We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Sonic 3D Blast (Windows)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Sonic 3D Blast

Also known as: Sonic 3D: Flickies' Island (EU)
Developers: Traveller's Tales, Sonic Team
Publisher: Sega
Platform: Windows
Released in US: September 25, 1997
Released in EU: September 30, 1997


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A Windows port of the pseudo-3D isometric game Sonic 3D Blast with improved visuals and a new soundtrack, but with a different Special Stage design compared to the Saturn port.

Debug Menu

At any point in-game, hold down M and press Escape. This will open a hidden menu where all sorts of things from changing the refresh rate to loading custom saved games.

"Motion Smoothing" can also be enabled which makes the game move significantly smoother.

Editing the menu's code in a resource hacker, or by using a patcher, will enable a second menu, allowing the user to change the amount of available lives (0-9), how many emeralds on hand, and skip Acts or Zones. An option is also available to "Skip to last boss", which brings the player to Panic Puppet Zone Act 3, regardless of how many emeralds they have.

Unused Special Stage Textures

BONUS0

Sonic-3D-Blast-Windows-BONUSTX4.png

Present inside \PCSONIC\BONUS0\BONUSTX4.PCX on the disc is a placeholder texture for the first Special Stage with the numbers 9, 10, 11, and 12 written crudely on it.

BONUS0-6

Sonic-3D-Blast-Windows-BONUSTX5.png

Present inside the different BONUS folders on the disc is a placeholder texture for all the Special Stages with the numbers 13, 14, 15, and 16 written crudely on it.

Unused Rendered Images

Hmmm...
To do:
Every single image in this section is also in the Saturn version.

Final Fight

S3dbpc-finalboss.png

This image depicts the final boss and its level possibly used as part of an 'explosion' sequence after defeating it, much like its 16-bit counterpart. The boss also seems to be equipped with weapons from its third and fifth phases.

(Source: Sonic Retro)

Tails & Knuckles

S3dbpc-sonictailsspecialstage.png   S3dbpc-sonicknucklesspecialstage.png

These may have been intended as loading screens before the Special Stage. As the Special Stages require little loading time, they go unused.

(Source: Sonic Retro)

Island Map

Sonic3DPC ISLE1.png

This image is similar to the map displayed before each level, but without an image of Sonic's head showing the location of the current level and a dotted line showing the path taken to get there.

Unused Music

For some reason, the Saturn version's Invincibility and Speed Shoes themes don't play in the Windows version. Instead, the Invincibility power-up simply plays the ring chime, and the Speed Shoes plays no sound at all.

Speed Shoes

Invincibility