Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Paper Mario: The Thousand-Year Door

From The Cutting Room Floor
Jump to: navigation, search
This page details one or more prototype versions of Paper Mario: The Thousand-Year Door.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
  • Dates of the demo's files.
  • Finding a a way to remove the time limit would be nice.
  • Room modifier code would help greatly, as not all rooms are available to be entered (ex. hide and seek room in Hooktail Castle) or the game doesn't allow enough time to fully explore.

Paper Mario 2 was an early name for Paper Mario: The Thousand-Year Door, before Nintendo opted to get a bit more clever and descriptive with the title. A demo with this title, containing three different areas and the first side-scrolling Bowser level at the end of the first area, was released as one of the games on the Multi-Game Interactive Demo Disc 18 for the 2004 Christmas holiday. The demo was built on 21 June 2004 (judging by the date in the internal name), which places it over a month earlier than the original Japanese release and several months earlier than the English and PAL releases.

Being extremely close to the game's Japanese release, it's very close to the final version of the game. Even so, at this point there are still quite a few differences - especially in the localization.


Text & Dialogue
Early names, grammar fixes, and pronoun shenanigans.

Unused Music

Petalburg Event

Internal Track Name: BGM_EVT_NOK1
File Name: evt_nok1_32k.stm
This has leftovers in the final versions of the game. It's meant for an event in Petalburg.

S.S. Flavion (WIP Version)

File Name: evt_sil1_32k.stm
It's a work-in-progress version of the song that plays in Chapter 5, when the S.S. Flavion sets sail. It seems to have been mistakenly left on the disc because Chapter 5 is not playable in this demo.

(Source: GoldS)

Graphical Differences

Demo Final
PMTTYGameBannerEarly.png PMTTYDGameBannerFinal.png

The text on the banner is higher up and is in a different font in the final. The final banner also has some character images on it.

Demo Final
PMTTYDBeltEarly.png PMTTYDBeltFinal.png

The Champ's belt has a (fake) gold star on it in the final, which is missing in the early graphic. The early graphic is shaped more like a traditional wrestler's championship belt.

Demo Final
PMTTYDSackEarly.png PMTTYDSackFinal.png

The handle of the Strange Sack was changed from a red shade to a browner one. It is also slightly bigger in the early graphic.

Demo Final
PMTTYDWEmblemEarly.png PMTTYDWEmblemFinal.png

The "W" Emblem was recolored from purple to yellow. It's also likely that the Purple "W" Emblem would have been used for Waluigi's clothes, rather than combining the L and yellow W Emblems.

Demo Final
PMTTYDemoHooktailCastleBackground.png PMTTYFinalHooktailCastleBackground.png

The Hooktail Castle background has an extra blob of cloud and two extra cloudy lines in the final.

Demo Final
PMTTYDDemoStarPointsScreenshot.png PMTTYDFinalStarPointsScreenshot.png
Demo Final
PMTTYDDemoStarPointsText.png PMTTYDFinalStarPointsText.png

The "STAR POINTS!" graphic isn't capitalized in the final. There are no "You got" or "Star Point!" graphics in the demo. The layout was adjusted accordingly.

Unused Graphics

These two graphics are in the prototype's files, but are nowhere to be found in the files of the final game. The first image translates to "Usugura Town", assumed to refer to Twilight Town, as in the Japanese release of Paper Mario: The Thousand-Year Door, Twilight Town is known as "Usugura Mura". The second image refers to a place known as "Dime Temple", which does not seem to exist within the game.



Art Attack Debugging Feature

Using Art Attack in the prototype shows a hitbox around every enemy. You can't use Art Attack (or any other Crystal Star Power for that matter) without hacking the demo.


Area Differences

Star Crystal Fields

  • No save block next to the pipe which leads to the sewers.
  • The pipe which normally leads to the sewers instead takes you right back to Star Crystal Field (pipe animation still happens).
  • The badge you would normally get when Koops joins you isn't present in the demo. The block is, however.
  • Goombella no longer reminds you about her tattle function when entering the area just before Petalburg.
  • It isn't possible to get the horsetail item.
  • Courage Shell is called "Courage Cola". This is a mistranslation: Someone mistook コウラ (Koura, or shell) for コラ (Kora), and translated it as cola.
  • Can't check sign in shop.
  • Shopkeeper doesn't tell you the number of points you have.
  • General White is absent in the demo.
  • In Mayor Kroop's house, both the coffee table and the dresser don't have shadows.

Hooktail Castle

  • Dull Bones are called Koopa Skeletons in the demo.
  • No save blocks.
  • It isn't possible to leave Hooktail Castle.

Boggly Woods

  • When you use the Puni Orb to raise the pipe, the sound is different.
  • X-Nauts are called Boomer Gangers.
  • No save blocks.