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Sonic Adventure 2: Battle
|Sonic Adventure 2: Battle|
Sonic Adventure 2: Battle was the first Sonic game for the GameCube, as well as the first official Sonic game on a Nintendo console. A port of Sonic Adventure 2, it stayed true to its predecessor while providing new features such as two-player mode and, for the most part, upgraded graphics. One thing it didn't fix was the cut-off dialogue.
| Changes from the Dreamcast Version|
Computer screens can be inconsistent.
Using the (NTSC) Action Replay code 80U8-7RHQ-W728R H2E9-MAE2-U5PEE, one can access a test level. It contains several features including slope tests, pits, doorway/roll tests, an interactive test object, and a grinding rail.
However, there is a way to access this level in-game without any hacking as well, as can be seen in this video.
The (NTSC) Action Replay code 9E7F-943M-6ACEJ QTG9-MTTU-ABNMK lets you access a debug mode that, when triggered, displays debug info on the bottom portion of the screen.
Playable Super Sonic and Super Shadow in 2P Mode
At some point during development, Sonic and Shadow in their super forms were going to be either be alternate switched forms (like the unlockable skins) or treated as separate selectable characters for 2P Mode. Images for their names written in the stylized font are still in the disc and both use the description of "Powered by the 7 Chaos Emeralds. Amazing speed and moves but dies if rings are lost".
For some reason (yet again), they were pulled from the game.
Cosmic Wall Oddity
For whatever reason, most of the objects and some of the geometry for Cosmic Wall are loaded in the stage's two-player version, which ordinarily consists of one platform with three tiers. It is ordinarily never seen, but can be reached with the use of moon-jump codes.