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Mario Party DS

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Title Screen

Mario Party DS

Developers: Hudson Soft, CAProduction
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: November 8, 2007
Released in US: November 19, 2007
Released in EU: November 23, 2007
Released in AU: December 6, 2007
Released in KR: May 22, 2008


ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Mario Party DS sticks far closer to the tried-and-true format of the console games, unlike its GBA predecessor, which is to collect stars in order to obtain Superstar status and play against a boss. There are 5 playable maps and 72 minigames. This is also the last Mario Party game to be developed by Hudson Soft.

Hmmm...
To do:
Screenshots of sub-menus, regional differences and more details.

Debug Menu

Hmmm...
To do:
Test the MultiBoot.
Mpds dbgmenu.png

There is a hidden menu entry in the main menu that goes to a debug menu. The debug menu is displayed on the Touch Screen. Use the Action Replay code for your region to access it:

USA Europe Japan Korea
5217C700 E3500000
0217C6FC EAFC22FF
02085300 E3A00301
02085304 E2800C01
02085308 E1D003B0
0208530C E2000004
02085310 E3500000
02085314 03A09006
02085318 E3A00000
0208531C EA03DCF7
D2000000 00000000
5217CA20 E3500000
0217CA1C EAFC2237
02085300 E3A00301
02085304 E2800C01
02085308 E1D003B0
0208530C E2000004
02085310 E3500000
02085314 03A09006
02085318 E3A00000
0208531C EA03DDBF
D2000000 00000000
5217C6A0 E3500000
0217C69C EAFC2317
02085300 E3A00301
02085304 E2800C01
02085308 E1D003B0
0208530C E2000004
02085310 E3500000
02085314 03A09006
02085318 E3A00000
0208531C EA03DCDF
D2000000 00000000
5217C674 E3500000
0217C670 EAFC2322
02085300 E3A00301
02085304 E2800C01
02085308 E1D003B0
0208530C E2000004
02085310 E3500000
02085314 03A09006
02085318 E3A00000
0208531C EA03DCD4
D2000000 00000000
52184440 E3500000
0218443C EAFC03AF
02085300 E3A00301
02085304 E2800C01
02085308 E1D003B0
0208530C E2000004
02085310 E3500000
02085314 03A09006
02085318 E3A00000
0208531C EA03FC47
D2000000 00000000
52187A2C E3500000
02187A28 EAFBF634
02085300 E3A00301
02085304 E2800C01
02085308 E1D003B0
0208530C E2000004
02085310 E3500000
02085314 03A09006
02085318 E3A00000
0208531C EA0409C2
D2000000 00000000

In the main menu, press Select on one of the 6 options. "Touch the screen to begin!" will appear, then press A.

Entry Function
START Restarts the game.
MultiBoot Parent Sends the multiplayer game to clients using DS Download Play and/or the MultiBoot Client entry. It works and the player that used this will have "WID:0" in the lower right corner of the bottom screen after successfully connecting with other clients and sends you to the debug menu again, and all minigames behave like multiplayer properly. (DS Download Play capabilites not tested).
MultiBoot Client Searches for parents. This presence of this option is odd since multiplayer can normally only be accessed through DS Download Play. Surprisingly it works perfectly (except for one issue, see below), and let's you play multiplayer through multi-card play if you select Board Entrance after being sent back to the debug menu.

A major benefit to playing multiplayer this way as oppose to Download Play is how load times are dramatically cut down from literal minutes to just about a second due to no longer needing to send data between the parent and clients. However, there's one big, save-ruining glitch with this mode: Player 1's unlocked boards, world records, minigames (including Triangle Twisters), and minigame modes are saved across ALL players save data, which can be a VERY nasty side-effect if player 1 happens to be playing off of a new save. This feature was probably not implemented in the actual game because the devs couldn't/were too lazy to fix this issue.

Board Entrance Goes to the Party Mode menu.
Extra Draw & Catch Starts a game of Pen Pals, also known as Draw and Catch. The first AND second player are controlled simultaneously.
Extra Color Territory Starts a game of Desert Duel, also known as Color Territory. Again, both the first and second player are controlled simultaneously.
Minigame Begins a desired minigame. Selecting an entry filled with ---- will crash the game.
Viewer Crashes the game.
Attakeda Crashes the game.
Hakamada Crashes the game.
Hnishi Begins a party on the desired map. There's an option called Boardmap Debug, probably for a debug map, but there isn't any reference to it in the filesystem, so it crashes. Also, the Tutorial entry displays the tutorial instructions, but can't be played.
Miyawaki Crashes the game.
Takasima Crashes the game.
GUI Menu Crashes the game.
Message Crashes the game.

Build Date

The debug menu features a build date which differs between versions. It can be found in the ARM9 binary along with the other debug menu text.

Version Text
USA Sep 14 2007

17:40:25

Japan Sep 29 2007

21:25:51

Europe Oct 5 2007

10:21:51

USA Demo Oct 9 2007

18:48:22

Europe Revision 1 Dec 11 2007

14:34:28

Korea Mar 21 2008

19:02:16

Hidden Objects

Music Box Speaker

♪♪♪

The music box from "Call of the Goomba" has a speaker that can't be seen during the minigame.

Test Songs

In the ROM's main SDAT archive (MPDS_sound.sdat) there are three distinct unused songs that are duplicated many times under various names. All of them have "MPDS_BGM" set as their Wave Container (in this case instrument sample collection), the one that is also used for the background music of the game.

Probably they were used to test various aspects of the game's sound engine.

Each unused song, excluding duplicates, can be identified by a distinctive Sound Bank (instrument set) name, so below they are listed and analyzed into a sub-section named after it.

BNK_DUMMY

Many copies of a simple three note test song can be found in the data for in-game jingles.

It can be found under the name of:

  • JN302
  • JN303
  • JN305
  • JN406
  • JN407
  • JN408
  • JN409
  • JN410
  • JN504
  • JN505
  • JN601
  • JN602
  • JN603
  • JN604

BNK_DUMMY2

Placed among used songs related to the boards, many duplicates of another unused song can be found:

  • MU003
  • MU004
  • MU111
  • MU112
  • MU113
  • MU201
  • MU202
  • MU203
  • MU301
  • MU304
  • MU305
  • MU401
  • MU409
  • MU410
  • MU501
  • MU502
  • MU504
  • MU509
  • MU512

Another batch of duplicates of it can be found after the minigame music:

  • MU701
  • MU702
  • MU703
  • MU704
  • MU705
  • MU706
  • MU801
  • MU802
  • MU803
  • MU804
  • MU805
  • MU806
  • MU807
  • MU902
  • MU904
  • MU905

It resembles the beginning of the background music heard in underground levels in the SNES version of Super Mario Bros..

The song itself is prerecorded in a sound sample, as the corresponding SSEQ file consists in only a single note playing it.

Interestingly the same Super Mario Bros.-esque reference is also made by the songs used in the minigame Boogie Beam.

BNK_MMDUMMY

An unused song that is completely different from the other two can be found three times consecutively in the ROM, before the music used for the minigame results screen:

  • MU614
  • MU615
  • MU616

The song itself is made by repeating many times 2 prerecorded samples, then altering one of them at the end.

Regional Differences

Due to South Korea banning gambling and its elements in games, there are a number of changes made to the Korean version of the game.

  • Bowser's Pinball Machine's three-slot jackpot game has been simplified into a game where the player has to hit the UFO when it lands on the center (and if it gets hit faster, the player gets more coins). The coin roulette game also has been changed into a Whack-a-Mole game where hitting Bowser or Bowser Jr. gains coins, and hitting a Bob-omb decreases the amount.[1][2]
  • Two minigames, "Shuffleboard Showdown" and "Chips and Dips", were removed.