If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.
Sonic Lost World (Windows)
|Sonic Lost World|
A LOT of leftovers from the Wii U version are in the game.
Sonic is back again! Only it's from a previous adventure, or more specifically, one that was ported over from another platform.
Windows version has several unused videos that do not exist in Wii U version.
Found in the game data files is this video called SLW_Broll_Kiosk_14thMay. Converting it into a playable format shows off what looks to be a demo sequence that isn't shown anywhere in the game.
Also found is a video called opening_trial. A leftover from the Wii U demo. It has two audio tracks, each one having different music.
In addition, there are two pairs of movies titled 'ev110' and 'ev110_trial', and 'ev120' and 'ev120_trial'. They are exactly the same.
The "screen space ambient occlusion" option was originally planned to be added in the video preferences to allow the choice of enabling and disabling it, but that option scrapped from the settings.
It is the only option in the game that does not have text stroke effects and has a bubble that is in a hexagonal shape.It can be displayed on the bottom of the screen by either hex editing the FOV multiplier at
0x1333EAto a lower value like
00 00 10 3For by changing the resolution to a narrower aspect ratio like 1024x1024 or 2048x2048 after replacing the original
slw.exefile with Brandondorf9999's fixed executable attachment on WSGF. Also, clicking on that bubble will play an error beeping sound and the option will not change.
The Goal Ring was used in Multiplayer mode of Wii U version, but the Windows port removed the said mode so the Goal Ring is now completely unused. However, the model (cmn_obj_goalring.model), sound effect, and coding of it remains in the game and works correctly if placed in a level.