If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Dr. Mario (Game Boy)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Dr. Mario

Developer: Nintendo R&D1
Publisher: Nintendo
Platform: Game Boy
Released in JP: July 27, 1990
Released in US: December 1, 1990
Released in EU: April 30, 1991


CodeIcon.png This game has unused code.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

Dr. Mario is Nintendo's own little action puzzle game, where Mario throws pills into a jar to get rid of viruses.

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes
Read about notable bugs and errors in this game.
Bugs

Unused Demo

Present within the ROM is a second gameplay demo meant for when the player idles at the title screen, though the demo recorder in this case does much worse than the standard one.

FFA9 "program number"

00/01 - player select
02 - demo 1
03 - demo 2 (unused)
04 - pill falling
05 - game end
06 - 2 player outcome screen (draw/win/lose)
07 - cutscene 1
08/09 - unknown
0A - pill dispensing
0F - miss
10 - clear

Unused Code

There is code that was supposed to fill the top part of the game board. It was "fixed" with a jr instruction.

Unused Level Configurations

For the virus placement algorithm, there are two tables filled with values that, when added together, do not surpass 0x66.

The index to these tables is the level selected. The base addresses are:

t1 = 0:311B
t2 = 0:313A

And the code that reads from these tables is at 0:3076.

These tables are side-by-side in the ROM, and each table is 31 (0x1F) entries, though only in Rev 1 (see below as to why). In code (located at 0:101C), the max level limit is 30 (0x1E).

Because there are only 20 selectable levels, it's a good guess that the developers probably didn't intend players to get too far past Level 20 (not helped by a bug related to the viruses that can softlock the game; see the Bugs page for more).

You can access this entry by changing the level selected byte (0xFFC3).

Revisional Differences

Rev 1 added six more levels, with the game looping Level 30 repeatedly. The original release had 24 levels (and looped Level 24 repeatedly), with an unused 25th.

Rev 1 also removed a duplicate "2 player GAME" and "(c) Nintendo 1990" tile map.

The other changes made with Rev 1 consist of minor offset calculations and header updates.