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Sonic Rush

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Title Screen

Sonic Rush

Developer: Dimps
Publisher: Sega
Platform: Nintendo DS
Released in JP: November 23, 2005
Released in US: November 15, 2005
Released in EU: November 18, 2005


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


ProtoIcon.png This game has a prototype article

Sonic Rush is Sonic's DS debut, which also introduced Blaze the Cat.

Hmmm...
To do:
See if the Sonic Advance 3 leftover voice clips from the E3 demo are still present. Try the downloadable demo (in the options menu) out for any oddities. There are more unused graphics (ac_sonic.bac, [1]). A map oddity.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

E3 Leftovers

Found with the other graphics, and helpfully prefixed with "e3" are these images. They can be seen in the E3 demo. e3_comsoon_jpn.bbg is a bit more descriptive than the _eng version, and says "Thank you for playing. Play the retail version to see what comes next!".

(Translation: GlitterBerri)

Unused Levels

Hmmm...
To do:
z82 [1] https://www.youtube.com/watch?v=hazpOG_e5FI [2] [3]. Try accessing the level in game via file swapping, to determine what music, background, timer and collision it uses.

z82

z82 is a unused level in Sonic Rush, it has files which refer to z32.

Unused Sprites

DUMMY.BAC

SONICRUSH DUMMY.gif

Leftover sprite from Sonic Advance's seal animal buddy, it's different than the one used in-game.

AC_ENE_TENTO.BAC

Tento Spritesheet SonicRush.png

A complete animated spriteset for Sonic Advance 3's Akatento and Aotento badniks, seems to be a leftover from that game. The transparency is also broken. It should be noted that it's found alongside the final game's enemies.

Boss fights

SonicRush-z13.png
SonicRush-z13 tiles.png

Every boss map has a normally unseen 2D level that is used for collision and items for the boss battle. The example to the left shows the Level z13 (Zone 1 Act 3). Trying to load these levels as a non boss fight level will have various glitchy effects.

Unused Music Portions

After the Fight

Kick the Eggman

The two Boss Defeated themes normally cut off after around 7 to 12 seconds, but are actually about a minute and 30 seconds each. They can be played at full length in the Sound Test, known as "AFTER THE FIGHT" and "KICK THE EGGMAN" when the game is in English, but they do not feature in the official soundtrack.