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Proto:Sonic Unleashed (Xbox 360, PlayStation 3)

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This page details one or more prototype versions of Sonic Unleashed (Xbox 360, PlayStation 3).


Preview Prototype

SonicUnleashed360-PRE RStickDebugOPTool.png
Preview Prototype (Disc 1)
The first disc of a two disc preview copy (although the second disc is unfortunately lost), containing several debugging functionalities and early versions of the DLC.

October 14, 2008 Prototype

Hmmm...
To do:
  • Move this area to it's own subsection like the preview prototype
  • There are new options (ex. for Debug) in the debug menus here.
  • There are level design differences with Skyscraper Scamper Act 1 and Eggmanland.
  • The build still has an uncapped frame rate, suggesting the 30 FPS lock (for the X360 version) was a late decision.
  • Drifting using the left and right triggers was not yet implemented.
  • The Hedgehog Engine FMV lacks any sound.
  • Sound effects play at the same time as the title screen bgm in this build. In the final, the music always plays after the sound effects play.
  • The "Walk Run" on one of the how to play graphics while a level is loading was moved slightly.
  • Picture for Windmill Isle Act 2 is different.
  • A distance meter and frame rate counter is visible in-game.
  • The debug menus from Preview are still accessible in this build.
  • Sonic's "Woo!" voice clip is triggered every time he stomps.
  • Changes in the level design or layout

    Dragon Road Night Act 1

    Hmmm...
    To do:
    Document the difference between layout of this prototype and layout from DLC Act 1-2

    Arid Sands Night Act 1

    Hmmm...
    To do:
    Document the difference between layout of this prototype and layout from DLC Act 2