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Luigi's Mansion: Dark Moon
| Luigi's Mansion: Dark Moon |
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Also known as: Luigi's Mansion 2 (JP/EU)
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Luigi's Mansion: Dark Moon is the sequel to the popular GameCube game Luigi's Mansion. Going for a cartoonier slapstick comedy style this time around, it kicked off the Year of Luigi in ghost-busting style.
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Contents
Sub-Pages
| Notes |
| Regional Differences "Footbrawl" versus "American Footbrawl". Guess which is the European name. |
Unused Textures
Convergence Plane Texture
Found in RomFS\art\global.data is this texture reading "Convergence Plane" several times over.
Unused Music
| To do: Get the names for the unused audio. |
Nursery Rhyme Music
This song's melody sounds similar to the nursery rhyme "Ring a Ring o' Roses". Interestingly, Luigi's Mansion Arcade uses this for the three Sisters boss battle. When ripped using HCS forum's BMS script (does not preserve filenames), the file name is "39864978.wem" with a filesize of 176kb.
Faster Big Boo Music
A faster-paced remix of the Big Boo boss music is found in the game files. When extracted using HCS forum's BMS script, the filename is "72101746.wem" and has a filesize of 489kb.
Uptempo Music
This music is very up-tempo. It is unknown what it would have been used for. It sounds similar to the Eerie Staircase music.
Configuration Files
Located in \ini are four files which seem to contain settings for the game, as well as general ROM information.
buildinfo.ini
Has what would likely be the last build time and date.
Current Changelist = CL 319042 Build Date = Feb 14 2013 - 13:06
releasetweakfilter.txt
Possibly the most recently used development and debugging software.
Most Recently Used Animation Audio Camera Effects Engine FE Gameplay GameplayConfig Memory MP Network NCL_Tweakers Presentation Profiling Rendering SDCard Zones
rominfo.ini
Contains the game's "product code" serial (as seen in various places) and the unique ID part of the title ID.
CTR ProductCode = CTR-P-AGGE CTR UniqueID = 0x0055F
user.ini
Appears to contain flags used during development of the game for debugging purposes. Unfortunately, it does not work if the flags are set to true, or the comment sign is removed.
Show Smiler = false Warn When Too Fast = false Colour Effects On Out Of Memory = false #Always Unlock All Missions = true #Skip SaveLoad = false Show Low Memory Warning = false
Unused Text
The following text in art/fe/english.data is related to debugging.
Wrong Version Unlock Missions 100% Completion FE Only Mode Equipment Override Debug Settings
POCS Debug Menu
Interestingly, "Debug Settings" is replaced with "Debug Settings 13/12.2" in ukenglish.data (which contains all of the European English game text).
Oddities
"Pixelporter"
The device called the "Pixelator" in the North American version and the "Pixelshifter" in the European version is referred to internally by the game as the "Pixelporter".
The original name actually snuck into the final game text in a single line of dialogue (string ID 9065DC2E), but only in the North American version:
| North American Quote | European Quote |
|---|---|
| We need to track h__ down. I'll pix__port you back so we c_n regroup. |
We need to track h__ down. I'll pix__shift you back so we c_n regroup. |
This line can be seen in the game at the end of mission C-2 ("Underground Expedition" in the North American version, "Underground Trek" in the European version).
Font Colors
A few space characters in the game's text have markup explicitly coloring them #FFFCFC (a slight off-white), a color not used for any visible game text (except in the Japanese translation, but hold that thought). Of course, this cannot be seen during gameplay. The colored spaces are marked below (as they appear in the North American version):
| Those big-brained ghosts█sure put up a fight! |
| Remarkable! A ghost█that can possess other beings! |
| I've triangulated the powerful paranormal█signal, and it's coming from...the Cellar. |
| Luigi, my boy! What a fight! You really used your noggin to teach that ghost█a lesson! |
The European English version also has colored spaces in the same places. Other translations do not.
The Japanese translation, however, is the only one that uses that font color (#FFFCFC) for any visible text. This only happens in one line (the color is represented below with an underline):
| North American Text | Japanese Text |
|---|---|
| (Player name)'s ScareScraper | (Player name)のグループ |
Unrelatedly, some other text in the game includes seemingly redundant font color markup:
| North American Text | European Text |
|---|---|
| Why don't you check the {clr:FF9754}W{clr:pop}{clr:FF9754}{clr:FF9754}ater Supply{clr:pop} {clr:pop}on the roof? |
Why don't you check the {clr:FF9754}water supply {clr:pop}on the roof? |
Rewriting font color markup as parentheses, the North American text is equivalent to "Why don't you check the (W)((ater Supply) )on the roof?". Since the European text works correctly without the complicated markup, it's a mystery why it is present in the North American version.
Terror Tower
The folder containing assets for the ScareScraper rooms is named “terrortower” (\art\levels\terrortower). This may have been an early name for the ScareScraper. Note that Disney owns a theme park attraction called the “Tower of Terror”. Whether or not this was the reason for the name change is unknown.
Internal Project Name
The game is called LM3DS internally, according to the strings in the executables.
Bugs
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- When a mission is completed, sometimes there will be no light emitting from the screen behind Luigi. This ends once the screen transitions.
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Nintendo > Games developed by Next Level Games
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo SPD Group No. 3
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2013
Games > Games by series > Mario series

