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Sonic Advance 2

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Title Screen

Sonic Advance 2

Developers: Sonic Team, Dimps
Publishers: Sega (JP/EU/AU), THQ (US)
Platform: Game Boy Advance
Released in JP: December 19, 2002
Released in US: March 10, 2003
Released in EU: March 18, 2003
Released in AU: 2003


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Sonic Advance 2 is the second game in the Sonic Advance series, mostly known as the game that introduced Cream.


Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

SonicAdvance2 SuperLeftover.gif

Leftover sprites from the previous game of Sonic transforming into Super Sonic.

(Source: AsuharaMoon)

Turning

Turning Platform

Eggman Turning

Ice Paradise Unused Boss Frames

Unused turning frames from the Ice Paradise Boss.

Music Plant Drum

Unused Drum style Gimmick. Appears to be from Music Plant.

(Source: Spitfya)

No transparency here!

The copyright information from the title screen on a black background.

Tokyo Game Show Version

White text for the title screen that says "TGS ver.". It was probably used during the Tokyo Game Show.

Sonicadvance2-unusedtitlescreenbackground.png

An unused background that can be seen in a trailer that was included in Sonic Mega Collection. In the final game, it is seen in the options menu.

(Source: Sonic Retro)

Unused Acts

Eggman's latest creation: a spiked ceiling.

Each Zone has four Acts. The first two Acts are the regular Acts, while Act 3 is the Zone's "Boss Attack" Act - Act 4 goes unused for all Zones. All instances of Act 4 use the same foreground (a single platform with a roof of spikes, based on the Super Eggrobo Z's arena at the end of XX), as well as the background from the corresponding Zones.

(Source: Jace Cear)

Multiplayer Team Play

Hmmm...
To do:
Add codes to access this.

SonicAdvance2 GBA TeamPlay Select1.png SonicAdvance2 GBA TeamPlay Select2.png SonicAdvance2 GBA TeamPlay RaceEnd.png SonicAdvance2 GBA TeamPlay Results.png

Sonic Advance had the option to enable team play when playing in multiplayer modes. Such a feature was dropped for Sonic Advance 2, however coding for team play remains in the game. It can be enabled via hacking the game to call the team play setup screen after multiplayer connection has been initialised.

Team play is largely complete, and teammates can interact with each other. Code for team-specific character actions is left over from Sonic Advance, though is partially functional:

  • Sonic's team action (boosting teammates with his Spin Dash) works as intended.
  • Tails' and Knuckles' team actions (carrying teammates while flying/gliding) will cause their teammate to be stuck in the air with no way to control them.
  • Amy's team action (catapulting teammates upward with her Piko Piko Hammer) doesn't function at all.
  • Cream has no team action coded for her.

Graphical glitches will also occur on the results screen for players from the winning team, but not for losing players.

(Source: Sonic Retro, freshollie)

Build Dates

Present at 0xCD6224 (Japan) and 0xCD6650 (US/Europe):

Japan US/Europe
0.93 Thu Oct 25 00:00:00  2002
0.94 Thu Oct 25 00:00:00  2002

Debug Save

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Verify that this is intentional behaviour and not just a bug.

Not having an SRAM chip on the cartridge will unlock everything in the game. This is also the case for the other Sonic Advance games.

Regional Differences

A grammatical error is present in the title card of True Area 53 in the Japanese version. This was corrected is the US version but is oddly still present in the European version.

Japan/Europe US
SonicAdvance2 TrueArea53 JPEU.png SonicAdvance2 TrueArea53 US.png