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Yoshi's Island: Super Mario Advance 3

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Title Screen

Yoshi's Island: Super Mario Advance 3

Also known as: Yaoxi Dao (CH)
Developer: Nintendo R&D2
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: September 9, 2002
Released in US: September 24, 2002
Released in EU: October 11, 2002
Released in CN: 2006


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Yoshi's Island: Super Mario Advance 3 is the portable port of Super Mario World 2: Yoshi's Island. Having a long full title apparently runs in the family.

Because it is for the most part a straight port, most if not all of the unused graphics from the original game remain.

Unused Graphics

Sma3 whitebox.png

A big white box with a black X in the graphics of the island.

World 0

Baby Mario is not amused.
While not unused, it's unlikely that any normal player not knowing about this would ever see it. The "World 0" icon can only be seen if you get a Game Over during the intro level, at which point your progress (or lack thereof) is saved. This icon is not present in the SNES version. In the SNES version, no equivalent exists: you are given an infinite number of lives on the intro level. Even setting your lives to zero via cheat code and then getting a Game Over will display only an empty file; the game does not save World 0 to SRAM.

Build Date

Japan (00305680) USA (003077B0) Europe (003A77FC)
02-07-31 15:50:29
02-07-31 17:17:44
02-08-08 17:21:36

The text is loaded into a graphics map while on the title screen. There is no build date present in the Chinese (iQue) version.

(Source: Hiccup)

Version Differences

SMA3 Title Screen

Japan International China
Yay, look at all these cute and cheerful Yoshis! Hooray! Yay, look at... uhm... this abandoned egg? Hooray...? SMA3TitleCh.png

As with the previous game, the graphics designers at NOA must have been out to lunch or something while this game was being localized, leaving us with this uninspired logo outside of Japan. Like the previous Super Mario Advance games, China's is based from the Japanese title screen.

Graphical Differences

Hmmm...
To do:
Compare graphics for the Secret stage icons
All of the graphical differences from the original game apply here as well.

Stage Names

Two of the Secret stages have different names in the European English version than in the American English version.

US Europe
Fight Toadies w/ Toadies Fight Baddies w/ Baddies
Endless World of Yoshis Crazy Maze Days