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Sega Studio USA
This game has unused areas.
This game has a prototype article
Sonic Heroes lets you control teams of three characters and change between Speed, Flying, and Strength whenever that character is needed.
Some glitches only work on some versions. For instance:
- 1 Debug Display
- 2 Unused Voice Clips
- 2.1 Chaotix' Singing
- 2.2 Teammate Roll Call
- 2.3 Rose and Chaotix' Team Blasts
- 2.4 Weights and Waits
- 2.5 Omochao Gates
- 2.6 Klagen Lines
- 2.7 Eggman's Taunts
- 2.8 Team Blast Limitations
- 2.9 Invisible Metal Sonic
- 2.10 Rose's V.I.P. Room
- 2.11 Chaotix' Lava Room
- 2.12 Japanese Leftovers
- 2.13 Rose's Giant Mushroom
- 2.14 Rose's Speed Trial
- 2.15 Room Full of Doors
- 2.16 Rose's Bullet Dodging
- 2.17 Rose's Landings
- 2.18 Colored Rails
- 2.19 Rose's Final Team Blast
- 2.20 Charmy Goes Alone
- 2.21 Rose Being Shot
- 3 Unused Enemy
- 4 Unused Techniques
- 5 Unused Textures
- 6 Unused Objects
- 7 Unused Codes
- 8 Inaccessible Areas
- 9 Hidden Setting
- 10 Miscellaneous
- 11 Oddities
Codes for other versions.
The Action Replay code
042B9080 00000001(GameCube US) will enable a debug display during gameplay.
Unused Voice Clips
First off, voice clips for lines that have different variations, depending on the controls of the platform used, are present in all ports of the game. So, for instance, the PC version has unused dialogue for Sonic describing Rocket Accel with the GameCube's controls despite being presented with the Xbox controller layout.
Team Chaotix' Team Blast is really noisy: each character's singing is either cut off by the next one or a sound effect, or the volume is reduced drastically, making it impossible to hear these hilarious lines normally.
|act09_p17_es||Espio||Born in the darkness, to live in the darkness, that's the ninja's creeeed.|
|act10_p18_ch||Charmy||Bee-bee-bee! Charmy the Bee! Charmy the Bee has got lots of honey!|
|act11_p17_vc||Vector||Yeah yeah, I'm the one, I'm Vector the Crocodile! Herrhehe!|
Teammate Roll Call
Characters calling out their teammate's names. These aren't used anywhere. (all01_e00* lines call out the "next" character on the team, all01_e01 call the "previous", in the order of Speed, Flight, Power.)
Rose and Chaotix' Team Blasts
Teams Rose and Chaotix explaining how their Team Blasts (Flower Festival and Chaotix Recital, respectively) work. The only point in the game in which this is said is on the final whale island on Seaside Hill, which isn't a part of the stage for these two teams. Only the first control variation clip (GCN) was taken, so replace "Z" with your platform's Team Blast button.
|all02_h16_am||Amy||Team Blast "Flower Festival" is activated if the Z button is pressed when the gauge in the top-right of the screen is full. Once activated, you will be invincible, as long as you have energy in the gauge.|
|all02_h16_bg||Big||To activate Team Blast "Flower Festival" press the Z button when the gauge in the top-right corner of the screen is full. Once activated, you are invincible until the gauge is empty.|
|all02_h16_ch||Charmy||Team Blast "Chaotix Recital" is activated when the Z button is pressed, while the gauge in the top-right corner of the screen is full! Bad enemies are turned into rings until the gauge is empty!|
|all02_h16_cr||Cream||Press the Z button when the gauge in the top-right corner of the screen is full to activate Team Blast "Flower Festival". Once activated, you are invincible until the gauge is empty.|
|all02_h16_es||Espio||Press the Z button when the gauge in the top-right corner of the screen is full to activate the Team Blast "Chaotix Recital". Once activated, defeated enemies are transformed into rings until the gauge is empty.|
|all02_h16_vc||Vector||Press the Z button when the gauge in the top-right corner of the screen is full to activate Team Blast "Chaotix Recital". When activated, the defeated enemies turn into rings until the gauge is empty.|
Weights and Waits
There are heavy weights in the game that can squish characters, rendering them unusable. The characters should say one of the lines from the second half of this table, reflecting the fact that they've been squashed, but instead they just say their normal "I'm stuck!" lines, used for the capture robots called Klagen. When a character is unavailable, it'll be waiting inside a checkpoint.
The first half of these lines should play for when you finally free a character from a checkpoint, but no special sound clip plays.
|all03_e00_am||Amy||It's about time!|
|all03_e00_bg||Big||Where'd you all go?|
|all03_e00_ch||Charmy||Hey... Where'd you go?|
|all03_e00_cr||Cream||Sorry for being so late.|
|all03_e00_es||Espio||Area checked and secured.|
|all03_e00_kn||Knuckles||Where you guys been?|
|all03_e00_om||Omega||I didn't expect you to make it this far.|
|all03_e00_rg||Rouge||Sorry I got so far ahead of you.|
|all03_e00_sd||Shadow||Hm. You finally made it.|
|all03_e00_sn||Sonic||Hey, what took you so long?|
|all03_e00_tl||Tails||Phew! I thought I lost you.|
|all03_e00_vc||Vector||Sorry, heh. I, uh, got kinda lost.|
|all03_e01_am||Amy||Ouch! This is heavy!|
|all03_e01_ch||Charmy||This is too... heavy!|
|all03_e01_cr||Cream||This is really heavy! Please help me!|
|all03_e01_kn||Knuckles||Get this thing off me!|
|all03_e01_om||Omega||Unable to move! Request assistance!|
|all03_e01_rg||Rouge||Don't just stand there! Help me!|
|all03_e01_sd||Shadow||*groan* This is heavy!|
|all03_e01_sn||Sonic||Yow! This is heavy!|
|all03_e01_vc||Vector||I... can't... move!|
These hint to the existence of an "Omochao gate" that was meant to be opened by talking to or using a nearby Omochao. Either way, it's safe to say the removal of this element was a very wise idea.
|all03_h06_am||Amy||It looks like that Omochao has something to do with this gate.|
|all03_h06_bg||Big||I think that Omochao has something to do with this gate!|
|all03_h06_ch||Charmy||Wow! A gate with the symbol of Omochao! How cool!|
|all03_h06_cr||Cream||It looks like we have to ask Mr. Omochao to help us out!|
|all03_h06_es||Espio||Looks like that Omochao has something to do with this gate.|
|all03_h06_kn||Knuckles||Looks like that Omochao has something to do with this gate.|
|all03_h06_om||Omega||Omochao is the guardian of this gate.|
|all03_h06_rg||Rouge||I don't think I can open this door! What's the meaning of that symbol on the gate?|
|all03_h06_sd||Shadow||It looks like that Omochao has something to do with this gate.|
|all03_h06_sn||Sonic||Looks like that Omochao has something to do with this gate.|
|all03_h06_tl||Tails||There's an Omochao symbol on this gate. Maybe we should ask that Omochao.|
|all03_h06_vc||Vector||Looks like a key won't open this gate. Maybe that Chao has something to do with it.|
Alternate lines for when a character is captured by a Klagen, and lines for when a Golden Klagen takes a character away. None of these are ever used: when a Klagen captures someone, they say another "Let me go!" line, and when a Golden Klagen is leaving, nobody says anything.
|all04_e04_am||Amy||No! Let me go!|
|all04_e04_bg||Big||Hey! Let go of me!|
|all04_e04_ch||Charmy||Better let go 'a me!|
|all04_e04_cr||Cream||Please let me go!|
|all04_e04_kn||Knuckles||I've been captured!|
|all04_e04_om||Omega||Mobility malfunction! Mobility malfunction!|
|all04_e04_rg||Rouge||Hey, let me go you creep!|
|all04_e04_sn||Sonic||Let me go! I said let me go!|
|all04_e04_tl||Tails||I can't move!|
|all04_e04_vc||Vector||Reeelease me I said!|
|all04_e07_am||Amy||I'm being taken away!|
|all04_e07_bg||Big||Let me out of here!|
|all04_e07_ch||Charmy||It's no use! I need help!|
|all04_e07_cr||Cream||I'm being abducted!|
|all04_e07_es||Espio||This isn't looking gooood!|
|all04_e07_kn||Knuckles||Hey, I need help!|
|all04_e07_om||Omega||Escape impossible! Requesting rescue!|
|all04_e07_rg||Rouge||Hey, what're you doing! Help me!|
|all04_e07_sd||Shadow||You're gonna pay for this!|
|all04_e07_sn||Sonic||Hey, where are you taking meee?|
|all04_e07_vc||Vector||Hey, isn't anyone gonna help me?|
Miscellaneous taunts by Eggman, including a custom one for each team. And yes, the first one cuts off, though digging into the game's hint022e.bin (and all hint.bin files corresponding to all of Eggman's boss battles) subtitle file reveals that he's supposed to say, "Try coming back in about a million years.. then you might have a chance!"
|bos01_e07_eg||Eggman||Try coming back in about a million ye—|
|bos01_e08_eg||Eggman||Team Sonic? You must be joking!|
|bos01_e09_eg||Eggman||Without me, Team Dark is nothing but a bunch of buffoons!|
|bos01_e10_eg||Eggman||Rragh! This is no place for little girls or a big fat cat!|
|bos01_e11_eg||Eggman||You call yourselves "detectives"? Just run along now.|
Team Blast Limitations
In team battles, both teams can use Team Blast at any point, provided the energy gauge is full. However, these unused lines hint that at some point, if one of their characters fell, your opponents wouldn't be allowed to use Team Blast. It actually works quite the opposite in-game: when Team Blast is used, all fallen teammates on that team will rejoin the battle.
|bos05_h00_am||Amy||Those guys will attack with Team Blast if all 3 of them get together! Get at least one of them!|
|bos05_h00_bg||Big||They'll attack with Team Blast if all 3 of them get together! We have to take down one of them fast!|
|bos05_h00_ch||Charmy||Those guys will attack with Team Blast if all 3 of them get together! Get at least one of them!|
|bos05_h00_cr||Cream||They'll attack with Team Blast if all 3 of them get together! We have to take down one of them quickly!|
|bos05_h00_es||Espio||They'll attack with Team Blast if all 3 of them get together! Best approach is to take down one of them as soon as possible!|
|bos05_h00_kn||Knuckles||Those guys will attack with Team Blast if all 3 of them get together! Get at least one of them!|
|bos05_h00_om||Omega||They will attack with Team Blast if all 3 of them get together. Eliminate one of them first.|
|bos05_h00_rg||Rouge||They will attack with Team Blast if all 3 of them get together. We must hurry and take down at least one of them.|
|bos05_h00_sd||Shadow||They'll use Team Blast if all 3 of them get together. Hurry and destroy at least one of them!|
|bos05_h00_sn||Sonic||They will attack with Team Blast if all 3 of them come together. Take out at least one of them!|
|bos05_h00_tl||Tails||They'll attack with Team Blast when all 3 of them come together. We better take down at least one of them, and fast!|
|bos05_h00_vc||Vector||They'll attack with Team Blast if all 3 of them get together! We have to take one of them down and fast!|
Invisible Metal Sonic
Some lines hint that there used to be an attack that made Metal Sonic invisible.
|bos09_e00_kn||Knuckles||Where'd he go?|
|bos09_e00_tl||Tails||Watch out everybody!|
|bos09_h06_es||Espio||Even when he's invisible, he'll briefly appear when he attacks! Pay close attention so you can locate his position!|
Rose's V.I.P. Room
Team Rose's Casino Park ends before the V.I.P. room area, but there are still lines recorded for it and they can be heard if that area is somehow reached.
|cas01_e05_am||Amy||So this is the V.I.P. room, huh?|
|cas01_e05_bg||Big||What's a V.I.P.?|
|cas01_e05_cr||Cream||This room is for special people, Mr. Big!|
|cas01_e07_am||Amy||There's supposed to be a really gorgeous room, past these stairs.|
|cas01_e07_cr||Cream||There's no way we can get in, Amy! Let's go.|
Chaotix' Lava Room
Team Chaotix' Power Plant ends before the rising lava room, but there are voice clips recorded for when the lava rises. If you somehow get to the room, it only has a spring, a grate, the final vertical door...and nothing else. The voice clips don't even trigger.
|cty02_e01_ch||Charmy||Woah! Looks like that lava's rising!|
|cty02_e01_es||Espio||Hmm, watch out everybody.|
|cty02_e01_vc||Vector||Must be an energy storage tank. Better get out before it gets full.|
Two voice clips from the Japanese voice files that remained in the English voice files. They are from the cutscene where Team Dark confronts Team Sonic.
|e0112_09sd||Shadow||Is that so... If that's the case, you have no other choice but to die!|
Rose's Giant Mushroom
In Frog Forest, Team Rose's level ends just before the giant mushroom section, so these comments go unused. Also of note is that while the access to the higher platform with a flower (which gives an alternate giant mushroom dialogue) has been removed for Team Chaotix, it's still easily possible to go there: if you go to the highest point of a nearby grindable vine as Charmy, jump as high as possible, on the peak of your jump fly, and on the top, shoot your teammates and climb up, you'll be able to access it, which makes this alternate dialogue not really unused.
At least the exploits used to access other unused stuff are a lot more complex than this simple jump.
|jun01_e06_am||Amy||You're right! It's more like a giant tree than a mushroom!|
|jun01_e06_cr||Cream||I've never seen a mushroom that big!|
|jun01_e07_am||Amy||Is that all you ever think about?|
|jun01_e07_bg||Big||Is that a Shiitake mushroom? I'm getting hungry.|
Rose's Speed Trial
Even though Team Rose can never get to the three type trials in Mystic Mansion, there are voice clips for how to get past the Speed trial, the one where the characters say they need to use Homing Attack to jump on the ghosts in order to get across.
|oba01_h08_am||Amy||Maybe we can use Homing Attack on those ghosts to get over there.|
|oba01_h08_bg||Big||Use Homing Attack on the ghosts to get to the other side.|
|oba01_h08_cr||Cream||We should use Homing Attack on those ghosts, to get over there.|
Room Full of Doors
Some comments regarding a room full of doors and a switch in Mystic Mansion. There doesn't seem to be any such room in the game. They still appear in the game towards the start of the stage in a room with one door.
|oba01_h09_am||Amy||What's with all these doors? And that strange switch over there?|
|oba01_h09_bg||Big||The room is full of doors! Interesting.|
|oba01_h09_ch||Charmy||Doors and a switch. Hmm. How about using the switch first?|
|oba01_h09_cr||Cream||I think these doors are broken. Someone should fix them.|
|oba01_h09_es||Espio||Another one of Eggman's puzzles? Let me solve this one.|
|oba01_h09_kn||Knuckles||These are doors, right? What's going on?|
|oba01_h09_om||Omega||Unable to analyze the phenomenon of this castle.|
|oba01_h09_rg||Rouge||What do all these doors have to do with that switch?|
|oba01_h09_sd||Shadow||The Doctor must be playing games with us. Let's open that case first.|
|oba01_h09_sn||Sonic||What's with these doors? That switch over there looks suspicious.|
|oba01_h09_tl||Tails||Nothing but doors! I wonder what that switch is doing over there?|
|oba01_h09_vc||Vector||A room full of doors... Ok, start looking around, boys.|
Rose's Bullet Dodging
Team Rose's Egg Fleet ends before the bullet-dodging propeller flight part, but these clips still exist.
|sky01_h05_am||Amy||They're shooting at us! Dodge the bullets by moving up and down!|
|sky01_h05_bg||Big||Watch out! Get out of the way of the bullet!|
|sky01_h05_cr||Cream||We're being shot at! Move up and down to dodge the bullets!|
|sky01_h06_am||Amy||Let's get up there!|
|sky01_h06_bg||Big||Please! Move up!|
|sky01_h10_am||Amy||They're firing at us again! Dodge 'em by moving up and down!|
|sky01_h10_bg||Big||They're shooting again! Must dodge the bullets: up and down!|
|sky01_h10_cr||Cream||Here we go again! Just dodge them by moving up and down!|
|sky01_h14_bg||Big||You gotta move down, or else!|
Alternate comments for when Team Rose is landing on a battleship in Egg Fleet, different from the ones used.
|sky01_h11_am||Amy||Let's land on that battleship!|
|sky01_h11_bg||Big||I wonder if Froggy is on that giant ship.|
|sky01_h11_cr||Cream||Let's try landing on that giant battleship!|
Incorrect comments explaining how the lasers work in Final Fortress. These state that the colored lasers fire at the rail of the same color, even though all rails are the same color in-game. In addition, there are also some comments about the rails lighting up (these are a lot more accurate). None of these clips are used.
|sky02_h03_ch||Charmy||Hey guys! Did you see the red, blue and yellow lasers? There're 3 colors of rails too!|
|sky02_h03_es||Espio||There're 3 colored lasers! Red, blue and yellow! Each laser fires at the rail of the same color!|
|sky02_h03_kn||Knuckles||There're 3 laser colors: red, blue and yellow! The color of the laser being fired matches the color of the rail!|
|sky02_h03_om||Omega||3 laser colors of red, blue and yellow are detected. Each laser color corresponds to a rail color.|
|sky02_h03_rg||Rouge||Hey guys! There're 3 colors of lasers, red, blue and yellow! Each laser fires at the rail of the same color!|
|sky02_h03_sd||Shadow||There are 3 laser colors: red, blue and yellow. Each laser fires at the same color rail.|
|sky02_h03_sn||Sonic||There are 3 colors of lasers: red, blue and yellow! Each laser fires at the same rail color!|
|sky02_h03_tl||Tails||Hey guys, there are 3 colors of lasers: red, blue and yellow. Each laser fires at the rail of the same color!|
|sky02_h03_vc||Vector||It seems there are 3 laser colors: red, blue and yellow. The color of the laser being fired matches the color of the rail!|
|sky02_h04_ch||Charmy||The cannon flashes before it fires! Stay off the same colored rail!|
|sky02_h04_es||Espio||This weapon illuminates right before it fires! Look at the color of the light and stay clear of the same colored rail!|
|sky02_h04_kn||Knuckles||The cannon will light up right before it fires. Stay off the rail with the same color, or you'll get burned by the laser!|
|sky02_h04_om||Omega||Analyze light emission before the cannon fires. Stay clear of the same colored rail.|
|sky02_h04_rg||Rouge||The cannon will light up right before it fires! Stay off the rail with the same color or you'll get burned by the laser!|
|sky02_h04_sd||Shadow||The cannon lights up for a split second before it fires! Make sure to stay off the same colored rail.|
|sky02_h04_sn||Sonic||The cannon lights up right before it fires! Look at the color of the light, and make sure to stay off the same colored rail!|
|sky02_h04_tl||Tails||The cannon lights up briefly before it fires! Look at the color, then make sure to stay off the same colored rail!|
|sky02_h04_vc||Vector||See the light from the cannon as it prepares to fire? Stay away from the same colored rail, or you'll get tagged by the laser!|
|sky02_h08_ch||Charmy||The rails light up for some reason! Maybe it's because of that laser!|
|sky02_h08_es||Espio||Did you notice that rail lights up before the laser fires?|
|sky02_h08_kn||Knuckles||The rail we're on now will light up right before the laser fires!|
|sky02_h08_om||Omega||The rail lights up as a reaction to the laser right before it fires.|
|sky02_h08_rg||Rouge||The rail lights up right before the laser fires!|
|sky02_h08_sd||Shadow||The rail will light up, right before the laser fires!|
|sky02_h08_sn||Sonic||The rail lights up right before the laser fires!|
|sky02_h08_tl||Tails||The rail lights up, right before the laser fires!|
|sky02_h08_vc||Vector||Looks like the rail lights up right before the laser fires!|
Rose's Final Team Blast
There's a section in Final Fortress where some large robots gather up, arguably the hardest non-boss fight, as well as the last one. There's a Hint Orb nearby suggesting the use of Team Blast. Team Rose's level ends before this bit, but there are still recorded lines for the Team Blast hint.
|sky02_h13_am||Amy||It's time for Team Blast!|
|sky02_h13_bg||Big||Let's get them with Team Blast!|
|sky02_h13_cr||Cream||We must attack, using Team Blast!|
Charmy Goes Alone
There are some clips for Charmy going somewhere and having to leave his teammates behind in Rail Canyon, but there's no such moment in-game.
|trn01_e07_ch||Charmy||If they can't come over here, then I guess I'm on my own!|
|trn01_e08_ch||Charmy||Wonder if that switch did anything? Maybe I should check!|
Rose Being Shot
There are comments Team Rose was meant to say after being shot by the second cannon, but that part doesn't belong to Rose's Bullet Station; it isn't even loaded. To top it all off, Amy's voice clip is empty, though the hint008.bin subtitle file reveals that she's supposed to say, "Phew, that was something else." which is what Cream replies to.
|trn02_e09_bg||Big||Wow, that was scary!|
|trn02_e09_cr||Cream||Yes it was!|
When Amy and Espio have been given their own tornado jump techniques during the development, these original tornado jump moves were scrapped and the two colors for them were put out of use. Amy's tornado was pink and Espio's was green. Thus, the voice clips to those were also not used.
|bank3e.pac||Espio||Summoning Ninja Power!||English|
|bank3j.pac||Espio||忍法木の葉隠れ！(The ninja art of hiding in the leaves of trees!)||Japanese|
For the PC version, this can be put into effect by hex editing "Tsonic_win.exe". When doing so, change the bytes at 0x1D40F7 and 0x1D4256 to 0F and then test the EXE to see if Amy and/or Espio will perform their original tornado jump moves as shown in the pictures in the beginning of the section.
The textures are accessed in pretty much the same way one would access those of Grand Theft Auto III. By using the Magic.TXD editor one can view, edit and create textures for all platforms Sonic Heroes was released on.
A few texture dictionary files have textures for leftover objects such as those fireworks textures in stg06.txd.
In this texture dictionary file, the 5 textures applied to the fireworks models were unused as the object was not placed anywhere in the Casino levels.
This txd file has only one leftover texture applied for the colored powder objects that was left out of the game. For particles emitting from the mushrooms, they use "ef_p00" from the cmn_effect.txd file instead.
There is a leftover particle texture in the main level's txd archive which has differences with the sharpness/smoothness of the textures assigned as particles for the teleporters that trigger in Mystic Mansion.
|Used (from the stage effect txd archives)||Unused (from s12.txd)|
On the right, it also appears to look like the particle texture was painted with watercolor painting.
Included in the textures for Stage 14, Final Fortress, is a 512×512 version of the sky texture. Only the 256×256 version is used in the stage and subsequent boss fight. The test indirect texture files "indirect_test.txd", "e3Adv.txd" and "play_ground.txd" located in the textures folder were also stored as leftovers.
For the cmn_effect.txd file in the PC version, the blue crescent particle which is named "ef_solid" went missing and the shuriken explosion would disappear with the particles being invisible as the developers forgot to add it to the txd archive.
Strangely, the PC version is essentially "padded" with duplicate texture files, such as "event____.txd" files. Also, comsoon.txd is empty.
The silver swirl warp effect that was going to be used in one of the warp objects went unused and the file to that is "adv_ef_warpb.dff" which is located in the dvdroot folder and the comobj.one archive. Unlike the two other warp effects, this one rapidly permeates on the screen and quickly teleports the player to another position. It can be used in the game by hex editing the byte at an object offset such as 717FB from
60 and 71967 from
5C and then test it to see if this warp effect will be in use when you use a transportation object. For the orb switch, their codes are 68 at 103132 and 64 at 10333D.
Warp Effects (Models):
Warp Effects (In-game):
There are stage objects that have not been used in the game at all which include the following DFF files and ONE archives (located in the dvdroot folder):
- stg06_kw_hanabi_blue.one - Blue Fireworks
- stg06_kw_hanabi_green.one - Green Fireworks
- stg06_kw_hanabi_purple.one - Purple Fireworks
- stg06_kw_hanabi_red.one - Red Fireworks
- stg06_kw_hanabi_yellow.one - Yellow Fireworks
- OBJ09_POWGREEN.DFF - Green Powder (stg09obj.one)
- OBJ09_POWPINK.DFF - Pink Powder (stg09obj.one)
- OBJ09_POWYELLOW.DFF - Yellow Powder (stg09obj.one)
- OBJ14_SANDERS_K.DFF - Green Thunder (s14obj.one)
For the Magician/Bishop Robot that appears in castle themed levels, there are material opcodes in the PC version starting at 212D5F (612D5F in RAM) which render the robot transparent with additive alpha blending which was never used by any of the enemy's techniques. However, editing the byte array at 210F83 from
00 00 80 3F to a lower float code in little endian may render a transparent version of the robot after it appears on the placed location.
There are also material flags that aren't used in the game especially to the objects that are leftovers. Examples of that include the Fireworks object at 0xB4AC3, the hint collision (which is a 72 flag pointer) at 0x75137, the green thunder at 0x48A700 and the three powder objects at 0x468ED4 (Green), 0x468EE4 (Pink) and 0x468EF4 (Yellow) on PC.
Document the stuff here.
Team Rose's levels finish about halfway through the full level, which is played by Teams Sonic and Dark. However, using glitches, exploits, or cheats, one can have Team Rose explore sections of the level beyond the Goal Ring. Oddly, some of these areas still have rings and other items that the Team can collect. At the end lies the Goal Ring used by the other teams. In competitive ring challenges, the use of these areas for Team Rose is crucial. Some of these places can also be accessed by Team Chaotix.
Despite never entering these areas, some teams have dialogue for them which goes unused.
Another example is that the last area in Mystic Mansion where the torches and hammer enemies are cannot be accessed with other teams unless a cheating device is used. The rings and others are located in the same placement as for Team Chaotix in Super Hard.
In the PC version, adding the line
to "%AppData%\SEGA\SONICHEROES\sonic_h.ini" will disable all voice clips that do not have accompanying subtitles (such as attacks, idling, and scoring).
- As seen here, there's a self-destruct switch out of the wall in Team Rose's Final Fortress, to the left of where it normally is. If you fly next to the left wall, you'll be able to see it, and you can actually press it if you use glitches.
- Voice clip shenanigans:
- In some copies of the game, mostly PC ones, Cream's A-rank line voice clip file is empty. In the copies that don't have this problem, she says "I'm so happy, I want to tell everyone!"
- There are some clips in-game for when the characters explain the bobsled controls. However, these explain that if the Flight character is thrown off, the bobsled won't be able to jump. The order for character removal is Speed, Power, Flight, so when the Flight (i.e. last remaining) character is thrown off a life is lost. This hints that previously, the order for character removal was different or random.
- In robot boss battles, characters say that some cages open when you defeat all robots, and that you can use the item inside to get Eggman. The definition of "get" must be very vague here, because in robot boss battles, the goal is to just defeat all waves of robots.
- When fighting Metal Madness, the Hint Orb at the right makes Team Rose say that the boss will shoot fire if you grab his right arm (the flame-shooting arm). Maybe this battle or the overall game mechanics were really different in the past, because you can't do anything even remotely close to grabbing in this game, and its right arm is nothing special.
- Another empty voice clip file: in Mystic Mansion, when you touch the Hint Orb next to the trolley as Team Rose, if it's Amy turn to talk, she won't say anything. The subtitle "The trolley controls are the same as the bobsled. Make sure to dodge the ghosts." will still appear.
Above isn't true for at least GCN and PS2 versions; further research may be advisable
In the PS2 version, the Cross (X) and Circle (O) buttons were not switched from their Japanese functions (being no and yes, respectively) when brought to the West, suggesting that this was an oversight by the localization team.