Luigi's Mansion (Nintendo 3DS)
Luigi's Mansion |
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Also known as: Luigi Mansion (JP) This game has hidden development-related text. |
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Luigi's Mansion for the Nintendo 3DS is the remake of the popular GameCube game. It includes several new features such as amiibo compatibility, a new Boss Rush mode and the option to use the Strobulb from the sequel. And like the original was planned to be, it's in eye-popping 3D!
Contents
Unused Audio
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Early Game Boy Horror Ringtone
JA_SE_SYS_CALL_FROM_DOCTOR (label SY_CALLDct0) is an early ringtone for the calls from E. Gadd.
Empty Sequences
Index | Name | In-sequence label | Note |
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193 | JA_SE_LUI_WARP | PL_WarpEfx0 | |
196 | JA_SE_LUI_CLEARNER_ENGINE | PL_ClnCart0 | Comes after what appears to be the "get on vacuum" sound effect. |
756 | JA_SE_SYS_INTRO_BGM | SY_IntroDm0 | |
757 | JA_SE_SYS_FANFARE_BGM | SY_Fanfare0 |
Removed Files
To do: When does the game load these files? Are the files used in the original game? |
At some point(s) the game tries to load the files \model\kun01.gar and \model\kun02.gar but these do not exist. The files exist in the original game.
GameCube Leftovers
Unused Model
Stake
r11_stake_01 is found in mapmdl\map2\room_11 (the Balcony's models folder). This is a remnant of partially removed content in the original game.
Unused Audio
E3 2001 Title Sound
JA_SE_SYS_TITLE_BGM (label SY_TitlBgm0) is the the E3 2001 title sound.
Totaka's Song
JA_BGM_QUIZ003 is Totaka's song played on a piano.
Nice Doggy!
JA_SE_LUI_TVO_DOG_BITE (label VT_DogBite0) is the "Luigi gets bitten by Spooky" sound.
E. Gadd Laughing
JA_SE_DCT_VO_TUTORIAL1 (label VT_DcMesg01) is the "E. Gadd laughing" sound.
Hidden Objects and Geometry
Invisible Furniture
Like in the GameCube original, there is an invisible poster on the wall of The Twins' Room that Luigi can interact with. It has no collision and cannot be scanned using the Game Boy Horror. However, an invisible object located on the Roof in the original was removed. It's still there in the final boss map, but Luigi doesn't say anything upon scanning it anymore.
Unseen Training Room Wall
Like the original game, the back wall of the Training Room is modeled, but you can't see behind you because you can't use the Game Boy Horror in this area. However, this time it is more detailed.
Internal Project Name
The game's internal project name is "GreenCube" according to the bcsar filename and "GreenCubeU" according to multiple strings in the executables.
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