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Sonic Shuffle

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Title Screen

Sonic Shuffle

Developers: Sonic Team, Hudson Soft
Publisher: Sega
Platform: Dreamcast
Released in JP: December 21, 2000
Released in US: November 14, 2000
Released in EU: March 9, 2001


DebugIcon.png This game has debugging material.
BonusIcon.png This game has hidden bonus content.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

After the success of Mario Party, Sonic followed in the plumber's footsteps in the party genre with Sonic Shuffle, which was unsuccessful thanks to the cheatsy AI and excessive load times (not as bad as that Sonic game from 2006, mind you, but still pretty annoying).

Debug Features

Present in the SUBPROG directory are files for debug tools, such as a model viewer and a level viewer which includes a small debug system. To access these features, replace TITLE.BIN with any of the below files:

Hmmm...
To do:
These all need looking into.

Model Viewer (MDLVIEW.BIN)

SonicShuffle MDLVIEW.BIN.png

It's...a model viewer. Duh.

Level Viewer (TEST_0.BIN)

SonicShuffle TEST0.BIN.png

Lets you view the game's maps. This uses the Gindows debugging system seen in the Rez prototype and Scud Racer early SDK sample.

Character Viewer (HPVIEW.BIN)

SonicShuffle HPVIEW.BIN.png

Lets you view character models, although only Sonic, Tails, Knuckles, Amy, Illumina, Lumina, and Void can be selected. Note that this file is referred to as "High Poly Viewer" within 1ST_READ.BIN.

Bonus Content

Eight 1024×768 wallpapers can be found by placing the Dreamcast disc into your computer. The files on the disc are 24-bit bitmaps (BMP), but here they have been converted to PNG.