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Mario & Sonic at the Olympic Games (Nintendo DS)

From The Cutting Room Floor
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Title Screen

Mario & Sonic at the Olympic Games

Also known as: Mario & Sonic at Beijing Olympics (JP), Mario & Sonic aux Jeux Olympiques (FR)
Developer: Sega Sports R&D
Publishers: Nintendo (JP), Sega (US/EU)
Platform: Wii
Released in JP: November 22, 2007
Released in US: November 6, 2007
Released in EU: November 23, 2007
Released in AU: November 22, 2007
Released in KR: May 29, 2008


EnemyIcon.png This game has unused enemies.
ModelsIcon.png This game has unused models.
TextIcon.png This game has unused text.


Hmmm...
To do:
There might be several unused/unplayable characters like the Wii version.

Unused Models

Axis

Mariosonicolympicsds axis.png

test/model/axis.nsbmd is an axis.

King Boo

Mariosonicolympicsds king teresa ss.png

king_teresa_ss.xap is a model of King Boo, a character that does not appear in the game.

Bob-Bomb

Mariosonicolympicsds bomhei ss.png

bombhei_ss.xap is a model of a Bob-Omb, a character that does appear as a 2D sprite but not a 3D model.

Goomba

Mariosonicolympicsds kuribo ss.png

kuribo_ss.xap is a model of a Goomba, another character that only appears as a 2D sprite.

Dream Shooting Enemies

All the enemies in the Dream Shooting event are 2D pre-rendered sprites, but all of the original models are in tact.

Unused Text

test_camera.txt

[start] 0
[loop]
[local]

[cam] -21.173340 8.034424 -13.926514
[int] 1.046143 9.500244 -0.086426
[zrot] 0.000000
[pers] 40.000000
[time] 0.0

[cam] -6.250977 8.046875 30.010742
[int] 1.046143 9.500244 -0.086426
[zrot] 90.000000
[pers] 40.000000
[time] 1.0

[cam] 33.327393 8.020996 11.763672
[int] 1.046143 9.500244 -0.086426
[zrot] 180.000000
[pers] 40.000000
[time] 2.0

[cam] 20.964355 8.016357 -32.125244
[int] 1.046143 9.500244 -0.086426
[zrot] 270.000000
[pers] 40.000000
[time] 3.0

[cam] -21.173340 8.034424 -13.926514
[int] 1.046143 9.500244 -0.086426
[zrot] 360.000000
[pers] 40.000000
[time] 4.0

[end]
(Source: Original TCRF research)