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Undake 30: Same Game Mario Version

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Title Screen

Undake 30: Same Game Mario Version

Developer: Hudson Soft
Publisher: Hudson Soft
Platforms: SNES, Satellaview
Released in JP: January 16, 1995 (cartridge), April 1995 (Satellaview)


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.


Undake 30: Same Game Mario Version is a Super Mario-themed take on Kuniaki Moribe's 1985 tile-matching puzzler Same Game. See if you can spot Mario nodding.

Unused Text

Present at 0x82BF:

SameGame

Present at 0x19673:

samegamepassword

This likely references the password received after a game has ended. Perhaps characters were written down by players who then sent them to Nintendo as part of a contest?

Build Date

Present at 0xFFA0:

1995/11/21 11:00
SameGame mario

Sound Driver Info

Present at 0x32FE0. "Iwabuchi" refers to Tawayuki Iwabuchi, a music composer.

SFX SOUND DRIVER Version 1.17b Copyright(c) 1993-95 Hudson Soft Program : LU.Iwabuchi Driver : Kazumi-TYPE
(Source: nensondubois)

Unused Screens

Statistics

Same Game Mario-Unused Statistics Screen.png
  • Total Score
  • Number of Plays
  • Number of Undos
  • Number of Resets
  • Number of Selects
  • High Score
  • Remaining Frames

A screen displaying additional records, all of which are properly kept track of by the game. Pro Action Replay (PAR) code 81A56905 or Game Genie code D9C1-1409 will replace the Ranking screen with this one.

(Source: nensondubois (discovery), GlitterBerri (translation))

Test Field

Same Game Mario-Test Play-Field.png

An empty playfield likely used for testing purposes will replace a game of Undake via Pro Action Replay (PAR) code 81A56306 or Game Genie code D1C1-1DA9.

(Source: nensondubois)

Unused Audio

For the unused songs, the below codes will have them replace the default in-game music. For the unused jingle and sounds, the codes will have them play as soon as a game starts.

Songs

Enabled via Pro Action Replay (PAR) code 818AB302 or Game Genie code D468-CDA1.

Enabled via Pro Action Replay (PAR) code 818AB305 or Game Genie code D968-CDA1.

Enabled via Pro Action Replay (PAR) code 818AB306 or Game Genie code D168-CDA1.

(Source: nensondubois)

Jingle

Can be heard via Pro Action Replay (PAR) code 809D2B52 or Game Genie code 94B4-14A7.

Sounds

A frog. Can be heard via Pro Action Replay (PAR) code 809D2B57 or Game Genie code 95B4-14A7. (Ribbit.)

A general stock cartoon bouncing sound. Can be heard via Pro Action Replay (PAR) code 809D2B56 or Game Genie code 91B4-14A7.

A bike bell. Can be heard via Pro Action Replay (PAR) code 809D2B59 or Game Genie code 9BB4-14A7.

A game start-marker. Can be heard via Pro Action Replay (PAR) code 809D2B?? (with "??" being anywhere from 5A-5F) or Game Genie code ??B4-14A7 (with "??" being 9C, 98, 9A, 92, 93, or 9E).

(Source: nensondubois)

Uncontrollable Sound Test

Start the game with Pro Action Replay (PAR) code 809BDDE6 or Game Genie code 31B2-3704 enabled to play all of the used sounds.

Satellaview Version

All of the unused content from the Super Famicom version is present in the Satellaview release, with some small differences indicating that the latter is an earlier build.

Build Date

Present at 0xFFA0.

1995/08/29/14:0018

Sound Driver Info

Present at 0x32FF1. The string in the cartridge version uses "1.17b".

SFX SOUND DRIVER Version 1.12a Copyright(c) 1993,94 Hudson Soft Program : LU.Iwabuchi Driver : Kazumi-TYPE

Other Differences

  • The ability to view statistics from the title screen by pressing Select is absent.
  • An option to return to the BS-X BIOS after a game has ended is present.
(Source: nensondubois)