Sonic Lost World (Wii U)
Sonic Lost World |
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Developer: Sonic Team This game has unused code. |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of April 8, 2024) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
To do:
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Sonic Lost World is the result of a high-speed collision between Sonic Colors and Super Mario Galaxy. Unfortunately, it doesn't really work. However, it does resemble an older entity in the series that never quite made it.
Contents
Unused Models
Galaga Bee
Galaga Bee's archive (EnemyGalagabee) contains a few unused models: "Galaga Beecar", which has a blue visor, "Galaga Beegar", which has a shield and a purple visor, and "Galaga Beespe", which has a drill and a red visor. The only variant that was used is "Galaga Beenor."
Filename | Model |
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enm_galagabeenor.model | |
enm_galagabeecar.model | |
enm_galagabeegar.model | |
enm_galagabeespe.model |
Unused Music
sys_jingle_release_ng
A rather melancholy-sounding item fanfare is included alongside the other four variants, located in sound/se_system_worldmap.acb, with the internal filename sys_jingle_release_ng. The "ng" is a common abbreviation for "no good".
Unused Eggman Voice Lines
To do: Replace this YouTube video with direct audio rips. |
Eggman has some voice lines that weren't used in the Wii U/PC versions. Interestingly, some of these are used in the 3DS version.
To do: Upload the rest and complete the table. |
Dialog | Transcript | Usage (on 3DS) |
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To think that I'd actually have to do this myself... | Unused | |
Always getting in the way of my plans | Unused | |
Hohohoho! Prepare yourself! | Beginning of fight | |
I'm sick of you getting in the way every! Single! Time! | When at low health | |
Impossible... my magnificent plan! | When defeated |
Unused Objects
Found in CommonObject. Most objects seem to be leftovers from Sonic Generations and Sonic Colors. They use the older version of the .model format seen in Sonic Unleashed and Generations, and all of which have the "_HD" suffix seen primarily in Generations.
Filename | Model |
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cmn_obj_ironbox_HD.model | |
cmn_obj_jumppanel30L_HD.model cmn_obj_jumppanel30M_HD.model |
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cmn_obj_woodbox_HD.model |
Unused Text
You can use the SPIN DASH to run along the surface of the water without falling in.
While this is possible in Windy Hill Act 2, on the puddle near the start (the only time Sonic interacts with water in his regular form), this still doesn't appear.
Unused Color Powers
There is unused data present in the game files for the Blue Cube and Pink Spikes Color Powers, as well as an unused Snake transformation.
Internal Project Name
The game's internal project name is Sonic2013, according to paths in the executable. This is a continuation of the Sonic Colors naming scheme, as both games were developed by the same team.
Oddities
Sonic Colors Source Paths
Lost World was built on the Sonic Colors codebase, and many source paths mention "Sonic2010", the internal name of Sonic Colors.
testmission.lua
A LUA script in the root of the game's directory, complete with an author name and what looks to be developer notes. "drill" Is one of the three internal names for the yellow drill wisp ("spin","dril" and "screw"), "rodeo" is the internal name for the purple frenzy wisp, "astro" is for the green hover wisp and "puzzle" is for the blue cube wisp. Interestingly the pink spike, purple frenzy and blue cube wisps were originally going to be in Lost World. A pretty nice thing to have if one wanted to see how the mission system worked in Lost World.
--------------------------------------------------------------- -- @file testmission.lua -- @author Kawabata Yoshitaka -- @brief テスト用ミッションを定義するファイルです --------------------------------------------------------------- test_mission_all = { -- プログラマテスト. { missions = { -- mission test(w0a01) { name = "w0a01", dir = "test/w0a01", player_pos = { -1111.71, 49.99, -594.29 }, player_mode = "3D", player_dir = { 0.0, 270.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(w0c99)デザインテストマップ { name = "w0c99", dir = "test/w0c99", player_pos = { 0, 0, 0 }, player_dir = { 0.0, -180.0, 0.0 }, dead_line = -500, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(w0c99)撮影所 { name = "w0c99_2", dir = "test/w0c99", player_pos = { -1200, 0, -1200 }, player_dir = { 0.0, -180.0, 0.0 }, dead_line = -500, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(w0c98)シェーダーテストマップ { name = "w0c98", dir = "test/w0c98", player_pos = { 0, 0, 0 }, player_dir = { 0.0, -180.0, 0.0 }, dead_line = -500, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(w0c97)デザインテストマップ2(暗い面) { name = "w0c97", dir = "test/w0c97", player_pos = { 0, 0, 0 }, player_dir = { 0.0, -180.0, 0.0 }, dead_line = -500, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(w0c96)コリジョンテストマップ { name = "w0c96", dir = "test/w0c96", player_pos = { 0, 0, 0 }, player_dir = { 0.0, -180.0, 0.0 }, dead_line = -500, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(stg901) { name = "stg901", dir = "test/stg901", player_pos = { 0, 0, 0 }, player_dir = { 0.0, 0.0, 0.0 }, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, --【スコア設定領域】 score = { rank = { 800000, -- S rank 700000, -- A rank 450000, -- B rank 200000, -- C rank }, time_basis = 10000, time_down = 500, no_miss = { 100000, 50000, 25000, 10000, 0, }, }, }, -- mission test(stg811) { name = "stg811", dir = "test/stg811", player_pos = { -0.65, 0.09, 50.8 }, player_dir = { 0.0, 180.0, 0.0 }, }, -- mission test(stg812) { name = "stg812", dir = "test/stg812", player_pos = { 0, -50, -60 }, player_dir = { 0.0, 180.0, 0.0 }, }, -- mission test(stg813) { name = "stg813", dir = "test/stg813", player_pos = { 4000.0, -2500.0, 7050.0 }, player_dir = { 0.0, 180.0, 0.0 }, }, -- mission test(stg814) { name = "stg814", dir = "test/stg814", player_pos = { 0,0.5, 55 }, player_dir = { 0.0, 180.0, 0.0 }, }, -- mission test(stg815) { name = "stg815", dir = "test/stg815", player_pos = { -7677.16, 841.78, 50.83 }, player_dir = { 0.0, 180.0, 0.0 }, }, -- mission test(stg816) { name = "stg816", dir = "test/stg816", player_pos = { 1.92, -32.61, 237.17 }, player_mode = "2D", player_dir = { 0.0, 90.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(stg817) { name = "stg817", dir = "test/stg817", player_pos = { 0.04, 466.24, -6.63 }, player_mode = "3D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(stg818) { name = "stg818", dir = "test/stg818", player_pos = { 3.47, 320.30, -1.62 }, player_mode = "3D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(stg819) { name = "stg819", dir = "test/stg819", player_pos = { 1240.18, 1923.53, -15.45 }, player_mode = "3D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(stg820) { name = "stg820", dir = "test/stg820", player_pos = { 0, 0, 0 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(stg821) { name = "stg821", dir = "test/stg821", player_pos = { 80, 72, 0 }, player_dir = { 0.0, 90.0, 0.0 }, player_mode = "2D", }, -- mission test(stg822) { name = "stg822", dir = "test/stg822", player_pos = { 0, 0, 0 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "2D", }, -- mission test(stg823) { name = "stg823", dir = "test/stg823", player_pos = { 1393.38, 42.29, 774.04 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "SKYCHASE", }, -- mission test(w0a03) { name = "w0a03", dir = "test/w0a03", player_pos = { -267.95, 905.79, -2215.56 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a04) { name = "w0a04", dir = "test/w0a04", player_pos = { 0.0, 0.0, 0.0 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a05) { name = "w0a05", dir = "test/w0a05", player_pos = { -1.21, -87.9, 24.48 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a06) { name = "w0a06", dir = "test/w0a06", player_pos = { 721.07, 994.32, -6.55 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a07) { name = "w0a07", dir = "test/w0a07", player_pos = { 51.82, 40.93, -74.29 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a08) { name = "w0a08", dir = "test/w0a08", player_pos = { 514.80, 648.50, 4219.32 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a09) { name = "w0a09", dir = "test/w0a09", player_pos = { -5694.29, 672.14, -295.32 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a10) { name = "w0a10", dir = "test/w0a10", player_pos = { -0.0, 50.0, 450.00 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a11) { name = "w0a11", dir = "test/w0a11", player_pos = { 0.0, -32.86, 41.54 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a12) { name = "w0a12", dir = "test/w0a12", player_pos = { 0.0, 510.0, 151.0 }, player_mode = "TOP", player_dir = { 0.0, 0.0, 0.0 }, }, -- mission test(w0a13) { name = "w0a13", dir = "test/w0a13", player_pos = { -331.97, 600.15, -260.02 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "2D", }, -- mission test(w0a14) { name = "w0a14", dir = "test/w0a14", player_pos = { -2624.82, -1925.34, 7370.24 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a15) { name = "w0a15", dir = "test/w0a15", player_pos = { 500, -47, -15 }, player_dir = { 0.0, 180.0, 0.0 }, player_mode = "3D", }, -- mission test(w0a16) { name = "w0a16", dir = "test/w0a16", player_pos = { 218.12, -501.53, -613.49 }, player_dir = { 0.0, 0.0, 0.0 }, player_mode = "2D", }, -- mission test(stg902) { name = "stg902", dir = "test/stg902", player_pos = { 0, 0, 0 }, player_dir = { 0.0, -180.0, 0.0 }, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(w0a90) { name = "w0a90", dir = "test/w0a90", player_pos = { 0, 0, 0 }, player_dir = { 0.0, 90.0, 0.0 }, player_mode = "2D", phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(stg978) { name = "stg978", dir = "test/stg978", player_pos = { 8147, -360, -18974 }, player_mode = "3D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle" }, }, -- mission test(stg981) { name = "stg981", dir = "test/stg981", player_pos = { 0, 5.00, -37.43 }, player_mode = "2D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, phantoms = { "laser", "drill", "spike", "rocket", "rodeo", "astro", "puzzle", "asteroid" }, }, -- mission test(stg985) { name = "stg985", dir = "test/stg985", player_pos = { 1065.00, 49.91, -594.88 }, player_mode = "3D", player_dir = { 0.0, 270.0, 0.0 }, dead_line = -50000, }, -- mission test(stg988) { name = "stg988", dir = "test/stg988", player_pos = { -1111.71, 49.99, -594.29 }, player_mode = "3D", player_dir = { 0.0, 270.0, 0.0 }, dead_line = -50000, }, -- mission test(stg989) { name = "stg989", dir = "test/stg989", player_pos = { 0, -138.52, -301.15 }, player_mode = "2D", player_dir = { 0.0, 180.0, 0.0 }, dead_line = -50000, }, }, }, }
Missing Reward
After completing all missions, Omochao informs the player that they have earned a reward, but nothing happens. In the PC version, this was changed to a simple congratulatory message that doesn't allude to any award.
Broken Digital Manual
The game's digital manual is filled with strange issues that vary depending on the language.
In the English version:
- The "Game Screen" section is duplicated on pg.10-11, and "Circus" on pg.16-17.
- The "Color Powers" page is completely missing, although it's supposed to be pg.15 according to links. Pg.15 is instead "Advanced Actions".
In the Spanish and French versions:
- The "Color Powers" page does exist, but it's on pg.16, not 15. The erroneous link to it remains.
Revisional Differences
1.0.0
- Initial release.
2.0.0 (Day 1)
- Added support for pre-order DLC (NiGHTMARE DLC).
3.0.0 (Dec. 10, 2013)
- This significant patch altered many gameplay elements.
- Collecting 100 rings now grants the player an extra life.
- After a Game Over, Sonic starts with 10 lives instead of 5.
- The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb color powers can now be controlled using the analog stick and buttons in addition to the gyroscope.
- Items appear randomly on blank spaces on the world map.
- Fixes the flickering glitch in the Frozen Factory casino area.
- After completing the NiGHTMARE DLC, players are notified that they can re-access it after scoring 100,000 points.
- Adds support for additional DLC, such as the Yoshi's Island DLC.
4.0.0 (Mar. 27, 2014)
- Adds support for The Legend of Zelda DLC.
- Pages missing developer references
- Games developed by Sonic Team
- Pages missing publisher references
- Games published by Sega
- Wii U games
- Pages missing date references
- Games released in 2013
- Games released in October
- Games released on October 24
- Games released on October 29
- Games released on October 18
- Games released on October 19
- Games with unused code
- Games with unused enemies
- Games with unused objects
- Games with unused models
- Games with unused abilities
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with revisional differences
- Defunct online content
- To do
- Sonic the Hedgehog series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Defunct online content
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Sega > Games developed by Sonic Team
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 18
Games > Games by release date > Games released in October > Games released on October 19
Games > Games by release date > Games released in October > Games released on October 24
Games > Games by release date > Games released in October > Games released on October 29
Games > Games by series > Sonic the Hedgehog series