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Sonic Shuffle

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Title Screen

Sonic Shuffle

Developers: Sonic Team, Hudson Soft
Publisher: Sega
Platform: Dreamcast
Released in JP: December 21, 2000
Released in US: November 14, 2000
Released in EU: March 9, 2001


DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
BonusIcon.png This game has hidden bonus content.


ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

After the success of Mario Party, Sonic followed in the plumber's footsteps in the party genre with Sonic Shuffle, which was unsuccessful thanks to the cheatsy AI and excessive load times (not as bad as that Sonic game from 2006, mind you, but still pretty annoying).

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Debug Features

Present in the SUBPROG directory are files for debug tools, such as a model viewer and a level viewer which includes a small debug system. To access these features, replace TITLE.BIN with any of the below files:

Hmmm...
To do:
These all need looking into.

Model Viewer (MDLVIEW.BIN)

SonicShuffle MDLVIEW.BIN.png

It's...a model viewer. Duh.

Level Viewer (TEST_0.BIN)

SonicShuffle TEST0.BIN.png

Lets you view the game's maps. This uses the Gindows debugging system seen in the Rez prototype and Scud Racer early SDK sample.

Character Viewer (HPVIEW.BIN)

SonicShuffle HPVIEW.BIN.png

Lets you view character models, although only Sonic, Tails, Knuckles, Amy, Illumina, Lumina, and Void can be selected. Note that this file is referred to as "High Poly Viewer" within 1ST_READ.BIN.

(Source: Woofmute)

Debug Menu Text

Text for the Debug Menu from the European Debug Version can still be found in TITLE.BIN, before the text used for VMU access. Whether it can still be accessed is unknown. If running the European Debug Version, holding the Y button while the game loads the SEGA logo will launch this menu.

Sonic Shuffle DEBUG MENU
BOARD Stage No %d
Mdl File Viewer
HI-Poly Viewer
PST=%d
GENERAL
SPECIAL
  CLEAR
START SELECT (VS)
START SELECT (Story)
RECORD Announcement
Rank Demo
Tutorial Demo
Sonic Room
Void EVENT
Duel
Movie
SOUND TEST
Event No %d
TEST-0
Mini Event Menu
Ring
Badbge Enemy_%d PST_%d
EXDEMO.BIN
Leave a hand
DEBUG MENU:Proc start fail
PLAY

Sound Debug Menu DrvVer %1X.%02X.%02X
Select Game[%s]
Select Game[%s]
Select Trap[%s]
Select Mev [%s]
Select Btl [***]
Select Tut [***]
Select Rec [***]
Select Sev [%s]
Select Bev [***]
Select Srm [***]
Select Vev [***]
Select End [***]

Regional Differences

Title Screen

USA/European Title Screen Japanese Title Screen
Sonicshuffle title.png Sonicshuffle title JP.png

TV Setting

Only available in the European release, the game allows you to choose which frequency it should use for its display signal: 50Hz or 60Hz.

Main Menu

The US and Japanese version of the main menu do not have the "LANGUAGE" option, where it would be necessary for certain European regions to change the language to understand the game.

Language Fonts

In the US and Japanese releases of the game the file MOJI.PVM in the MISCDATA directory is an archive which contains textures related to the game's fonts. The file within this archive called hanyo.pvr is texture of a font with alphanumeric characters 0 to 9, A to Z, lowercase a to z, as well as ! and ?.

In the European release of the game there is no MOJI.PVM and instead there are four other 'MOJI' files, the latter of which add diacritical marks to support more languages used in the European region.

  • MOJI1.PVM contains hanyo_p.pvr which is identical in content to hanyo.pvr except font height has been reduced by a few pixels.
  • MOJI2.PVM contains hanyo_p.pvr as well as hanyo2_g.pvr for use with the German language setting.
  • MOJI3.PVM contains hanyo_p.pvr as well as hanyo2_f.pvr and hanyo3_f.pvr for use with the French language setting.
  • MOJI4.PVM contains hanyo_p.pvr as well as hanyo2_s.pvr for use with the Spanish language setting.

Bonus Content

Eight 1024×768 wallpapers can be found by placing the Dreamcast disc into your computer. The files on the disc are 24-bit bitmaps (BMP), but here they have been converted to PNG.