If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Mario's Picross

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Mario's Picross

Also known as: Mario no Picross (JP)
Developers: Ape, Jupiter
Publisher: Nintendo
Platforms: Game Boy, Super Game Boy
Released in JP: March 14, 1995
Released in US: March 1995
Released in EU: July 27, 1995
Released in AU: 1995

CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.

PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

Mario's Picross is the first game in Jupiter's long-running Picross series, and the only one released outside of Japan for quite a long time.


Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.

Hidden Credits

Located at 0x03C010 is development-credit text. Toshiyuki Ueno is the music composer. "mcmxciv" translates to "1994" in roman numerals. A similar string exists in the other two Picross games developed by Jupiter.

APE (C) mcmxciv by Toshiyuki Ueno

Present at 0x35E in the ROM and also at 0xCED in the SRAM is a hidden credit for programmer Noriaki Teramoto.

(Source: Original TCRF research)

Unused Sprites

Mario's Picross Unused Sprites.png

Unused sprites found within the file of Mario walking and checking out some paper.

Unused Music

Present at 0x03ED3F is what appears to be a test track for vibrato effects. The final note repeats indefinitely. This track is not referenced in the music pointer table.

A noise channel test track, present at 0x03EDAC. Curiously, this track is actually referenced as the final entry in the music pointer table. This track is panned to the right for some reason.

An arrangement of "Tulip", a Japanese nursery rhyme. Located from 0x03DDCD to 0x03DEFA. This track is not referenced in the music pointer table.

Regional Differences

Japan International
Mario no Picross J SGB Title Screen.png Mario's Picross US EU SGB Title Screen.png

Compared to the Japanese logo, the international logo is rather bland.

Japan International
MarionoPicrossYasashii6C.png Mario'sPicrossEasy6C.png

Puzzle 6C in Easy Picross was changed from a cocktail to a Boo.

Japan International
MarionoPicrossYasashii7B.png Mario'sPicrossEasy7B.png

Puzzle 7B in Easy Picross was changed from a wineglass to a silk hat.

Japan International
MarionoPicrossKinoko2F.png Mario'sPicrossKinoko2F.png

Kinoko Puzzle 2F was changed from a tsurigane (a type of bell commonly found in Buddhist temples in Japan) to garlic.

Japan International
MarionoPicrossKinoko2H.png Mario'sPicrossKinoko2H.png

Kinoko Puzzle 2H was changed from a kama (a cooking pot commonly used in Japan) to a hamburger.

Japan International
MarionoPicrossKinoko4D.png Mario'sPicrossKinoko4D.png

Kinoko Puzzle 4D was changed from tsukimi dango to a unicorn.

Japan International
MarionoPicrossKinoko6H.png Mario'sPicrossKinoko6H.png

Kinoko Puzzle 6H was changed from a beer stein to a crow.

Japan International
MarionoPicrossKinoko7F.png Mario'sPicrossKinoko7F.png

Kinoko Puzzle 7F was changed from a folding fan to an angel.

Japan International
MarionoPicrossStar6H.png Mario'sPicrossStar6H.png

Star Puzzle 6H was changed from the face of a Nio to a couple of chili peppers.

Japan International

And finally, three Time Trial puzzles were changed. The den-den daiko, karakasa-obake, and tobacco were replaced by a bee, a giraffe, and a rabbit.

Virtual Console Release

The Japanese Virtual Console release includes three extra HOME Menu banners, those being in French, Spanish and Portuguese. Their file names, banner11.bcmdl, banner12.bcmdl and banner13.bcmdl, respectively, indicate that they are meant for North America rather than PAL regions. It's unknown why they're included here.