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Luigi's Mansion (Nintendo 3DS)

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Title Screen

Luigi's Mansion

Developers: Nintendo, Grezzo
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: November 8, 2018
Released in US: October 12, 2018
Released in EU: October 19, 2018
Released in AU: October 20, 2018
Released in KR: November 8, 2018

DevTextIcon.png This game has hidden development-related text.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.

Luigi's Mansion for the Nintendo 3DS is the remake of the popular GameCube game. It includes several new features such as amiibo compatibility, a new Boss Rush mode and the option to use the Strobulb from the sequel. And like the original was planned to be, it's in eye-popping 3D!

Unused Models



r11_stake_01 is found in mapmdl\map2\room_11 (the Balcony models folder). A non-remade version of this model was used (redundantly) in the original game.

(Source: Original TCRF research)
(CMB model viewer: Jasper)


To do:
This is actually loaded, but for what purpose, if any?
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check if this differs from the file in the original in terms of actual data (as opposed to just format changes).

dummy2.bas in the model folder appears to be a conversion of the dummy2.arc file in the original game.

(Source: Original TCRF research)
(gar extractor/cmb texture converter: xdaniel)

Unused Audio

E3 2001 Title Sound

The E3 2001 title sound is still unused. This time, there is a sequence that plays this sound called JA_SE_SYS_TITLE_BGM.

(Source: ecumber05)

Unused Ball Room Variant

Its sounds very similar to the used one, except some instruments aren't cut off.

(Source: luigim1)

Unused Shaders

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Are these default ones from the SDK? Maybe find a way to depict these.

In the \shaders folder are some shaders that appear to be unused.

  • DebugShader.shbin
  • DummyShader.shbin
(Source: luigim1)


Invisible Poster in The Twins' Room

Like in the Gamecube original, there is an invisible "poster" on the wall of The Twins' Room that Luigi can interact with. It has no collision and cannot be scanned using the Game Boy Horror. While it may seem this is the result of importing the furniture data directly from the original, another invisible object located on The Roof in the original was removed.

Unseen Wall

LM3DS-Training Room back wall.png

Unlike the original game, the back wall of the Training Room is modeled, but you still can't see behind you because you can't use the Game Boy Horror in this area.

(Source: Original TCRF research)
(CMB model viewer: Jasper)

Internal Project Name

The game's internal project name is "GreenCube" according to the bcsar filename and "GreenCubeU" according to multiple strings in the executables.

(Source: ecumber05)
(Source: Original TCRF research)