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Super Mario Advance

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Title Screen

Super Mario Advance

Also known as: Chaoji Mario 2 (CH)
Developer: Nintendo R&D2
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: March 21, 2001
Released in US: June 11, 2001
Released in EU: June 22, 2001
Released in CN: June 30, 2004

EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.

PrereleaseIcon.png This game has a prerelease article

Super Mario Advance is a port of the Super Mario All-Stars version of Super Mario Bros. 2, with a few "new" elements recycled from BS Super Mario USA and starting a trend of 2D Mario games having full voice-acting (for better or worse). Otherwise, it's just your standard port-of-a-port, which would be repeated with Super Mario Advance 2, 3, and 4.

Mario's not the only one after coins, after all.

Super Mario All-Stars Leftovers

These graphics were unused in All-Stars, and they're not used here either.

Placeholder Text

Before After
Hmm? Oh, okay

The three orange tiles are パワ床 (instead of パワー床; POW Block), スイショウ (Crystal), and フラスコ (Flask), and mark where those graphics are loaded in VRAM. All other placeholder text from All-Stars has been removed.

Tiny Slots Icons

Considering this game's scaling fetish these could still be used

These tiny slot icons were discarded in favor of the larger slot icons.


So the stereotypical Italian can't even get his hands on a tomato?

The unused-but-updated tomato from All-Stars is still here. The onion, which was used in All-Stars, is no longer used in Wart's room.


Several tiles from the NES version were revamped for All-Stars and ported over to Advance, but remain unused.

Sma unusedtiles1.png

The mountain and cave tiles from the NES version.

Sma unusedtiles4.png

The ice block that composed the terrain in some sections of ice levels in the NES version.

Sma unusedtiles7.png

An unique type of rock, unlike any other in the game.

Sma unusedtiles5.png

A non-animated and differently-drawn whale tail.

Sma unusedtiles3.png

A strange and somewhat crudely-drawn block.

Sma unusedtiles6.png

Part of an alternate brick pattern?

(Source: Original TCRF research)

Unused Enemies

Squeak I tell you, squeak! Monoclyde

These object graphics are loaded during world boss fights, and match up with Mouser and Triclyde (including the palette of the new snake). Given that Fryguy and Clawgrip have new boss intros, these were likely meant to be for the same purpose.

(Source: Original TCRF research)

Unused Tracks

Two of the game's audio tracks are unused.

A rendition of the original Super Mario Bros. 2 boss theme.

It's the Legend of Zelda jingle for picking up an item! Possibly used as a test track? Its labelled in marioAGB\src\Sound\bros_set.txt in the leaked source code in as "ゼルダ宝箱ファンファーレ" (Zelda treasure chest fanfare).

Regional Differences

Chinese Note

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Super Mario Advance Chinese Note.png

Before the intro of the Chinese version of the game, there is a small note that appears for about 3 seconds before the intro starts. This screen is just a health and safety page talking about budgeting your game time.


Japan International China
Super Mario Advance Japanese Title Screen.png Super Mario Advance European Title Screen.png

Super Mario Advance Chinese Title Screen.png

Since the Chinese version was released in 2004, the copyright info was updated accordingly. A credit was also added for iQue, Nintendo's mainland Chinese marketing brand.

Game Select Screen

Japan International China
Sma1 jpmenu.png Sma1 usmenu.png SuperMarioAdvance-CHlevelselect.png

In Japan, Super Mario Bros. 2 is known as Super Mario USA for multiple reasons. Trademark symbols were added at the end of Super Mario 2 and Mario Bros. in the international releases.

In the Japanese version, the cast roll is more or less the same as previous versions. International versions took the time to correct some of the enemy names, most notably Birdo and Ostro.

Game Select Sound

Unsurprisingly, the selection sound for the main game ("Super Mario USA" / "Super Mario 2") was also changed between the Japanese and international versions.

Japan International
(Source: Original TCRF research)