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Undake 30: Same Game Mario Version
| Undake 30: Same Game Mario Version |
|---|
|
Developer:
Hudson Soft
|
Same Game Mario features Mario-themed elements spawned from Hudson's Same Game. See if you can spot Mario nodding.
Text
Present at 0x82BF:
SameGame
Present at 0x19673:
samegamepassword
This likely references the password received after a game has ended. Perhaps characters were written down by players who then sent them to Nintendo as part of a contest?
Build Date
Present at 0xFFA0:
1995/11/21 11:00 SameGame mario
Sound Driver Info
Present at 0x32FE0:
SFX SOUND DRIVER Version 1.17b Copyright(c) 1993-95 Hudson Soft Program : LU.Iwabuchi Driver : Kazumi-TYPE
Tawayuki Iwabuchi is the music composer.
Unused Screens
Statistics
- Total Score
- Number of Plays
- Number of Undos
- Number of Resets
- Number of Selects
- High Score
- Remaining Frames
Additional records such as how many undos the player has made are kept track of and are well-hidden. Use the Pro Action Replay (PAR) code 81A56905 or Game Genie code D9C1-1409 to replace the Ranking Screen with the hidden Statistics Screen.
Test Field
An empty playfield likely used for testing purposes will replace a game of Undake via Pro Action Replay (PAR) code 81A56306 or Game Genie code D1C1-1DA9.
Unused Music
Unused Song 1
Can be accessed via Pro Action Replay (PAR) code 818AB302 or Game Genie code D468-CDA1 and it will replace the default in-game music.
Unused Song 2
Can be accessed via Pro Action Replay (PAR) code 818AB305 or Game Genie code D968-CDA1 and it will replace the default in-game music.
Unused Song 3
Can be accessed via Pro Action Replay (PAR) code 818AB306 or Game Genie code D168-CDA1 and it will replace the default in-game music.
Unused Jingle
Can be accessed via Pro Action Replay (PAR) code 809D2B52 or Game Genie code 94B4-14A7 and it will play as soon as a game starts.
Unused Sounds
Unused Sound 1
A Frog can be heard via Pro Action Replay (PAR) code 809D2B57 or Game Genie code 95B4-14A7 and it will play as soon as a game starts. Ribbit!
Unused Sound 2
The sound of a general-stock cartoon bouncing sound can be heard via Pro Action Replay (PAR) code 809D2B56 or Game Genie code 91B4-14A7 and it will play as soon as a game starts.
Unused Sound 3
A bike bell can be heard via Pro Action Replay (PAR) code 809D2B59 or Game Genie code 9BB4-14A7 and it will play as soon as a game starts.
Unused Sound 4
A game start-marker can be heard via Pro Action Replay (PAR) code 809D2B?? (with "??" being anywhere from 5A-5F) or Game Genie code ??B4-14A7 (with "??" being 9C, 98, 9A, 92, 93, or 9E) and it will play as soon as a game starts.
Uncontrollable Sound Test
Start the game with Pro Action Replay (PAR) code 809BDDE6 or Game Genie code 31B2-3704 to play all of the used sounds.
BS-X Version
All of the unused content from the Super Famicom version is present in the BS-X release, with some small changes indicating that it is an earlier build.
Build Date
Present at 0xFFA0.
1995/08/29/14:0018
Sound Driver Info
Present at 0x32FF1, the Super Famicom version is 1.17b.
SFX SOUND DRIVER Version 1.12a Copyright(c) 1993,94 Hudson Soft Program : LU.Iwabuchi Driver : Kazumi-TYPE
Other Differences
- The ability to view statistics from the title screen by pressing Select was removed.
- An option to return to the BS-X BIOS was added after a game has ended.
| The Same Game series | |
|---|---|
| SNES | Undake 30: Same Game Mario Version • Same Game |
| Game Boy | Same Game |
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Games > Games by release date > Games released in 1995
Games > Games by series > Mario series
Games > Games by series > Same Game series


