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Super Mario Advance

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Title Screen

Super Mario Advance

Also known as: Chaoji Mario 2 (CH)
Developer: Nintendo R&D2
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: March 21, 2001
Released in US: June 11, 2001
Released in EU: June 22, 2001
Released in CN: June 30, 2004

EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.

Super Mario Advance is a port of the Super Mario All-Stars version of Super Mario Bros. 2, with a few "new" elements recycled from the obscure BS Super Mario USA. Otherwise, it's just your standard port-of-a-port, which would be repeated later with Super Mario Advance 2, 3, and 4.

Mario's not the only one after coins, after all.

Super Mario All-Stars Leftovers

These graphics were unused in All-Stars, and they're not used here either.

Placeholder Text

Before After
Hmm? Oh, okay

The three orange tiles are パワ床 (instead of パワー床; POW Block), スイショウ (Crystal), and フラスコ (Flask), and mark where those graphics are loaded in VRAM. All other placeholder text from All-Stars has been removed.

Tiny Slots Icons

Considering this game's scaling fetish these could still be used

These tiny slot icons were discarded in favor of the larger slot icons.


So the stereotypical Italian can't even get his hands on a tomato?

The unused-but-updated tomato from All-Stars is still here, and the onion, which was used in All-Stars, is no longer used in Wart's room.


Several tiles from the NES version were revamped for All-Stars and ported over to Advance, but remain unused.

Sma unusedtiles1.png

The mountain and cave tiles from the NES version.

Sma unusedtiles4.png

The ice block that composed the terrain in some sections of ice levels in the NES version.

Sma unusedtiles7.png

An unique type of rock, unlike any other in the game.

Sma unusedtiles5.png

A non-animated and differently drawn whale tail.

Sma unusedtiles3.png

A strange and somewhat crudely-drawn block.

Sma unusedtiles6.png

Part of an alternate brick pattern?

(Source: Original TCRF research)

Unused Enemies

Squeak I tell you, squeak! Monoclyde

These object graphics are loaded during world boss fights, and match up with Mouser and Triclyde (including the palette of the new snake). Given that Fryguy and Clawgrip have new boss intros, these were likely meant to be for the same purpose.

(Source: Original TCRF research)

Unused Tracks

Two of the game's audio tracks are unused.

NES Boss Fight

A rendition of the original Super Mario Bros. 2 boss theme.

Zelda: Got Item

It's the Legend of Zelda jingle for picking up an item! Possibly used as a test track?

Regional Differences

Chinese Note

To do:
Translate the text in the note
Super Mario Advance Chinese Note.png

Before the intro of the Chinese version of the game, there is a small note. It appears for about 3 seconds before the intro starts.


China Japan Europe / North America
Super Mario Advance Chinese Title Screen.png Super Mario Advance Japanese Title Screen.png Super Mario Advance European Title Screen.png

In the Chinese version of the game, there are 3 copyrights, whereas there are only 2 elsewhere. The game itself was developed by Nintendo, hence the "Nintendo" copyright, however it was marketed for the "iQue Game Boy Advance", Nintendo's mainland Chinese marketing brand. The game was released in China in 2004 so the copyright years are 2004 rather than 2001. There's also one small difference between the Japanese and Western releases; the two years are separated by a dash in the Japanese Version, but in the Western version, it's separated by a comma.

Game Select Screen

Japan International China
Sma1 jpmenu.png Sma1 usmenu.png SuperMarioAdvance-CHlevelselect.png

In Japan, Super Mario Bros. 2 is known as Super Mario USA for multiple reasons. Trademark symbols were added at the end of Super Mario 2 and Mario Bros. in the international releases.

In the Japanese version, the cast roll is more or less the same as previous versions. International versions took the time to correct some of the enemy names, most notably Birdo and Ostro.

Game Select Sound

Unsurprisingly, the selection sound for the main game ("Super Mario USA" / "Super Mario 2") was also changed between the Japanese and international versions.

Japan International
(Source: Original TCRF research)