Super Mario Advance
|Super Mario Advance|
Also known as: Chaoji Mario 2 (CH)
This game has a prerelease article
Super Mario Advance is a port of the Super Mario All-Stars version of Super Mario Bros. 2, with a few "new" elements recycled from BS Super Mario USA and starting a trend of 2D Mario games having full voice-acting (for better or worse). Otherwise, it's just your standard port-of-a-port, which would be repeated with Super Mario Advance 2, 3, and 4.
Mario's not the only one after coins, after all.
Super Mario All-Stars Leftovers
These graphics were unused in All-Stars, and they're not used here either.
The three orange tiles are パワ床 (instead of パワー床; POW Block), スイショウ (Crystal), and フラスコ (Flask), and mark where those graphics are loaded in VRAM. All other placeholder text from All-Stars has been removed.
Tiny Slots Icons
These tiny slot icons were discarded in favor of the larger slot icons.
The unused-but-updated tomato from All-Stars is still here. The onion, which was used in All-Stars, is no longer used in Wart's room.
Several tiles from the NES version were revamped for All-Stars and ported over to Advance, but remain unused.
The mountain and cave tiles from the NES version.
The ice block that composed the terrain in some sections of ice levels in the NES version.
An unique type of rock, unlike any other in the game.
A non-animated and differently-drawn whale tail.
A strange and somewhat crudely-drawn block.
Part of an alternate brick pattern?
These object graphics are loaded during world boss fights, and match up with Mouser and Triclyde (including the palette of the new snake). Given that Fryguy and Clawgrip have new boss intros, these were likely meant to be for the same purpose.
Two of the game's audio tracks are unused.
A rendition of the original Super Mario Bros. 2 boss theme.
It's the Legend of Zelda jingle for picking up an item! Possibly used as a test track? Its labelled in marioAGB\src\Sound\bros_set.txt in the leaked source code in as "ゼルダ宝箱ファンファーレ" (Zelda treasure chest fanfare).
|...But what does it mean?|
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then
Before the intro of the Chinese version of the game, there is a small note that appears for about 3 seconds before the intro starts. This screen is just a health and safety page talking about budgeting your game time.
Since the Chinese version was released in 2004, the copyright info was updated accordingly. A credit was also added for iQue, Nintendo's mainland Chinese marketing brand.
Game Select Screen
In the Japanese version, the cast roll is more or less the same as previous versions. International versions took the time to correct some of the enemy names, most notably Birdo and Ostro.
Game Select Sound
Unsurprisingly, the selection sound for the main game ("Super Mario USA" / "Super Mario 2") was also changed between the Japanese and international versions.