Sonic Adventure 2 (2012)
|Sonic Adventure 2|
This game has a bugs page
A 2012 HD port of Sonic Adventure 2: Battle for the PlayStation 3, Xbox 360 and Windows, with the Battle branding being released as DLC. Unlike two other ports, this one manages to add some enhancements, though it is still considered the inferior version.
This page lists unused content exclusive to (first appeared, or became unused in) the 2012 version. For content in the original game, see Sonic Adventure 2 (Dreamcast). For content in the GameCube version, see Sonic Adventure 2: Battle.
- 1 Sub-Page
- 2 Differences from the Dreamcast and GameCube versions
- 3 Unused Graphics
- 4 Platform Differences
- 5 Leftovers from Previous Versions
- 6 References
Differences from the Dreamcast and GameCube versions
- Some HUD graphics were remade in HD, which is done by storing them in .PAK files and patching them on the fly.
- 16:9 aspect ratio support was added, though some cutscenes still display in 4:3 due to using video effects.
- All references to SOAP shoes were removed for copyright reasons.
- Omochao's hints from Sonic Generations were added between loading screens.
- The health icon was changed from a cross to an 'H', likely due to the Red Cross being notoriously strict about how their emblem is used in entertainment since the original's release.
- All artwork previously portraying Sonic wearing his classic shoes were replaced with SOAP shoe versions.
- All of Big the Cat's cameos in levels that were removed in the GameCube version are restored, except for ones in Wild Canyon and the multiplayer mode.
The menu was completely overhauled in this version.
- The Omochao tutorial was replaced with a tutorial resembling a manual.
- The text language option is now a part of the launcher. Though the voice language option is still a part of the options menu.
- Somehow, the music has somehow gotten even louder.
- The billboards that were present in the Dreamcast and GameCube versions are strangely absent in the PC version.
Used for debugging purposes.
Title Screen Demo Texts
The background for the title screen includes text for trial versions. While they are used in the console versions, the PC version doesn't have a trial version.
GameCube Version Leftovers
As mentioned above, the .PAK files are patched in on the fly to display the HD HUD and remove SOAP shoes references; deleting these files will make the game use the original PRS files, which were left unmodified from the GameCube release.
Iron Gate Lighting
|Xbox 360/PS3 (Shown: GameCube)||PC|
A bug in the PC version causes Eggman's flashlight to illuminate the entire stage in Iron Gate and Lost Colony. The stages themselves are identical to the GameCube version, which can be seen on the Xbox 360/PS3, where the bug isn't present.
Stage Select Background
The ARK section of the stage select map has difficulties displaying in 16:9 due to its narrow size. The PC version stretches the image to the size of the screen, but it doesn't apply to the transition between the two sections of the map, resulting in a notable snap before and after.
The Dreamcast version's scrolling text for the main menu background was remade, but it only shows up in the console versions. It isn't used in the PC version, but the code for displaying it is still there and it still appears in the in-game manual's screenshots.
Leftovers from Previous Versions
Previous versions of the game had a Tutorial option in the Extras menu where Omochao would provide the player with a guide on how to play the game. This tutorial was replaced in this version, but the original Omochao version (as well as the option for it) are still in the game. This tutorial menu is identical to the one used in the GameCube version.
Original FMV Format
In the Steam port, all FMVs are stored in the MPEG Sofdec (SFD) format, but the original MPEG (M1V) files are still present. Format aside, the videos are identical.
GameCube Memory Card
Find out if the GameCube model still exists.
In the Steam version, Data_DLL.dll's cardObj export contains a list of four models of GameCube memory cards in a box with a slot indicator above them, one each for Slot A and Slot B in English and Japanese. Additionally, fileSelect.prs, fileSelect_e.prs, fileSelect.pak, and fileSelect_e.pak contain textures for the GameCube model that appears in the back of the GameCube version's save file select screen.
For some bizarre reason, the Debug Menu for the Dreamcast and GameCube versions is still present. The code to display the text was removed, but the options still function.