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Sonic Colors: Ultimate

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Title Screen

Sonic Colors: Ultimate

Also known as: Sonic Colours: Ultimate (EU/AU)
Developers: Blind Squirrel Games, Sonic Team
Publisher: Sega
Platforms: Windows, Xbox One, PlayStation 4, Nintendo Switch, Amazon Luna
Released internationally: September 3, 2021 (Digital Deluxe/Early Access), September 7, 2021, April 12, 2022 (Luna)
Released in JP: September 9, 2021 (PS4/Switch/Windows)


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
SourceIcon.png This game has uncompiled source code.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


BugsIcon.png This game has a bugs page

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Sonic Colors: Ultimate is a remaster of the Wii version of Sonic Colors, released for Sonic's 30th anniversary. It includes a few new features such as races against Metal Sonic, the Jade Wisp from Team Sonic Racing, and customization options, as well as enhanced graphics and remixed music. However, it was released in a bit of a rough state, with far more glitches present than in the original game. It also contained a metric ton of development leftovers, including original dev tools from the Wii version.

This page lists unused content exclusive to the Ultimate version. For content that appeared in the original version, see Sonic Colors (Wii).

Hmmm...
To do:
  • Regional differences.
  • Specify what platform(s) are being looked at.
  • Similar to Sonic Adventure DX: Director's Cut, create a list detailing the key differences (lighting, object placement, new paths) between the original Wii version and the remaster.
  • Xbox's storefront mentions a cut mode called "Ghost Racer", and there's text in sonic6.pck/sonic2010/text that explains it.
  • sonic6.pck/sonic2010/text also contains text referring to a Metal Sonic skin for Super Sonic, a scrapped "Really Easy Difficulty", needing Park Tokens to use Sonic Simulator and Challenge Mode, unused Tails lines, and scrapped achievements.
  • List version differences for versions 1.0.1 and 1.0.2; they were released early on, so it might be difficult to find documentation on them.
...
This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Unused boss lines leftover from the Wii version, including the dubbed versions in other languages.


Sub-Pages

Read about notable bugs and errors in this game.
Bugs

Resources

SCU-JadeGhostIcon.png
Changes from the Wii Version
Who turned off the lights in Tropical Resort?
SCU-CpkFileBuilderIcon.png
Development Leftovers
Metadata, headers, cache logs, project files, you name it.
SCU SonicIconWii.png
Unused Animations
Unused animations that are still leftover.
Hmmm...
To do:
  • Unused animations of Sonic tricking "sn_trick00" "sn_trick01" "sn_trick02" "sn_trick03" "sn_trick04" "sn_trick05" "sn_trick06"
SCU SonicIconWii.png
Unused Assets
Textures, UI, Even content from earlier builds of the Wii original!
MusicIconSCU.png
Unused Audio
Unused voicelines and music.
SCU SonicIconWii.png
Unused Text
Text that wasn't used in the game.

Internal Project Name

According to the leftover development tools, the working title was Rainbow.

Revisional Differences

Version 1.0.0

Initial release, as well as the version released as early access for those who pre-ordered the game digitally.

Version 1.0.4

Released on September 14, 2021, with the following changes:

  • Godot is now credited.
  • The development tools that were accidentally left in the game are removed.
  • Fixes the epileptic lights that would occur when exiting a level and entering another (also known as "Unlimited Colors") in the Nintendo Switch version.

Version 1.0.5 (Switch only)

Released towards the end of October 2021, with the following changes:

  • Audio balancing has been adjusted.
  • Loading times appear to have been improved.

Version 2.6/1.0.6

Released on November 22, 2021, with the following changes:

  • Audio mixing was adjusted.
  • The "Give Credit Where It's Due" achievement requirements have been updated, so it can now be gotten if the credits were skipped. The description was also updated to reflect this.
  • The Eggman fireworks at the end of the final boss fight have been added back in. (Switch only)
  • Admiral Jelly can now be damaged with the drill wisp. (PC only)
  • Various bug fixes.

Version 3.0/1.0.7

Released on December 15, 2021, with the following changes:

  • Cutscenes can now be played in full-screen.
  • An option to toggle between the original and remixed soundtracks has been added.
  • Boost blur can now be toggled on or off.
  • Tais Navigation can now be enabled or disabled.
  • The Cyan Wisp's trail has been made more visible.
  • The Big Chaser's attack visual effects have been adjusted. (Switch only)
  • Hover Wisp's ring dash mechanic has been improved.
  • A "Celebration Pack" was added, including four new cosmetics:
    • Burst Gloves
    • Burst Shoes
    • Fireworks Aura
    • Fireworks Boost
  • Various bug fixes.

Oddities

  • Sonic Colors: Ultimate uses a mix of Godot 3 and the original game's C++ coding, but originally there was no mention of Godot anywhere (the game supposedly runs on the "Blind Squirrel Engine", which may or may not be a violation of Godot's license agreement). Blind Squirrel acknowledged this and added Godot into the credits with the release of the v1.0.4 patch.