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Mario & Luigi: Superstar Saga + Bowser's Minions

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Title Screen

Mario & Luigi: Superstar Saga + Bowser's Minions

Developer: AlphaDream
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: October 5, 2017
Released in US: October 6, 2017
Released in EU: October 6, 2017
Released in AU: October 7, 2017
Released in KR: April 12, 2018


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Dump unused text when text viewing is more stable.

Mario & Luigi: Superstar Saga + Bowser's Minions is a remake of the 2003 original for the Nintendo 3DS, now with an extra game mode centered around, well, Bowser's Minions.

Unused Graphics

Captain Beanie

Hmmm...
To do:
Where is this located?

A Beanie with a blue flag, which appears to be incomplete due to the flag not animating, exists in the game's data. It may have been an early idea for how enemy captains would look before they were made to look the same as other enemies.

MLSSBMCaptainBeanie.png

Dummy Field Map Models

Hmmm...
To do:
Is it possible to load the said maps in-game?

The FMapMdl.dat file has models named fmp_dummy01, all the way to fmp_dummy17, with the following textures, all being identical.

MLSSBMDummyFieldMapImage1.png

MLSSBMDummyFieldMapImage2.png

MLSSBMDummyFieldMapImage3.png

Placeholder Screens

A portion of screens were copied from the GBA version, most likely these were used for referencing by the developers.

Starbeans Café

The FMapMdl.dat file has a model named fmp_ev_cafe_01, with the following texture from the GBA release, but with green to block off the other screen.

MLSSBMStarbeansCafePlaceholderScreen.png

Unused Music

00_Dummy.dspadpcm.bcstm A file that has 30 seconds of well... complete silence... This is also internally named STRBGM_ISLAND in the sound archive.

Unused Sounds

Hmmm...
To do:
Is this used? Please check.
ys03_yoshi.dspadpcm.bcstm
A Yoshi saying "Yoshi!". Oddly this is also internally named STRM_SE_DUMMY in the sound archive.
WSD_ONE_SHOT_DUMMY01.bcwsd
A press on a Xylophone key?
WSD_ONE_SHOT_DUMMY02.bcwsd
Another press on a Xylophone key?
WSD_ONE_SHOT_DUMMY03.bcwsd
A beep?
WSD_ONE_SHOT_DUMMY01.bcwsd
A sound that seems as if to have been used for confirmation within a menu.
WSD_ONE_SHOT_DUMMY02.bcwsd
A sound that seems as if to have been used for cancellation within a menu.
WSD_ONE_SHOT_DUMMY03.bcwsd
Usage is currently unknown.

Unused Text

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Hmmm...
To do:
This sounds like text for a debug menu... Load it if possible.

Present in ev_dbg_02:

String ID Text Translation
ev_select_evselect
イベントセレクト
 Event Select 
ev_select_kageyama
Kageyama EV

ev_select_kobayashi
Kobayashi EV

ev_select_list
Obata EV
Kageyama EV
Yano EV
Sugimoto EV
Kobayashi EV

ev_select_obata
Obata EV

ev_select_sousa_num
:100ずつ
:10ずつ
:1ずつ
:リセット
:けってい
:キャンセル

ev_select_sugimoto
Sugimoto EV

ev_select_yano
Yano EV

Present in fcommon:

Hmmm...
To do:
Is this text possible to see in-game?
Name Japanese Translation
fcommon_hamari_under
This is solely for the purpose of avoiding errors
and will not move you forward in the game.

fcommon_hamari_up
An error-aversion command has been activated.
Mario and Luigi will be moved to a stable position.

Present in field_field_14:

Name Japanese Translation
MDat_YY_SYS_HYA_HYOKA
ポンプアートはさくせいちゅう作成中
のため、スキップいた致します。

Present in Area.msbt:

Name Japanese Translation
Area15_font_mori
Woods