We recently migrated all media to a larger hard disk. Please contact an admin if you experience any issues.
Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

Sonic 3D Blast (Windows)

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

Sonic 3D Blast

Also known as: Sonic 3D: Flickies' Island (EU)
Developers: Traveller's Tales, Sonic Team
Publisher: Sega
Platform: Windows
Released in US: September 25, 1997
Released in EU: September 30, 1997


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A Windows port of the pseudo-3D isometric game Sonic 3D Blast with improved visuals and a new soundtrack, but with a different Special Stage design compared to the Saturn port.

Debug Menu

At any point in-game, hold down M and press Escape. This will open a hidden menu where all sorts of things from changing the refresh rate to loading custom saved games.

"Motion Smoothing" can also be enabled which makes the game move significantly smoother.

Editing the menu's code in a resource hacker, or by using a patcher, will enable a second menu, allowing the user to change the amount of available lives (0-9), how many emeralds on hand, and skip Acts or Zones. An option is also available to "Skip to last boss", which brings the player to Panic Puppet Zone Act 3, regardless of how many emeralds they have.

Unused Rendered Images

Final Fight

S3dbpc-finalboss.png
This image depicts the final boss and its level possibly used as part of an 'explosion' sequence after defeating it, much like its 16-bit counterpart. The boss also seems to be equipped with weapons from its third and fifth phases.
(Source: Sonic Retro)

Tails & Knuckles

S3dbpc-sonictailsspecialstage.png   S3dbpc-sonicknucklesspecialstage.png

These may have been meant to be used as loading screens before the special stage. As the Special Stages require little loading time, they go unused.


(Source: Sonic Retro)

Island Map

Sonic3DPC ISLE1.png

This image is similar to the map displayed before each level, but without an image of Sonic's head showing the location of the current level and a dotted line showing the path taken to get there.

Unused Music

For some reason, the Saturn version's Invincibility and Speed Shoes themes don't play in the Windows version. Instead, the Invincibility power-up simply plays the ring chime, and the Speed Shoes plays no sound at all.
Speed Shoes

Invincibility