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Luigi's Mansion (Nintendo 3DS)

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Title Screen

Luigi's Mansion

Developers: Nintendo, Grezzo
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: November 8, 2018
Released in US: October 12, 2018
Released in EU: October 19, 2018
Released in AU: October 20, 2018

DevTextIcon.png This game has hidden development-related text.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.

Luigi's Mansion for the Nintendo 3DS is the remake of the popular GameCube game. While it takes the basis from the sequel, several new features such as amiibo compatibility, a new Boss Rush mode makes it more fun with the spooky action, now in eye-popping 3D!

Unused Models



r11_stake_01 is found in mapmdl\map2\room_11 (the Balcony models folder). A non-remade version of this model was used (redundantly) in the original game.

(Source: Original TCRF research)
(CMB model viewer: Jasper)


To do:
This is actually loaded, but where is it used?
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check if this differs from the file in the original in terms of actual data.

dummy2.bas in the model folder appears to be a conversion of the dummy2.arc file in the original game. A copy of this file also exists in the Download Play child ROM under the name telesa3.gar, which in the main

(Source: Original TCRF research)
(gar extractor/cmb texture converter: xdaniel)

Unused Audio

E3 2001 Title Sound

The E3 2001 Title Sound is still unused. This time, there is a sequence that plays this sound called JA_SE_SYS_TITLE_BGM.

(Source: ecumber05)

Unused Shaders

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a way to display these

In the \shaders folder are some shaders that appear to be unused.

  • DebugShader.shbin
  • DummyShader.shbin
(debug + dummy shaders discovery: luigim1)
(Source: Original TCRF research)


Invisible Poster in The Twins' Room

Like in the Gamecube original, there is an invisible "poster" on the wall of The Twins' Room that Luigi can interact with. It has no collision and cannot be scanned using the Game Boy Horror. While it may seem this is the result of importing the furniture data directly from the original, another invisible object located on The Roof in the original was removed.

Unseen Wall

LM3DS-Training Room back wall.png

Unlike the original game, the back wall of the Training Room is modeled, but you still can't see behind you because you can't use the Game Boy Horror in this area.

(Source: Original TCRF research)
(CMB model viewer: Jasper)

Internal Project Name

The game's internal project name is "GreenCube" according to the bcsar filename and "GreenCubeU" according to multiple strings in the executables.

(Source: ecumber05)
(Source: Original TCRF research)