is completely different from the other two can be found three times consecutively in the ROM, before the music used for the minigame results screen:
The song itself is made by repeating many times 2 prerecorded samples, then altering one of them at the end.
Due to South Korea banning gambling and its elements in games, there are a number of changes made to the Korean version of the game.
- Bowser's Pinball Machine's three-slot jackpot game has been simplified into a game where the player has to hit the UFO when it lands on the center (and if it gets hit faster, the player gets more coins). The coin roulette game also has been changed into a Whack-a-Mole game where hitting Bowser or Bowser Jr. gains coins, and hitting a Bob-omb decreases the amount.
- Two minigames, "Shuffleboard Showdown" and "Chips and Dips", were removed.