Mario Party 4
|Mario Party 4|
This game has a prototype article
Mario Party 4 is the first GameCube Mario Party game. The first of four.
Replace filesel.bin (data Folder) and fileeseldll.rel (dll folder) with E3Setup.bin, and E3SetupDLL.rel to replace the main game menu with an earlier one seen at E3, or alternatively use the Gecko code 04130030 8012F7B5 (NTSC-U).
Interestingly, Donkey Kong and Wario can't be selected on this menu, presumably because their characters weren't done in time for E3.
"Vivration" changes the Rumble setting.
Two game modes can be selected:
- "Board" leads to a choice between Toad's Midway Madness and Goomba's Greedy Gala. As soon as the game starts in Board mode, the game goes straight to the "Last 5 Turns" screen. After that, the game will continue like normal. Unlike "Mini-Game" mode, there are explanation screens when the game starts the mini-games.
- "Mini-Game" gives a list of mini-games to play. These mini-games boot up without explanation screens.
Once a game is finished, the player is booted back to the menu.
The following mini-games are available:
- Trace Race
- Three Throw
- Mr. Blizzard's Brigade
- Stamp Out!
- Hide and Go BOOM!
- Tree Stomp
- The Great Deflate
- Order Up
- Fruits of Doom
- Chain Chomp Fever
Replace w01.bin (data folder) and w01Dll.rel (dll folder) with selmenu.bin and selmenuDll.rel or use Gecko Code 0412FEC8 8012FB2E (PAL) or 041300A8 8012FD0E (NTSC-U). Start a new Party Mode game and select Toad's Midway Madness as the board. Once the game starts, you should boot into a debug menu!
(This is the easiest way to access this menu without the game crashing)
Press Up/Down to select a mini-game, and Left/Right to switch between pages.
The A / Start Button chooses a mini-game, and the B Button goes to the previous menu.
Before a mini-game is played, this rudimentary character select screen appears.
There are two special options in this menu: "MESS CHECK" and "STORY TEST"
- A Button: Next message.
- B Button: Previous message.
- L Button: Previous message bank.
- R Button: Next message bank.
- Start Button: Exit menu.
- Up/Down: Change selection.
- Left/Right: Change clear flags.
- A Button: Choose selected option.
- B Button: Go to previous set of choices.
Press the A Button on the clear flags menu to play the scene.
Additional Debugging Material
Miscellaneous debug materials not accessible through the debug menu, but instead have to be accessed through hacking devices to see.
Use the Gecko Code 041300B8 8012FC2A (NTSC-U) or 0412FE50 8012FA4A (PAL) and start Shy Guy's Jungle Jam to be sent into this screen. This screen tests minigame start and end animations.
The area contains Mario looking around, a constantly moving flag with a ring of flames underneath the ground surrounding it, and 10 Whomps.The A Button does the "Draw!" animation, the B Button does the "Start!" animation, the X Button changes which "Start!" animation plays with 7 animations total, the Y Button does the "New Record!" animation with a time of 0'00"98, Start stops all animation and any input besides itself, The L & R Buttons zoom in and zoom out respectively, the Analog stick rotates the camera, the C-Stick moves the camera, and the rest of the buttons don't do anything.
Memory Usage Meter
Overscan Border Display
Reversal of Fortune Explanation
In the Order Up mini-game, in all versions of the game there is a poster with the caption 'Kinopio Burger'. As Kinopio is Toad's Japanese name, this is a detail that was overlooked during localization.
Some details which are technically used, but never visible to the player.
In the center of the Options Room is a note which flashes multiple colors.
The small room that you appear in after selecting a mode has a starry ceiling.
Hidden Order Up Poster
In the Order Up mini-game, there's a poster hidden off to the right which is a mushroom with "K" on it.