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Super Mario Galaxy

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This page contains changes which are not marked for translation.

Featured article

Title Screen

Super Mario Galaxy

Also known as: Super Mario Wii: Galaxy Adventure (KR)
Developer: Nintendo
Publisher: Nintendo
Platform: Wii
Released in JP: November 1, 2007
Released in US: November 12, 2007
Released in EU: November 16, 2007
Released in AU: November 29, 2007
Released in KR: September 4, 2008


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Mario, known for his gravity-defying feats of wonder, does it again...only this time he smashes every law of physics in the book.

Hmmm...
To do:
  • Fix grammatical issues.
  • Document differences between the Korean and international versions of the game.
  • Document other unused stuff.
  • Interesting stuff.
  • Crash debugger
  • The second sound in B65kawa_0.aw (sound 00000001) is Mario saying "Nintendo". Is it unused? The sound in .wav format.
  • Unused text data
  • The Purple Coin "out of 100" graphic is called imstarpiece100.tpl. This is leftover from the E3 2006 demo.
  • Unused data in LightData
  • Check if there are any "Odd Object Names"
  • Expand the descriptions for the unused objects to the Unused Objects section
  • Test interactions between Player 2 and unused objects
  • "Merp, there are some interesting source and backup files located in various ARC files."
  • NoteFairy has unused parameters.
  • Important ObjectData files - Kuribo64 - "NPCData: Has all the information about items NPCs are holding. PenguinRacerItem & PenguinRacerItemLeader are unused."

Sub-Pages

SMG DUMMY NPC.png
Early Objects
Rough objects from early in the game's development.
SMGswitchbox.png
Unused Objects
This game has a lot of them.
SMGdragonflower.png
Unused Characters
Unused objects with a little more personality.
SMGtakoheirelay.png
Unused Planets
The final frontier.

Unused Animations

Hmmm...
To do:
Get better videos of these with less glitches and no music.

Mario

Mario has multiple unused animation files, including punching and tackling moves like in Super Mario 64. One of the numerous prerelease videos for the game shows that Mario could actually perform his dive attack at the time. He also has a full set of...tennis moves.

Bouldergeist

Bouldergeist has a set of animations for a tactic that is seemingly never used in battle: sinking into the ground, peeking with his core, and popping back up. His hands also have a corresponding animation.

Character Design Changes

Topmaniac and the Topman Textures

As one of the oldest bosses conceived for the game, it is no surprise that Topmaniac has gone through several changes. Its textures and model are enough to prove this. In early footage of the game, Topmaniac was shown as a hovering purple Topman with a head that popped up on a metal rod. The original body still exists in the game under the name TogeBegoman.

Interestingly, parts of the final model indicate that the boss went through another design stage. The texture used for the drill top is for a purple Topman, with the same layout as the other Topman textures. What's more, four Topman-style whacking rods can be found inside the body's model at varying degrees of tiny.

Another interesting texture is used for the narrow metal band around Topmaniac's weakpoint, but only the gray edge of the image is mapped to the model. The large red area, featuring the game's "Pound This" symbol, goes unused. If the texture were applied to the weakpoint instead of the normal texture, the UV data aligns the symbol perfectly with the center. Similarly, the texture for the main body features a tiny red version of the symbol not used anywhere, even when applied to different parts of the model.

Megaleg's Spare Parts

Megaleg, being the biggest and possibly the oldest boss in the game, has a handful of unused parts associated with it. One of the models associated with it is TripodBossSwitch. The prototype boss BossCrab also has a switch, so it is possible this switch was carried over in its design, but ultimately scrapped before being revealed in the E3 demo.

Other parts are leftovers from an earlier stage of the final design. TripodBossLight is a three-beam version of the light that spins around on top of Megaleg's core. Other unused models are TripodBossLeg3B and TripodBossLeg3C, textureless models that would later be combined into TripodBossFoot. The model TripodBossLeg3D is practically identical to TripodBossFootBottom.

Demo Mario costumes

DemoMario has a higher polygon count, a slightly different texture setup, and brighter overalls than its final Mario. This model only has two animations with DemoMario. The most interesting feature of the model, however, is the set of alternate colors that come with it. One appears to be an early design for the Ice Flower power, while the other is unlike any of the final power-ups, which makes it likely that this was the original color set for the power, or at least the earlier version of it. The MagicalWand and StarWand models share the same colors.

Chomp's Mouth

Unlike in previous games, Chomps in SMG can only roll down set paths and bark when you get near. A closer examination of the models reveals that each Chomp has the inside of its mouth and backsides of its teeth fully modeled. A separate model is used for the breaking animation, so this is never seen.

Rocky Rocky Wrench

The model for the wrench thrown by Rocky Wrench is named MoguStone, indicating they were to originally throw rocks instead, like the Monty Moles in Super Mario 64.

Level Design Changes

Larger Galaxies

The filenames of zones and planets indicate that at some point, there were fewer, larger galaxies, probably around the size of the original E3 demo galaxy. Two of the most common prefixes are Ocean and Phantom.

Blooper Oddities

An unused Blooper is present in Beach Bowl Galaxy with an SW_Appear switch, which means it's supposed to appear after one of the chests at the bottom of the sea is opened, although it will never spawn. It's interesting to note that this Blooper is placed only on Star 3.

Also, present in the main zone of Deep Dark Galaxy is a path-controlled Blooper. This is the only one that has a path, and the paths move forward and back. This is strange because Bloopers normally roam in any direction they wish.

(Source: SSL)

Deep Dark Galaxy Oddities

Hmmm...
To do:
Get a description that doesn't suck.

If a player uses modifications (such as a moon jump code) to leave the cave in Deep Dark Galaxy's Purple Coin Star, they will find that the objects outside the cave are mostly gone or misplaced, as well as some...pretty strange things. These oddities include:

  • A duplicate of the entire Toad Brigade is present on the beach, even though they are also in the cave with the Purple Coins.
  • Captain Toad says the Green Toad's normal message ("Nope, I don't see any Purple Coin(s) hidden in the dirt."). The Purple Toad says his normal message.
  • The Yellow Toad is standing on top of the cannon tarp normally only seen in Sea Slide Galaxy. Interacting with him will display an empty text box.
  • The Green Toad is dancing where the Blue Toad stood during Star 2, and like the Yellow Toad will show an empty text box. Next to him is a series of climbable poles, one of which is tilted at an odd angle and does not lead anywhere. An Amp enemy is also present.
  • A nearby pipe leads to inside the box of the "Boo in a Box" Star, where the Blue Toad is. He is floating above the ground and is missing his glasses. If Mario gets close to him, he displays an empty word bubble. This pipe may have been implemented to test the level.
  • A Launch Star was placed high above Deep Dark Galaxy. Players can't reach the launch star unless they hack the game and it only sends the player into space with nothing to land on, resulting in the player dying. After the level reloads, they will start out in space and die constantly before inevitably getting a Game Over.

Topman Migration

The Topman tribe was originally going to appear in Melty Molten Galaxy, as seen in the second demo. The tribe was later moved to Dreadnought Galaxy, along with their planets. Because of this, most of the planets related to them are named LavaBegoman______, including Topmaniac's planet. Nintendo decided to leave in a small trace of their previous location in the form of two crashed UFOs in the lava.

Maze Cube Planet

The hedge maze cube in Gusty Garden Galaxy was also meant to appear in Melty Molten Galaxy as well. The name of the planet is LavaMazeCubePlanet.

Tarantox's Original Home

Tarantox and its entire zone was originally meant to appear in Ghostly Galaxy. Its filenames refer to it as Tomb Spider and the zone it is found in is called PhantomSpaceGraveyardZone. Curiously, the same broken spaceship from Space Junk Galaxy appears in the empty space between Bouldergeist's arena and the Spooky Speedster race course.

Battlerock Galaxy Rolling Oval Planet

The multicolored cigar-shaped planet at the end of Breaking into the Battlerock was originally meant to rotate, given the name is RollingOvalPlanet and the cap with the cannon on it is a separate model.

Bigmouth Background

SMG1-EarlyBigMouthGalaxy.png

According to its level select banner, Bigmouth Galaxy was originally going to use Space Junk Galaxy's background. Instead, it uses the background seen when selecting a Galaxy in one of the domes.

Old Planet Models

Some planets have older, different designs preserved in their low-polygon versions. To see these, see the Unused Planets section.

Unused Zones

Hmmm...
To do:
Get better images of zones that aren't baffling level editor screencaps.

Zones are spatial areas of a galaxy, and they include planets, objects, and various other data used in that part of the stage. The Glassy Twins and Pole Unizo Zones can be seen in action here, while the rest of the zones can be seen here.

Cube Bubble EX D Zone

SMG1-CubeBubblyExDZone.png

An unused part of Bubble Blast Galaxy. The only solid land is a small metal platform. Everything else is a maze of hazards, with lots of wind, steam geysers, and a small sun that shoots fireballs. Given all this, it is clear this zone was meant to be heat-based. This zone sheds some light on the peculiar name for the level: the bubbles that are produced here are cubic! The option to change them to cubes can be set through specific parameters given to the bubble generator object.

As a rare treat, the zone actually has its own Power Star.

Glassy Twins Planet Zone

SMG1-GlassyTwinsPlanetZone.png

One of the unused zones left in the game. It features the Glassy Twin Planets and a handful of crystals. Yellow Star Chips are scattered around the second planet, but collecting them does nothing. Interestingly, the two planets are resized to 133% and 150% size, respectively.

Heaven's Door Large Zone

SMG1-HeavensDoorLargeZone.png

The name indicates it was meant to be part of Gateway Galaxy, which has Small and Medium zones. The only notable feature is a camera object that zooms out from a particular spot to show the planet from a fixed view. The moon planet it uses was reused in Deep Dark Galaxy for Kamella's entrance.

Koopa Battle VS 3 A Zone

SMG1-KoopaBattleVS3AZone.png

A zone meant to be the first or second area in Bowser's Galaxy Reactor. All solid ground is made of blocks stuck together, with lots and lots of firebars and hazards.

Phantom Ice Zone

An alternate of the ice maze planet from Space Junk Galaxy, but filled with Boos and eerie lights and meant for Ghostly Galaxy. It also has a Power Star.

Pole Unizo Zone

SMG1-PoleUnizoZone.png

A zone featuring the Pole Unizo Land Planet, with the planet itself surrounded by a shallow body of water with Urchins inside it. There is not much to do here beyond hopping from pole to pole.

PoyoPoyo Planet Zone

Consists entirely of two pink bouncy balls floating next to each other. That's all.

Sand Island Sambo Zone

SMG1-SandIslandSamboZone.png

An unused zone meant for Dusty Dunes Galaxy. There is no actual planet, but given the position of the coconuts and Pokeys, and the disk gravity, it seems the planet was meant to be a disk.

Sea Volcano Zone

SMG1-SeaVolcanoZone.png

A recreation of an early Drip Drop Galaxy, made out of the original model parts that were later incorporated into the final planet model used. The planet used is DropOfWaterPlanet, whereas the final Drip Drop Galaxy uses TearDropPlanet. It is also worth mentioning that the zone has 17 layers defined, but most of them are unused. The level contains a Treasure Chest, Bill Blasters, the unused Super Mushroom, Urchins, swimming Gringills, Air Bubble Generators, fallen Airships, Toad Ships, Koopa Shells, and a Power Star.

Also, the Torpedo Teds are launched from cannons sticking out of the sand, whereas in Drip Drop Galaxy they simply emerge from the sand.

Twin Falls Lake Zone

SMG1-TwinFallsLakeZone.png

An early version of the ColdTwinFallZone used in Beach Bowl Galaxy. The map was apparently built using an older version of the planet, which was relatively upside down compared to the final. As a result, everything is floating in the air, and there are random patches of water. Interestingly, it uses a Spring Mushroom for its puzzle rather than a Cataquack.

An entry in the object list table indicates this zone was to appear in Gusty Garden Galaxy, and would in fact still use ice as part of the puzzle. A glimpse of this planet can be seen in an early screenshot for Gusty Garden Galaxy.

Placeholder GameCube Texture

GCN!

This image of the GameCube logo is used as a placeholder texture for several models, such as the distortion on Kamella's wand and the black areas in the Engine Room Dome.

Unused Audio

Unused Music

A soothing track, apparently meant to be used when inside a bubble. While totally unused here, it was used in the E3 2006 Demo.

(Source: crediar)

Unused Sound

The sound heard when a Star Bit was collected, as seen in the E3 2006 demo and GDC 2007 trailer, can be found in sound effect bank B64kawa_0.aw.

Unused Race

Cosmic Comet race data for Space Junk Galaxy exists under the name GhostDataStarDustGalaxy, but a race never takes place there. What's more, there is no Luigi version present, unlike all the other races' data.

Unused Object Parameters

Bubble Shape

The bubble generators in places like Bubble Breeze Galaxy create nice round bubbles. However, with the right parameters, the bubbles spawned can be other shapes, such as cubes. Considering the internal names for Bubble Breeze Galaxy and Bubble Blast Galaxy use "cubebubble" in the name, it is likely that cubes were the original shape. With a different set of parameters, octahedral bubbles can be spawned.

Magikoopa Fireball Split

There's an unused setting for Magikoopa that causes its fire spells to act like Kamella's, splitting into multiple fireballs instead of just one. It can create two or three fireballs, depending on the parameter given. This setting was retained in Super Mario Galaxy 2 as well.

Boo Items

Obj_arg0 determines which item is housed in a boo. Only coins (ID 0), keys (ID 6), and Power Stars (ID 7) were used in the final game.

  • -1 = nothing
  • 0 = Coin
  • 1 = blue Toad
  • 2 = Sling Star
  • 3 = Launch Star
  • 4 = Star Bits
  • 5 = Luma
  • 6 = Key
  • 7 = Power Star
  • 8 = 1-Up Mushroom
  • 9 = Goomba
  • 10 = Blue Star Chip
  • 11 = Star Chip
  • 12 = Silver Star
  • 14 = Life Mushroom

Blue Koopa

Obj_arg0 determines how a Koopa is colored. ID 3 changes it to blue, which isn't used in the final game. However, Cosmic Mario uses a blue Koopa shell in the Sea Slide Galaxy Race.

Purple Luma

SMG-PurpleLuma.png

Some code exists to change Lumas to be purple. The Luma will be purple if Obj_arg0 is set to 4.

Lil' Brrr and Lil' Cinder Behavior

Both enemies have two unused settings which makes them jump if Obj_arg0 is set to 1 or simply appear from ground if it's set to 2.

Unused Magikoopa Variations

TurtleBeamKameck

All Magikoopas seen in the game shoot beams that create fireballs. However, there are actually objects for two other types of Magikoopa. TurtleBeamKameck Magikoopas would fire beams that create Koopa shells, just like the kind that Kamella uses. Meanwhile, beams from TeresaBeamKameck Magikoopas would summon Boos, but this appears to be nonfunctional.

While Magikoopas with summoning beams are used in Super Mario Galaxy 2, a variation that summons Boos is never seen.

(Source: SSL)

Unused Galaxy Select Model

A galaxy select model for Bowser's Galaxy Reactor can be found under the name MiniKoopaBattleVs3Galaxy, which isn't used in the final game because the player can only access the galaxy by talking to Rosalina.

(Source: SunakazeKun)

Chief Boo

The "Boo in a Box" from Deep Dark Galaxy is no ordinary Boo. Although it looks and acts the same, it actually uses a separate model and object called TeresaChief. The real size of TeresaChief is the size of Big Boo in SMG2, but the way it is coded makes it appear at half its original size. Additionally, while the one in the game contains a Power Star inside it, changing its parameters will put other objects inside, such as a Toad. In SMG2, the Big Boo model was given the proper name TeresaAtomic.

Sign Behind the Door

In Good Egg Galaxy, you can "read" the door on the house of the first planet. This was accomplished by hiding a sign behind it, which can be seen by fiddling with the camera.

(Source: Crashdance22 and SSL)

Removed Objects

A number of objects were removed either partially or entirely but still have entries in various object lists.

Removed Galaxy Select Models

There are six entries for removed Galaxy selection models. Four of them are small galaxies accessed by Launch Stars in the Comet Observatory: Sweet Sweet Galaxy (MiniBeltConveyorExGalaxy), Bubble Blast Galaxy (MiniCubeBubbleExLv2Galaxy), Rolling Gizmo Galaxy (MiniTamakoroExLv2Galaxy), and Drip Drop Galaxy (MiniTearDropGalaxy). The remaining two are for unknown galaxies: MiniKoopaJrDriverGalaxy and MiniTriLegLv2Galaxy. They all lack model files.

Removed Planets

There are two cut planets for Rolling Gizmo Galaxy named TamakoroPlanetA and TamakoroPlanetB. The object StarDustBridgeA was presumably a bridge of some kind from Space Junk Galaxy. All that remains of these objects are entries in the Object Name Table.

Megaleg 2

As seen in the Galaxy select model section above, several object names hint at what would have been a second fight with Megaleg. One model (Tripod2Boss) still exists, but it is an exact copy of the normal Megaleg model.

Unknown

All that remains of these objects are entries in the Object Name Table. Their exact purpose is unknown.

  • BossKameckPattarn
  • BossKameck2Pattarn
  • BaoBaboo
  • BindEndCube
  • CoinBlue
  • FruitBallDPD
  • GravityDust
  • MakerSpinDriver
  • MarkerSuperSpinDriver
  • TripodBossRailMoveParts

Super Mario Sunshine Leftovers

It seems reasonable that a few models from the previous 3D Mario game would be left in, namely SunshineMario, FruitsBoatB, and PeachHair.

Jungle Beat Leftovers

Many models from Donkey Kong Jungle Beat can be found in the game's models. They have all of their associated animations and files. Both Jungle Beat and Galaxy were developed by the same branch of Nintendo EAD. Note that some of the models had their file names changed, indicating that the developers possibly intended to use them in some way as they did with the springy Creeper flowers. All animations for these models are intact.

  • Bakky - The normal bat enemy.
  • Bee - The weird bee enemy. It is similar in design to Choppah, the flying green enemy added in Super Mario Galaxy 2.
  • BlackMistCreature - The body of Cactus King/Ghastly King, the final boss. The model's original name is FinalKong, so the developers had something planned for this model. Only has the animations from his action directory.
  • CocoPig - The pig enemy that throws coconuts.
  • CrestModel - The crests collected at the end of every kingdom.
  • FlameGun - This works in game. It shoots invisible fire.
  • NeckDragon - The dragon-shaped transport tubes seen in some stages. The model's original name is OnlyHead. The model archive here is smaller than the original by 5 KB due to the removal of some extra textures.
  • NoteFairy - The little fairies that float around DK while he has a combo going. The model's original name is Fairy. This object is used in Galaxy to control the appearance of the colored music notes, but the object itself is placed very far away so as not to be seen.
  • PigPoppo - One of the many Hawg enemies in the game. The archive here is smaller by 20 KB due to all but the running animations being removed.
  • RushAirFish - The puffer fish enemy seen in stages with water. The model's original name is NeedlePoppo. The archive here is smaller by 22 KB due to all but the idle and puffing animations being removed.
  • SpringFlower - A flower that launches DK through the air.
  • ThrowKikki - The helper monkeys that hang from tiny trees and throw DK around.
  • WindMouth - The mouth-shaped plants that blow air to push DK around while parachuting.

Regional Differences

Star Get!

The Japanese Super Mario Galaxy announces "Star get!" when a Star is collected, and "Grand Star get!" when a Grand Star is collected. In international versions, the grammar was cleaned up to read "You got a Star!" and "You got a Grand Star!" A similar change occurred in Super Mario Sunshine, where "Shine get!" was changed to "Shine!"

(Source: Themushroomkingdom.net)