If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.
Proto:SegaSonic the Hedgehog
This page details one or more prototype versions of SegaSonic the Hedgehog.
|This article has just been started and needs the article basics added.|
Help us out and
Officially known as Revision A, this prototype of SegaSonic was paraded around various arcade expos for testing and getting player feedback.
- The title screen has no background and Sonic is the only character shown. Ray and Mighty aren't present at this point, though their sprites are present.
- The character selection screen is not present either.
- The tutorial is slightly shorter than the final version.
(Press the button while
turning the trackball!!)
(Press the button while turning
the trackball to spin jump!!)
- The level order is different and some of the level names lack the alliteration present in the final game.
- The ring bonus tally at the end of each level is not present, so the game goes back to Eggman after a level ends.
- The furthest the player can go is Desert Dodge Zone, where the player drowns in quicksand.
Sonic, Ray, and Mighty's running animations in the chase scene are slightly more disproportionate compared to the final version, resembling more like their in-game medium speed running animations.
Some pieces of dialogue that aren't seen in the final game. What's notable is that Sonic has some dialogue here in a word balloon, which isn't seen in the final game.
Eggman! What are you planning this time?!
The prototype has many unused graphics of its own.
Unused animations for the characters looking up. Only Sonic has two animations for looking up.
Some fish badnik that would have been seen at Wild Water Way. The palette here is a placeholder, as its palette is currently unknown.
An unusual orb with an unknown purposes, possibly for explosions.
Two more badniks that aren't in the final game. It's unknown where these would have been placed.
An unused dome, with 足 (leg) written on it.
Presumably, this machinery would have been attached to the above dome.
A sort of weird spiky platform with suction cups.
What it would have looked like in-game.
Sonic at the game over screen. In both the prototype and the final version, Eggman is always used when it's game over.