Yoshi's Island: Super Mario Advance 3
|Yoshi's Island: Super Mario Advance 3|
Also known as: Yaoxi Dao (CH)
Yoshi's Island: Super Mario Advance 3 is the portable port of Super Mario World 2: Yoshi's Island. Having a long full title apparently runs in the family.
Because it is for the most part a straight port, most if not all of the unused graphics from the original game remain.
Alternate (and strange looking) versions of the Hint box. Its expression never changes in game, and if there is a way to change it, is not known at the moment.
The unused question block from the original SNES game, now with 4 frames added.
The original title of the game is still stored in the title screen graphics, with its palette intact.
A big white box with a black X in the graphics of the island.
With exception of the Red Bullet Bill, all of the unused sprites and behavior remain unused in this port.
Sprite ID: F1
The Egg Plant variant that spits bubbles, except it does not spit bubbles in this port.
Sprite ID: 195
A smaller version of the tilting snowy platform.
Unused Autoscroll Data
Unused Autoscroll Command
There is an autoscroll command that is not used anywhere and is not associated to any sprite, the autoscroller command is as follows:
note: the first value represents the X coordinate, the second value is the Y coordinate and the third value is the scrolling speed
0C 70 08 14 6E 08 1E 70 08 2A 6A 08 2E 6A 08 3B 70 08 53 70 0A 71 70 0A 8F 70 08 98 67 04 8F 5B 06 90 2E 03 94 2C 08 9D 2C 08 A6 2C 08 AD 2F 0A B6 36 08 CA 36 08 D4 3A 04 E2 43 08 F0 3F 08 FF
Unused Autoscroll End Command
Autoscroll end command FC is a duplicate of autoscroll end command FF, which is used to stop the autoscroll and locks the screen at the last area the autoscroll moved.
Level Behavior Oddity
Room ID EA (The fourth area of Secret 4: Fight Toadies w/ Toadies) uses a unique special behaviour where stationary sprites can stand on moving platforms. Bullet Bills Shooters however, are a special case in this behavour: if the sprite is standing in the right edge of of a moving platform, it only appears if you come from the left side. If is standing on the left edge of a moving platform it will only appear if you come from the right side of the screen, if is standing in the middle, it will always appear. Since this room uses an autoscroll that moves the screen from left to right, only the Bullet Bill Shooters placed in the right edge of a platform can be seen.
|Japan (00305680)||USA (003077B0)||Europe (003A77FC)|
The text is loaded into a graphics map while on the title screen. There is no build date present in the Chinese (iQue) version.
SMA3 Title Screen
As with the previous game, the graphics designers at NOA must have been out to lunch or something while this game was being localized, leaving us with this uninspired logo outside of Japan. Like the previous Super Mario Advance games, China's is based from the Japanese title screen.
Compare graphics for the Secret stage icons
Two of the Secret stages have different names in the European English version than in the American English version.
|Fight Toadies w/ Toadies||Fight Baddies w/ Baddies|
|Endless World of Yoshis||Crazy Maze Days|
|The Yoshi series|
|NES||Yoshi • Yoshi's Cookie|
|SNES||Yoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie|
Super Mario World • Super Mario World 2: Yoshi's Island • Tetris Attack • Yoshi's Safari
|Game Boy (Color)||Yoshi • Yoshi's Cookie • Tetris Attack|
|Nintendo 64||Yoshi's Story|
|Game Boy Advance||Super Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample|
|Nintendo DS||Yoshi's Island DS (Demo) • Touch & Go|
|Nintendo 3DS||Yoshi's New Island • Poochy & Yoshi's Woolly World|
|Wii U||Yoshi's Woolly World|