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Proto:Sonic 3D Blast (Sega Saturn)

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This page details one or more prototype versions of Sonic 3D Blast (Sega Saturn).

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Download.png Download Sonic 3D Blast (Sega Saturn) (Oct 8, 1996 prototype)
File: Sonic_3D_(Tech_Demo_-_Oct_08).rar (3.33 MB) (info)

Released by drx as part of the February 23, 2008 proto dump, this was a semi-early build of Sonic 3D Blast on the Sega Saturn, dated October 8th 1996 (Exactly one month before its final American build date).

General Differences

  • Pressing Start skips levels. Sometimes this causes the game to lock up.
  • Pressing A does a Spin Dash, while B and C are the jump buttons. In the final game, B does a Spin Dash, while A and C are the jump buttons.
  • No bosses are present.
  • Tails and Knuckles do appear in their intended positions but they won't take Sonic to their Special Stages.
  • Diamond Dust Act 2, as well as both main acts of Volcano Valley, are absent.
  • The only sound in this build is the sound effect of Sonic losing his rings, and it only plays on the title screen.
  • Though the main menu has three buttons, they all sport the "Start" option.
  • Later levels after Rusty Ruin don't have the necessary amount of badniks required to progress after a gate ring, and are impassable without skipping.
(Source: Sonic Retro)

Visual Differences

To do:
Proper sprite/texture rips and comparisons would be nice.

Several Zones either have unfinished art, or borrow art straight from the Genesis version.

SS3D Saturn Tech Demo title.png

The title screen is a higher quality version of the one in the Genesis game.

SS3D Saturn Tech Demo menu.png

The menu buttons use a more watery texture, and also all buttons are start, as previously mentioned. The background also uses a higher quality version of the menu background seen in the Genesis game's 825 prototype.