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Mario Party: Island Tour

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Title Screen

Mario Party: Island Tour

Developers: Nintendo SPD Group No. 3, Nd Cube
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: March 20, 2014
Released in US: November 22, 2013
Released in EU: January 17, 2014
Released in AU: January 18, 2014
Released in KR: March 20, 2014
Released in HK: January 10, 2014
Released in TW: January 10, 2014


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Mario Party: Island Tour is the first Nintendo 3DS entry in the Mario Party series. It is also the second Mario Party game developed by NDcube, the same people who started using cars in Mario Party.

Hmmm...
To do:
  • The game has nearly completely different English, Spanish and French text between the North American and European versions. Notably, one board and some minigames have different names.
  • Unused 3stars (codename) banner

Unused Areas

Hmmm...
To do:
See if there are any more unused areas.

Test Maps

StageBMDL.png

Found in RomFS\sample\sample_mgm\sample_mgm_pack.zdat is a file called stage.bmdl. This file contains a map with a unique cardboard cutout art style, it seems to contain a wild west theme, with a background that doesn't match the theme or art style of the props and buildings present.

MarioPartyIslandTourActorMapBMDL.png

Found in RomFS\sample\mg_action_test\mg_action_test_pack.zdat is a file called actionmap.bmdl. This file contains a strange model encased in a blue gradient skybox. There is a long gray beveled rectangular prism with an extruded green top that has rectangular platforms and a hill on it.

ModelViewerStage.png

Found in RomFS\sample\chr_view\chr_view_pack.zdat is a file called stage.bmdl(yes, it's exactly the same name). This file contains a map that is seen in screenshots of Mario Party: Island Tour's model viewer.

MarioPartyIslandTourStencilShadowTest.png

Found in RomFS\sample\stencil_shadow_test\stencil_shadow_test_pack.zdat is a file called stencil_shadow_test_bg01.bmdl. This file contains a map with a grass floor and a ground patch, interestingly the textures used are all labelled as tests.

Unused Models

Hmmm...
To do:
See if there are any more unused models.

Test Models

MarioPartyIslandTourCheckeredCube.png

Found in RomFS\sample\localize_test\localize_test_pack.zdat is a file called cube.bmdl. As the model name says, it's a cube, a fancy cube with a checkered pattern.

Unused Graphics

Hmmm...
To do:
See if there are any more unused textures.

Test Textures

MarioPartyIslandTourTestFlower.png

Found in RomFS\sample\stencil_shadow_test\stencil_shadow_test_pack.zdat is a file called stencil_shadow_test_bg01.bmdl, inside this file is a texture called test_flower. This flower texture has 3 flower colors; blue, yellow, and pink. Every flower in the test map it's found in uses the exact same texture, thanks to UVs each flower can be unique.

MarioPartyIslandTourTestGround01.png

Found in RomFS\sample\stencil_shadow_test\stencil_shadow_test_pack.zdat is a file called stencil_shadow_test_bg01.bmdl, inside this file is a texture called test_ground01. This ground texture is brown with pentagons making up the texture of the ground, it's used in the test map it's linked to as a patch of dirt.

MarioPartyIslandTourTestGround02.png

Found in RomFS\sample\stencil_shadow_test\stencil_shadow_test_pack.zdat is a file called stencil_shadow_test_bg01.bmdl, inside this file is a texture called test_ground02. This texture is similar to ground01, it's a single color with shapes making up the detail, this time it's circles. This texture is used in the test map it's linked to as the base ground texture.

Unused Characters

Hmmm...
To do:
Are there any more unused characters? Check bin files for any references to models or animations that do not exist.

Diddy Kong

Located in RomFS\sample\mg_action_test\mg_action_test_pack.zdat is a bin file named mg_action_test_strings.bin. In this bin file is strings referencing Diddy Kong's model and 2 animations named diddy_kong_idle, and diddy_kong_throw

Debug

Hmmm...
To do:
Get videos and higher quality images as the only media comes from a separate website, the post includes a tutorial on how to access the debug menu.
Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Level Select

Due to the limited amount of images, full documentation of this level select is not possible at this time.

Model Viewer

MarioPartyIslandTourModelViewer.png

Until there is videos, we can only say that the model viewer seems to contain animations, all character models, key binds to rotate the model (or camera), zoom in and out, and play the animation selected.

Dummy Files

Hmmm...
To do:
There are more dummy files similar to test.txt

Found in RomFS\sample\localize_test\localize_test_pack.zdat is a file called test.txt. This 0kb file is completely empty, that's all there is to say about this file.