Sonic Adventure 2 (2012)
|Sonic Adventure 2|
This game has a bugs page
The 2012 version of Sonic Adventure 2 is yet another port of a port, but with some enhancements.
This page lists unused content exclusive to (first appeared, or became unused in) the 2012 version. For content in the original game, see Sonic Adventure 2 (Dreamcast). For content in the GameCube version, see Sonic Adventure 2: Battle.
Used for debugging purposes.
Title Screen Demo Texts
The background for the title screen includes text for trial versions. While they are used in the console versions, the PC version doesn't have a trial version.
Iron Gate Lighting
|Xbox 360/PS3 (Shown: GameCube)||PC|
Iron Gate has the same lighting as the GameCube version on the Xbox 360/PS3, but it seems to be broken in the PC version.
Stage Select background
The ARK section of the stage select map has difficulties displaying in 16:9 due to its narrow size. The PC version stretches the image to the size of the screen, but it doesn't apply to the transition between the two sections of the map, resulting in a notable snap before and after.
The Dreamcast version's scrolling text for the main menu background was remade, but it only shows up in the console versions. It isn't used in the PC version, but the code for displaying it is still there and it still appears in the in-game manual's screenshots.
Leftovers from previous versions
Previous versions of the game had a Tutorial option in the Extras menu where Omochao would provide the player with a guide on how to play the game. This tutorial was replaced in this version, but the original Omochao version (as well as the option for it) are still in the game. This tutorial menu is identical to the one used in the GameCube version.
Original FMV Format
In the Steam port, all FMVs are stored in the MPEG Sofdec (SFD) format, but the original MPEG (M1V) files are still present. Format aside, the videos are identical.
GameCube Memory Card
Find out if the GameCube model still exists.
In the Steam version, Data_DLL.dll's cardObj export contains a list of four models of GameCube memory cards in a box with a slot indicator above them, one each for Slot A and Slot B in English and Japanese. Additionally, fileSelect.prs, fileSelect_e.prs, fileSelect.pak, and fileSelect_e.pak contain textures for the GameCube model that appears in the back of the GameCube version's save file select screen.