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Sonic Heroes

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Title Screen

Sonic Heroes

Developer: Sega Studio USA
Publisher: Sega
Platforms: GameCube, PlayStation 2, Xbox, Windows
Released in JP: December 30, 2003 (GC/PS2/Xbox), November 17, 2004 (Windows)
Released in US: January 5, 2004 (GC), January 27, 2004 (PS2/Xbox), November 26, 2004 (Windows)
Released in EU: February 6, 2004 (GC/PS2/Xbox), December 9, 2004 (Windows)


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article

Sonic Heroes lets you control teams of three characters and change between Speed, Flying, and Strength whenever that character is needed.

Hmmm...
To do:
Some glitches only work on some versions. For instance:
  • The Team Blast quick build-up glitch, by pressing Attack and switching to Power while using Fly doesn't work on the PC version.
  • This glitch is GameCube exclusive.
  • More stuff here.
  • e3Adv.txd contains a good amount of E3 preview images and icons. Rip them and get them uploaded.
  • Investigate this.

Unused Voice Clips

Hmmm...
To do:
  • Confirm if all versions are really in all ports. I only know that these are true for the PC version.
  • Check the talk page for unused voice clip "candidates".

First off, voice clips for lines that have different variations, depending on the controls of the platform used, are present in all ports of the game. So, for instance, the PC version has unused dialogue for Sonic describing Rocket Accel with the GameCube's controls despite being presented with the Xbox controller layout.

(Source: Sonic Retro)

Chaotix' Singing

Team Chaotix' Team Blast is really noisy: each character's singing is either cut off by the next one or a sound effect, or the volume is reduced drastically, making it impossible to hear these hilarious lines normally.

Name Clip Character Transcript
act09_p17_es
Espio Born in the darkness, to live in the darkness, that's the ninja's creeeed.
act10_p18_ch
Charmy Bee-bee-bee! Charmy the Bee! Charmy the Bee has got lots of honey!
act11_p17_vc
Vector Yeah yeah, I'm the one, I'm Vector the Crocodile! Herrhehe!

Teammate Roll Call

Characters calling out their teammate's names. These aren't used anywhere. (all01_e00* lines call out the "next" character on the team, all01_e01 call the "previous", in the order of Speed, Flight, Power.)

Name Clip Character Transcript
all01_e00_am
Amy Cream!
all01_e00_bg
Big Amy!
all01_e00_ch
Charmy Vector!
all01_e00_cr
Cream Mr. Big!
all01_e00_es
Espio Charmy!
all01_e00_kn
Knuckles Sonic.
all01_e00_om
Omega Shadow.
all01_e00_rg
Rouge Omega!
all01_e00_sd
Shadow Rouge!
all01_e00_sn
Sonic Tails!
all01_e00_tl
Tails Knuckles!
all01_e00_vc
Vector Espio!
all01_e01_am
Amy Big!
all01_e01_bg
Big Cute rabbit!
all01_e01_ch
Charmy Espio!
all01_e01_cr
Cream Amy!
all01_e01_es
Espio Vector!
all01_e01_kn
Knuckles Tails.
all01_e01_om
Omega Rouge.
all01_e01_rg
Rouge Shadow!
all01_e01_sd
Shadow Omega.
all01_e01_sn
Sonic Knuckles!
all01_e01_tl
Tails Sonic!
all01_e01_vc
Vector Charmy!

Rose and Chaotix' Team Blasts

Teams Rose and Chaotix explaining how their Team Blasts (Flower Festival and Chaotix Recital, respectively) work. The only point in the game in which this is said is on the final whale island on Seaside Hill, which isn't a part of the stage for these two teams. Only the first control variation clip (GCN) was taken, so replace "Z" with your platform's Team Blast button.

Name Clip Character Transcript
all02_h16_am
Amy Team Blast "Flower Festival" is activated if the Z button is pressed when the gauge in the top-right of the screen is full. Once activated, you will be invincible, as long as you have energy in the gauge.
all02_h16_bg
Big To activate Team Blast "Flower Festival" press the Z button when the gauge in the top-right corner of the screen is full. Once activated, you are invincible until the gauge is empty.
all02_h16_ch
Charmy Team Blast "Chaotix Recital" is activated when the Z button is pressed, while the gauge in the top-right corner of the screen is full! Bad enemies are turned into rings until the gauge is empty!
all02_h16_cr
Cream Press the Z button when the gauge in the top-right corner of the screen is full to activate Team Blast "Flower Festival". Once activated, you are invincible until the gauge is empty.
all02_h16_es
Espio Press the Z button when the gauge in the top-right corner of the screen is full to activate the Team Blast "Chaotix Recital". Once activated, defeated enemies are transformed into rings until the gauge is empty.
all02_h16_vc
Vector Press the Z button when the gauge in the top-right corner of the screen is full to activate Team Blast "Chaotix Recital". When activated, the defeated enemies turn into rings until the gauge is empty.

Weights and Waits

There are heavy weights in the game that can squish characters, rendering them unusable. The characters should say one of the lines from the second half of this table, reflecting the fact that they've been squashed, but instead they just say their normal "I'm stuck!" lines, used for the capture robots called Klagen. When a character is unavailable, it'll be waiting inside a checkpoint.

The first half of these lines should play for when you finally free a character from a checkpoint, but no special sound clip plays.

Name Clip Character Transcript
all03_e00_am
Amy It's about time!
all03_e00_bg
Big Where'd you all go?
all03_e00_ch
Charmy Hey... Where'd you go?
all03_e00_cr
Cream Sorry for being so late.
all03_e00_es
Espio Area checked and secured.
all03_e00_kn
Knuckles Where you guys been?
all03_e00_om
Omega I didn't expect you to make it this far.
all03_e00_rg
Rouge Sorry I got so far ahead of you.
all03_e00_sd
Shadow Hm. You finally made it.
all03_e00_sn
Sonic Hey, what took you so long?
all03_e00_tl
Tails Phew! I thought I lost you.
all03_e00_vc
Vector Sorry, heh. I, uh, got kinda lost.
all03_e01_am
Amy Ouch! This is heavy!
all03_e01_bg
Big Heelp meee!
all03_e01_ch
Charmy This is too... heavy!
all03_e01_cr
Cream This is really heavy! Please help me!
all03_e01_es
Espio *groan* Unacceptable!
all03_e01_kn
Knuckles Get this thing off me!
all03_e01_om
Omega Unable to move! Request assistance!
all03_e01_rg
Rouge Don't just stand there! Help me!
all03_e01_sd
Shadow *groan* This is heavy!
all03_e01_sn
Sonic Yow! This is heavy!
all03_e01_tl
Tails H-he-help me!
all03_e01_vc
Vector I... can't... move!

Omochao Gates

These hint to the existence of an "Omochao gate" that was meant to be opened by talking to or using a nearby Omochao. Either way, it's safe to say the removal of this element was a very wise idea.

Name Clip Character Transcript
all03_h06_am
Amy It looks like that Omochao has something to do with this gate.
all03_h06_bg
Big I think that Omochao has something to do with this gate!
all03_h06_ch
Charmy Wow! A gate with the symbol of Omochao! How cool!
all03_h06_cr
Cream It looks like we have to ask Mr. Omochao to help us out!
all03_h06_es
Espio Looks like that Omochao has something to do with this gate.
all03_h06_kn
Knuckles Looks like that Omochao has something to do with this gate.
all03_h06_om
Omega Omochao is the guardian of this gate.
all03_h06_rg
Rouge I don't think I can open this door! What's the meaning of that symbol on the gate?
all03_h06_sd
Shadow It looks like that Omochao has something to do with this gate.
all03_h06_sn
Sonic Looks like that Omochao has something to do with this gate.
all03_h06_tl
Tails There's an Omochao symbol on this gate. Maybe we should ask that Omochao.
all03_h06_vc
Vector Looks like a key won't open this gate. Maybe that Chao has something to do with it.

Klagen Lines

Alternate lines for when a character is captured by a Klagen, and lines for when a Golden Klagen takes a character away. None of these are ever used: when a Klagen captures someone, they say another "Let me go!" line, and when a Golden Klagen is leaving, nobody says anything.

Name Clip Character Transcript
all04_e04_am
Amy No! Let me go!
all04_e04_bg
Big Hey! Let go of me!
all04_e04_ch
Charmy Better let go 'a me!
all04_e04_cr
Cream Please let me go!
all04_e04_es
Espio How... careless!
all04_e04_kn
Knuckles I've been captured!
all04_e04_om
Omega Mobility malfunction! Mobility malfunction!
all04_e04_rg
Rouge Hey, let me go you creep!
all04_e04_sd
Shadow Shoot!
all04_e04_sn
Sonic Let me go! I said let me go!
all04_e04_tl
Tails I can't move!
all04_e04_vc
Vector Reeelease me I said!
all04_e07_am
Amy I'm being taken away!
all04_e07_bg
Big Let me out of here!
all04_e07_ch
Charmy It's no use! I need help!
all04_e07_cr
Cream I'm being abducted!
all04_e07_es
Espio This isn't looking gooood!
all04_e07_kn
Knuckles Hey, I need help!
all04_e07_om
Omega Escape impossible! Requesting rescue!
all04_e07_rg
Rouge Hey, what're you doing! Help me!
all04_e07_sd
Shadow You're gonna pay for this!
all04_e07_sn
Sonic Hey, where are you taking meee?
all04_e07_tl
Tails Help me!
all04_e07_vc
Vector Hey, isn't anyone gonna help me?

Eggman's Taunts

Miscellaneous taunts by Eggman, including a custom one for each team. And yes, the first one cuts off.

Name Clip Character Transcript
bos01_e07_eg
Eggman Try coming back in about a million ye—
bos01_e08_eg
Eggman Team Sonic? You must be joking!
bos01_e09_eg
Eggman Without me, Team Dark is nothing but a bunch of buffoons!
bos01_e10_eg
Eggman Rragh! This is no place for little girls or a big fat cat!
bos01_e11_eg
Eggman You call yourselves "detectives"? Just run along now.

Team Blast Limitations

In team battles, both teams can use Team Blast at any point, provided the energy gauge is full. However, these unused lines hint that at some point, if one of their characters fell, your opponents wouldn't be allowed to use Team Blast. It actually works quite the opposite in-game: when Team Blast is used, all fallen teammates on that team will rejoin the battle.

Name Clip Character Transcript
bos05_h00_am
Amy Those guys will attack with Team Blast if all 3 of them get together! Get at least one of them!
bos05_h00_bg
Big They'll attack with Team Blast if all 3 of them get together! We have to take down one of them fast!
bos05_h00_ch
Charmy Those guys will attack with Team Blast if all 3 of them get together! Get at least one of them!
bos05_h00_cr
Cream They'll attack with Team Blast if all 3 of them get together! We have to take down one of them quickly!
bos05_h00_es
Espio They'll attack with Team Blast if all 3 of them get together! Best approach is to take down one of them as soon as possible!
bos05_h00_kn
Knuckles Those guys will attack with Team Blast if all 3 of them get together! Get at least one of them!
bos05_h00_om
Omega They will attack with Team Blast if all 3 of them get together. Eliminate one of them first.
bos05_h00_rg
Rouge They will attack with Team Blast if all 3 of them get together. We must hurry and take down at least one of them.
bos05_h00_sd
Shadow They'll use Team Blast if all 3 of them get together. Hurry and destroy at least one of them!
bos05_h00_sn
Sonic They will attack with Team Blast if all 3 of them come together. Take out at least one of them!
bos05_h00_tl
Tails They'll attack with Team Blast when all 3 of them come together. We better take down at least one of them, and fast!
bos05_h00_vc
Vector They'll attack with Team Blast if all 3 of them get together! We have to take one of them down and fast!

Invisible Metal Sonic

Some lines hint that there used to be an attack that made Metal Sonic invisible.

Name Clip Character Transcript
bos09_e00_kn
Knuckles Where'd he go?
bos09_e00_sn
Sonic He's gone!
bos09_e00_tl
Tails Watch out everybody!
bos09_h06_es
Espio Even when he's invisible, he'll briefly appear when he attacks! Pay close attention so you can locate his position!

Rose's V.I.P. Room

Team Rose's Casino Park ends before the V.I.P. room area, but there are still lines recorded for it and they can be heard if that area is somehow reached.

Name Clip Character Transcript
cas01_e05_am
Amy So this is the V.I.P. room, huh?
cas01_e05_bg
Big What's a V.I.P.?
cas01_e05_cr
Cream This room is for special people, Mr. Big!
cas01_e07_am
Amy There's supposed to be a really gorgeous room, past these stairs.
cas01_e07_cr
Cream There's no way we can get in, Amy! Let's go.

Chaotix' Lava Room

Team Chaotix' Power Plant ends before the rising lava room, but there are voice clips recorded for when the lava rises. If you somehow get to the room, it only has a spring, a grate, the final vertical door...and nothing else. The voice clips don't even trigger.

Name Clip Character Transcript
cty02_e01_ch
Charmy Woah! Looks like that lava's rising!
cty02_e01_es
Espio Hmm, watch out everybody.
cty02_e01_vc
Vector Must be an energy storage tank. Better get out before it gets full.

Japanese Leftovers

Two voice clips from the Japanese voice files that remained in the English voice files. They are from the cutscene where Team Dark confronts Team Sonic.

Name Clip Character Transcript
e0112_00sd
Shadow That hedgehog...
e0112_09sd
Shadow Is that so... If that's the case, you have no other choice but to die!

Rose's Giant Mushroom

In Frog Forest, Team Rose's level ends just before the giant mushroom section, so these comments go unused. Also of note is that while the access to the higher platform with a flower (which gives an alternate giant mushroom dialogue) has been removed for Team Chaotix, it's still easily possible to go there: if you go to the highest point of a nearby grindable vine as Charmy, jump as high as possible, on the peak of your jump fly, and on the top, shoot your teammates and climb up, you'll be able to access it, which makes this alternate dialogue not really unused.

At least the exploits used to access other unused stuff are a lot more complex than this simple jump.

Name Clip Character Transcript
jun01_e06_am
Amy You're right! It's more like a giant tree than a mushroom!
jun01_e06_cr
Cream I've never seen a mushroom that big!
jun01_e07_am
Amy Is that all you ever think about?
jun01_e07_bg
Big Is that a Shiitake mushroom? I'm getting hungry.

Rose's Speed Trial

Even though Team Rose can never get to the three type trials in Mystic Mansion, there are voice clips for how to get past the Speed trial, the one where the characters say they need to use Homing Attack to jump on the ghosts in order to get across.

Name Clip Character Transcript
oba01_h08_am
Amy Maybe we can use Homing Attack on those ghosts to get over there.
oba01_h08_bg
Big Use Homing Attack on the ghosts to get to the other side.
oba01_h08_cr
Cream We should use Homing Attack on those ghosts, to get over there.

Room Full of Doors

Some comments regarding a room full of doors and a switch in Mystic Mansion. There doesn't seem to be any such room in the game. They still appear in the game towards the start of the stage in a room with one door.

Name Clip Character Transcript
oba01_h09_am
Amy What's with all these doors? And that strange switch over there?
oba01_h09_bg
Big The room is full of doors! Interesting.
oba01_h09_ch
Charmy Doors and a switch. Hmm. How about using the switch first?
oba01_h09_cr
Cream I think these doors are broken. Someone should fix them.
oba01_h09_es
Espio Another one of Eggman's puzzles? Let me solve this one.
oba01_h09_kn
Knuckles These are doors, right? What's going on?
oba01_h09_om
Omega Unable to analyze the phenomenon of this castle.
oba01_h09_rg
Rouge What do all these doors have to do with that switch?
oba01_h09_sd
Shadow The Doctor must be playing games with us. Let's open that case first.
oba01_h09_sn
Sonic What's with these doors? That switch over there looks suspicious.
oba01_h09_tl
Tails Nothing but doors! I wonder what that switch is doing over there?
oba01_h09_vc
Vector A room full of doors... Ok, start looking around, boys.

Rose's Bullet Dodging

Team Rose's Egg Fleet ends before the bullet-dodging propeller flight part, but these clips still exist.

Name Clip Character Transcript
sky01_h05_am
Amy They're shooting at us! Dodge the bullets by moving up and down!
sky01_h05_bg
Big Watch out! Get out of the way of the bullet!
sky01_h05_cr
Cream We're being shot at! Move up and down to dodge the bullets!
sky01_h06_am
Amy Let's get up there!
sky01_h06_bg
Big Please! Move up!
sky01_h06_cr
Cream Move up!
sky01_h10_am
Amy They're firing at us again! Dodge 'em by moving up and down!
sky01_h10_bg
Big They're shooting again! Must dodge the bullets: up and down!
sky01_h10_cr
Cream Here we go again! Just dodge them by moving up and down!
sky01_h14_am
Amy Move down!
sky01_h14_bg
Big You gotta move down, or else!
sky01_h14_cr
Cream Move down!

Rose's Landings

Alternate comments for when Team Rose is landing on a battleship in Egg Fleet, different from the ones used.

Name Clip Character Transcript
sky01_h11_am
Amy Let's land on that battleship!
sky01_h11_bg
Big I wonder if Froggy is on that giant ship.
sky01_h11_cr
Cream Let's try landing on that giant battleship!

Colored Rails

Incorrect comments explaining how the lasers work in Final Fortress. These state that the colored lasers fire at the rail of the same color, even though all rails are the same color in-game. In addition, there are also some comments about the rails lighting up (these are a lot more accurate). None of these clips are used.

Name Clip Character Transcript
sky02_h03_ch
Charmy Hey guys! Did you see the red, blue and yellow lasers? There're 3 colors of rails too!
sky02_h03_es
Espio There're 3 colored lasers! Red, blue and yellow! Each laser fires at the rail of the same color!
sky02_h03_kn
Knuckles There're 3 laser colors: red, blue and yellow! The color of the laser being fired matches the color of the rail!
sky02_h03_om
Omega 3 laser colors of red, blue and yellow are detected. Each laser color corresponds to a rail color.
sky02_h03_rg
Rouge Hey guys! There're 3 colors of lasers, red, blue and yellow! Each laser fires at the rail of the same color!
sky02_h03_sd
Shadow There are 3 laser colors: red, blue and yellow. Each laser fires at the same color rail.
sky02_h03_sn
Sonic There are 3 colors of lasers: red, blue and yellow! Each laser fires at the same rail color!
sky02_h03_tl
Tails Hey guys, there are 3 colors of lasers: red, blue and yellow. Each laser fires at the rail of the same color!
sky02_h03_vc
Vector It seems there are 3 laser colors: red, blue and yellow. The color of the laser being fired matches the color of the rail!
sky02_h04_ch
Charmy The cannon flashes before it fires! Stay off the same colored rail!
sky02_h04_es
Espio This weapon illuminates right before it fires! Look at the color of the light and stay clear of the same colored rail!
sky02_h04_kn
Knuckles The cannon will light up right before it fires. Stay off the rail with the same color, or you'll get burned by the laser!
sky02_h04_om
Omega Analyze light emission before the cannon fires. Stay clear of the same colored rail.
sky02_h04_rg
Rouge The cannon will light up right before it fires! Stay off the rail with the same color or you'll get burned by the laser!
sky02_h04_sd
Shadow The cannon lights up for a split second before it fires! Make sure to stay off the same colored rail.
sky02_h04_sn
Sonic The cannon lights up right before it fires! Look at the color of the light, and make sure to stay off the same colored rail!
sky02_h04_tl
Tails The cannon lights up briefly before it fires! Look at the color, then make sure to stay off the same colored rail!
sky02_h04_vc
Vector See the light from the cannon as it prepares to fire? Stay away from the same colored rail, or you'll get tagged by the laser!
sky02_h08_ch
Charmy The rails light up for some reason! Maybe it's because of that laser!
sky02_h08_es
Espio Did you notice that rail lights up before the laser fires?
sky02_h08_kn
Knuckles The rail we're on now will light up right before the laser fires!
sky02_h08_om
Omega The rail lights up as a reaction to the laser right before it fires.
sky02_h08_rg
Rouge The rail lights up right before the laser fires!
sky02_h08_sd
Shadow The rail will light up, right before the laser fires!
sky02_h08_sn
Sonic The rail lights up right before the laser fires!
sky02_h08_tl
Tails The rail lights up, right before the laser fires!
sky02_h08_vc
Vector Looks like the rail lights up right before the laser fires!

Rose's Final Team Blast

There's a section in Final Fortress where some large robots gather up, arguably the hardest non-boss fight, as well as the last one. There's a Hint Orb nearby suggesting the use of Team Blast. Team Rose's level ends before this bit, but there are still recorded lines for the Team Blast hint.

Name Clip Character Transcript
sky02_h13_am
Amy It's time for Team Blast!
sky02_h13_bg
Big Let's get them with Team Blast!
sky02_h13_cr
Cream We must attack, using Team Blast!

Charmy Goes Alone

There are some clips for Charmy going somewhere and having to leave his teammates behind in Rail Canyon, but there's no such moment in-game.

Name Clip Character Transcript
trn01_e07_ch
Charmy If they can't come over here, then I guess I'm on my own!
trn01_e08_ch
Charmy Wonder if that switch did anything? Maybe I should check!

Rose Being Shot

There are comments Team Rose was meant to say after being shot by the second cannon, but that part doesn't belong to Rose's Bullet Station; it isn't even loaded. To top it all off, Amy's voice clip is empty.

Name Clip Character Transcript
trn02_e09_am (Empty file) Amy
trn02_e09_bg
Big Wow, that was scary!
trn02_e09_cr
Cream Yes it was!
(Special thanks: Sonic Retro Wiki)

Unused Enemy

Unidus, which had appeared in Sonic Adventure and Sonic Adventure 2, is present in the game files.

Hmmm...
To do:
Document.
(Source: http://info.sonicretro.org/Game_Development:Sonic_Heroes)

Unused Textures

The textures are accessed in pretty much the same way one would access those of Grand Theft Auto III. By using the Magic.TXD editor one can view, edit and create textures for all platforms Sonic Heroes was released on.

Included in the textures for Stage 14, Final Fortress, is a 512×512 version of the sky texture. Only the 256×256 version is used in the stage and subsequent boss fight.

Strangely, the PC version is essentially "padded" with duplicate texture files, such as "event____.txd" files. Also, comsoon.txd is empty.

Inaccessible Areas

Hmmm...
To do:
Document the stuff here.

Team Rose's levels finish about halfway through the full level, which is played by Teams Sonic and Dark. However, using glitches, exploits, or cheats, one can have Team Rose explore sections of the level beyond the Goal Ring. Oddly, some of these areas still have rings and other items that the Team can collect. At the end lies the Goal Ring used by the other teams. In competitive ring challenges, the use of these areas for Team Rose is crucial. Some of these places can also be accessed by Team Chaotix.

Despite never entering these areas, some teams have dialogue for them which goes unused.

Team Sonic in an unused area in Mystic Mansion.

Another example is that the last area in Mystic Mansion where the torches and hammer enemies are cannot be accessed with other teams unless a cheating device is used. The rings and others are located in the same placement as for Team Chaotix in Super Hard.

Hidden Setting

In the PC version, adding the line

Charmy_Shutup 1

to "%AppData%\SEGA\SONICHEROES\sonic_h.ini" will disable all voice clips that do not have accompanying subtitles (such as attacks, idling, and scoring).

Miscellaneous

  • As seen here, there's a self-destruct switch out of the wall in Team Rose's Final Fortress, to the left of where it normally is. If you fly next to the left wall, you'll be able to see it, and you can actually press it if you use glitches.
  • Voice clip shenanigans:
    • In some copies of the game, mostly PC ones, Cream's A-rank line voice clip file is empty. In the copies that don't have this problem, she says "I'm so happy, I want to tell everyone!"
    • There are some clips in-game for when the characters explain the bobsled controls. However, these explain that if the Flight character is thrown off, the bobsled won't be able to jump. The order for character removal is Speed, Power, Flight, so when the Flight (i.e. last remaining) character is thrown off a life is lost. This hints that previously, the order for character removal was different or random.
    • In robot boss battles, characters say that some cages open when you defeat all robots, and that you can use the item inside to get Eggman. The definition of "get" must be very vague here, because in robot boss battles, the goal is to just defeat all waves of robots.
    • When fighting Metal Madness, the Hint Orb at the right makes Team Rose say that the boss will shoot fire if you grab his right arm (the flame-shooting arm). Maybe this battle or the overall game mechanics were really different in the past, because you can't do anything even remotely close to grabbing in this game, and its right arm is nothing special.
    • Another empty voice clip file: in Mystic Mansion, when you touch the Hint Orb next to the trolley as Team Rose, if it's Amy turn to talk, she won't say anything. The subtitle "The trolley controls are the same as the bobsled. Make sure to dodge the ghosts." will still appear.
Hmmm...
To do:
Above isn't true for at least GCN and PS2 versions; further research may be advisable

Oddities

In the PS2 version, the Cross (X) and Circle (O) buttons were not switched from their Japanese functions (being no and yes, respectively) when brought to the West, suggesting that this was an oversight by the localization team.