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Sonic 3D Blast (Genesis)

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Title Screen

Sonic 3D Blast

Also known as: Sonic 3D: Flickies' Island (EU/AU)
Developers: Traveller's Tales, Sonic Team
Publishers: Sega (US/EU/AU), Tec Toy (BR)
Platform: Genesis
Released in JP: December 19, 2002 (Sonic Mega Collection)
Released in US: November 7, 1996
Released in EU: November 14, 1996
Released in AU: 1996
Released in BR: December 1996


AreasIcon.png This game has unused areas.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

Sonic 3D Blast is Sonic, but in isometric 3-D! Analog control not included.

Released as a stopgap during a rather tumultuous time in Sega's history, 3D Blast is a combination of the Sonic formula and Flicky's gameplay. The game would later be ported to the Saturn and Microsoft Windows, where it originally received mixed reviews due to the two game concepts clashing with each other.

In December 2017, Jon Burton (the game's lead programmer) created a "Director's Cut" patch to improve on many of the flaws present in 3D Blast, leading to a critical re-evaluation of the game.

Hmmm...
To do:
Document unused leftover sound effects from previous Sonic games.

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.
Bugs

Level Select

As the wavy text indicates, a veritable rollercoaster of mediocrity.

Press B, A, Right, A, C, Up, Down, A (BARACUDA, seemingly a misspelling of "barracuda") at the title screen. You'll hear a twinkly sound and be taken to the main menu. Set your desired options, choose "START", and you'll be presented with the Level Select.

(This is probably much better for the long-term health of your console and cart than the next method.)

Cleverly-Disguised Crash Handler

"Smash TV" also hides the fact you just broke the game.

A somewhat unique exception handler where, unlike (for example) the Sonic 1 crash-and-print-text-on-the-screen, the game congratulates you and loads up the Level Select. Obviously, this method of crashing is much more appealing to the player than a complete lockup, and may have prevented a number of angry tech support calls. This was done to pass quality assurance from Sega and to prevent the game from printing an exception handler, as any exceptions the game threw up would simply redirect the player to this screen.

There are numerous methods for activating this screen: loading a bad savestate from an emulator, using a bad Game Genie or Pro Action Replay code, pulling the cart out and putting it back in, having dirty contacts on the cart/console, hitting an obscure program bug, etc.

Jon Burton, the game's lead programmer (who has made a number of videos detailing 3D Blast and other Traveller's Tales games), explained in a YouTube video that this was done to bypass Sega's rule against releasing games that were prone to crashing. Since crashing this particular game instead brings up the level select screen, it disguises the fact that anything went wrong.

(Source: GameHut)

Unused Music

Gumball Machine

The Gumball Machine Bonus Stage track from Sonic the Hedgehog 3. It is not possible to play in-game, as it is not referenced by the sound driver. Located at 0xCAE1C.

Full Invincibility

While only partially unused, the invincibility theme only plays for about 18 seconds in-game, but there's a bit more to it that can only be heard in the Sound Test. This can also be heard if the player pauses at the same frame the music begins.

Unused Areas

Hmmm...
To do:
There needs to be map rips with the unused areas highlighted instead of the in-game screenshots.

Green Grove Zone Act 1

Sonic3DUnusedarea Green Grove 1.png Sonic3DUnusedarea2 Green Grove 1.png

After passing the first loop of Act 1, there is a large empty area blocked off by a wall. In the E3 prototype, this area is properly accessible; apparently, only the collision was removed. Lower down, there is another area that does not appear in the E3 prototype.

Diamond Dust Zone Act 2

Sonic3DUnusedarea Diamond Dust Zone Act 2.png

An alternate route exists blocked off towards the beginning of the Act, just after the first spring.

Spring Stadium Zone Act 2

Sonic3DUnusedarea Spring Stadium Zone Act 2.png

There's a blank collision area set at a very low level near the coiled tube.

Sound Driver Credit

Present at 0xD2E82.

Sound Driver for Sonic Series
Coded by Y.Kashima & M.Sets.
Sun Sep  1 1996 17:02

Music Credits

For some reason, Sonic 3D Blast contains bits of plain text right before most song headers, which contain detailed credits. Listed in the order found inside the ROM:

ID Track Text Composer Arrangement Location
01 Green Grove 1 Song by J.Seno. Arrange by J.Seno. Jun Senoue 0xC0000
02 Green Grove 2 Song by J.Seno. Arrange by J.Seno. Jun Senoue 0xC116B
03 Rusty Ruin 1 Song by T.Maeda Arrange by T.Maeda Tatsuyuki Maeda 0xC287C
04 Rusty Ruin 2 Song by T.Maeda Arrange by T.Maeda Tatsuyuki Maeda 0xC39C3
05 Volcano Valley 2 Song by T.Maeda Arrange by T.Maeda Tatsuyuki Maeda 0xC4771
06 Volcano Valley 1 Song by T.Maeda Arrange by T.Maeda Tatsuyuki Maeda 0xC5026
07 Spring Stadium 1 Song by J.Seno. Arrange by J.Seno. Jun Senoue 0xC5715
08 Spring Stadium 2 Song by J.Seno. Arrange by J.Seno. Jun Senoue 0xC634E
09 Diamond Dust 1 Song by T.Maeda Arrange by T.Maeda Tatsuyuki Maeda 0xC706D
0A Diamond Dust 2 Song by T.Maeda Arrange by T.Maeda Tatsuyuki Maeda 0xC8000
0B Gene Gadget 1 Song by T.Maeda Arrange by T.Maeda Tatsuyuki Maeda 0xC8BBA
0C Gene Gadget 2 Song by T.Maeda Arrange by T.Maeda Tatsuyuki Maeda 0xC9699
0D Panic Puppet 2 Song by T.Maeda Arrange by T.Maeda Tatsuyuki Maeda 0xCA084
ID Track Text Composer Arrangement Location
0E The Final Fight Song by M.Sets. Arrange by M.Sets. Masaru Setsumaru 0xCA8BC
?? Gumball Machine Song by J.Seno. Arrange by J.Seno. Jun Senoue 0xCADF8
10 Special Stage Song by J.Seno. Arrange by J.Seno. Jun Senoue 0xCBB31
11 Panic Puppet 1 Song by J.Seno. Arrange by J.Seno. Jun Senoue 0xCC66B
12 Boss Theme 2 Song by J.Seno. Arrange by M.Sets. Jun Senoue Masaru Setsumaru 0xCCFEE
13 Boss Theme 1 Song by T.Maeda Arrange by T.Maeda Tatsuyuki Maeda 0xCD5fC
14 Intro Song by J.Seno. Arrange by J.Seno. Jun Senoue 0xCDD74
15 Credits Song by S.Okamoto Arrange by J.Seno. Seirou Okamoto Jun Senoue 0xCE1B2
16 Game Over Song by J.Seno. Arrange by J.Seno. Jun Senoue 0xD0000
19 Extra Life Song by H.Drossin. Arrange by M.Sets. Howard Drossin Masaru Setsumaru 0xD0AEE
1A Chaos Emerald Song by Y.Makino Arrange by Y.Makino Yukifumi Makino 0xD0C3F
1B Invincibility Song by J.Seno. Arrange by J.Seno. Jun Senoue 0xD0D32
1C Main Menu Song by J.Seno. Arrange by J.Seno. Jun Senoue 0xD1103
0F Ending Song by J.Seno. Arrange by M.Sets. Jun Senoue Masaru Setsumaru 0xD168F