Mario & Sonic at the Olympic Games (Wii)
|Mario & Sonic at the Olympic Games|
Also known as: Mario & Sonic at Beijing Olympics (JP), Mario & Sonic aux Jeux Olympiques (FR)
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Document Gamescom and review prototypes.
For the first time in history, Mario and Sonic wind up in a game together that isn't about beating each other up. It isn't the last.
Silver, Jet, Cream, Big the Cat, Espio, Charmy, Rouge, Donkey Kong, Birdo, Shy Guy, Boo, Bullet Bill, Lakitu, Goomba, Kiki the Monkey Badnik as well as 2 other robots from the Sonic series all have data to be playable characters, but are only accessible through hacking. Some characters load better than others. For example, some will prep for the 100m dash, while some will just T-pose. Furthermore, only select games are actually playable with a few of the non original 16 characters, while others result in the game softlocking.
These unused characters can be loaded by using the Gecko codes below. ONLY ONE override code is to be used.
|Player Override||CPU Override||Player List|
06553454 00000040 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX
The game can handle up to 16 different (or the same) characters. Here, "XXXXXXXX" is to be replaced by whichever character you wish to take that slot. These go in sequential order. For example, first XXXXXXXX is player 1, second is player 2 etc.
|Eggman Robot 1||0000001D|
|Eggman Robot 2||0000001E|
|Kiki (SA1 Monkey Badnik)||0000001F|
|Big the Cat||00000020|
Cream appears in the final version of the game as a referee. Donkey Kong and Silver are playable in Mario & Sonic at the Olympic Winter Games (in which Goomba gets a cameo) and Mario & Sonic at the London 2012 Olympic Games . Jet, Rouge, Birdo, Cream and Espio only became guest playable characters in Mario & Sonic at the Rio 2016 Olympic Games. Cream and Birdo are exclusive to the 3DS version.
The Dream Canoe event from the DS version was originally going to be in the Wii version, but it was scrapped. This music would've played in it.
There is an unused song for completing an event in 2nd place.
There is also an unused song for 3rd place. The final game replaces both this and the 2nd place theme with the 1st place theme.
Gallery: Replay Mini Game
This song was possibly going to be used in the Voice Memory mini game. A similar song was used in the DS version for the "Replay" mini game, a game that is very similar to the "Repeat After the Character" mini game.
Unknown Track 1
The purpose of this and the next two tracks are unknown. This one sounds as if it would have had something to do with water.
Unknown Track 2
The intro of this song suggests that it may have had something to do with space for some reason.
Unknown Track 3
This one sounds intense, like it would've been used for a fast-paced game with obstacles.
The Olympics series
|Game Boy||Olympic Summer Games|
|SNES||Izzy's Quest for the Olympic Rings|
|Genesis||Olympic Gold • Izzy's Quest for the Olympic Rings|
|Game Gear||Olympic Gold|
|Wii||Mario & Sonic at the Olympic Games • Mario & Sonic at the London 2012 Olympic Games|
|Wii U||Mario & Sonic at the Rio 2016 Olympic Games|
|Nintendo DS||Mario & Sonic at the Olympic Games|
|Nintendo 3DS||Mario & Sonic at the London 2012 Olympic Games|
|J2ME||Sonic at the Olympic Games|
|SNES||The XVII Olympic Winter Games: Lillehammer 1994|
|Nintendo 64||Nagano Winter Olympics '98 • Olympic Hockey Nagano '98|
|PlayStation||Nagano Winter Olympics '98|
|Wii||Mario & Sonic at the Olympic Winter Games|