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Are you a bad enough dude to
After the success of Mario Party, Sonic followed in the plumber's footsteps in the party genre with Sonic Shuffle, which was unsuccessful thanks to the cheatsy AI and excessive load times (not as bad as that Sonic game from 2006, mind you, but still pretty annoying).
Present in the SUBPROG directory are files for debug tools, such as a model viewer and a level viewer which includes a small debug system. To access these features, replace TITLE.BIN with any of the below files:
These all need looking into.
Model Viewer (MDLVIEW.BIN)
It's...a model viewer. Duh.
Level Viewer (TEST_0.BIN)
Lets you view the game's maps. This uses the Gindows debugging system seen in the Rez prototype and Scud Racer early SDK sample.
Character Viewer (HPVIEW.BIN)
Lets you view character models, although only Sonic, Tails, Knuckles, Amy, Illumina, Lumina, and Void can be selected. Note that this file is referred to as "High Poly Viewer" within 1ST_READ.BIN.
Debug Menu Text
Text for a debug menu exists within TITLE.BIN, before the text used for VMU access. Whether it can still be accessed is unknown.
Sonic Shuffle DEBUG MENU BOARD Stage No %d Mdl File Viewer HI-Poly Viewer PST=%d GENERAL SPECIAL CLEAR START SELECT (VS) START SELECT (Story) RECORD Announcement Rank Demo Tutorial Demo Sonic Room Void EVENT Duel Movie SOUND TEST Event No %d TEST-0 Mini Event Menu Ring Badbge Enemy_%d PST_%d EXDEMO.BIN Leave a hand DEBUG MENU:Proc start fail PLAY Sound Debug Menu DrvVer %1X.%02X.%02X Select Game[%s] Select Game[%s] Select Trap[%s] Select Mev [%s] Select Btl [***] Select Tut [***] Select Rec [***] Select Sev [%s] Select Bev [***] Select Srm [***] Select Vev [***] Select End [***]
Eight 1024×768 wallpapers can be found by placing the Dreamcast disc into your computer. The files on the disc are 24-bit bitmaps (BMP), but here they have been converted to PNG.