Super Mario Maker 2
|Super Mario Maker 2|
This game has a prerelease article
|This article is a work in progress.|
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Super Mario Maker 2 is the sequel to the Wii U original, featuring a new style based off of Super Mario 3D World with unique features, a full-fledged Story Mode, local and online multiplayer (in both co-op and competitive flavors), new elements in Course Maker, various tweaks around the edges, and the removal of Mystery Mushrooms (you’ll get your chance one day, Windows logo).
That’s pretty much it, outside of being on a console that people actually bought.
|This page or section needs more images. |
There's a whole lotta words here, but not enough pictures. Please fix this.
Placeholder Castle Bridges
Your favorite graphics from Super Mario Maker are back. Once again, there are castle bridge graphics that resemble the Super Mario Bros. ones, and once again they're unused. Somehow, the bottom of the bridge appears in all the retro styles.
SMB3 Castle Block
A block from Super Mario Bros. 3 used in castles is in every style in the tilesets, but unused. It even has unique graphics for the other games' styles.
Super Mario World
Random squares found in the Plains tileset, with a night variant. Its use is unknown, but it might have been a placeholder graphic.
This graphic is... interesting. It only appears in the Forest tileset, it has dark coloration, and it has a night variant. It is also transparent, which is interesting too. They might be crudely drawn placeholder graphics for the Clear Pipe - in the final game however, Clear Pipes were limited to SM3DW.
Some sounds are left over from the first game.
Check for any other unused sounds that the voice was going to say or will say in a later update.
Super Mario Bros.
Leftover sound from Costume Mario when appealing.
Two sounds of Weird Mario from the first game still exist within the game data.
A sound of Gold Mario from New Super Mario Bros. 2, used for the gold and silver costumes in the first game.
The sound that played in the first game when placing a Mystery Mushroom. Located in Pack\StaticHighFreqSound.pack\M1_EditKinokoFunny.bars.
Removed Course Parts
Add other languages, check if "Green Koopa Troopa" and "Red Koopa Troopa" are used and check if any of these are used in tutorials.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: See if there is any code for using these.
The files which contains the names of the course parts as used on the parts menu ( MessageData\ReferenceMsg_*\PartsIconName.msbt, *\OtherPartsName.msbt and &PartsIconName_plural.msbt) contain some names for course parts that don't exist in the game. Alternative pluralisations of these do not exist, whereas they do for some used objects.
Presumably a form of the Koopa Troopa, like with Buzzy Beetles and Spinies.
This is for the Stone object used in the Story Mode levels that use the Story Mode exclusive "Reach the goal while holding a stone" Clear Condition.
Builder Mario's boxes can't be placed in the course maker.
No kind of Fireball can be placed in the course maker.
The Stilettos cannot be placed directly.
Yoshis can't be placed directly.
Removed Text Files
The msbp file contains references to some (uncompiled) text files that don't have equivalents in the game:
If you hack the game to remove the invisible edge barriers in Story Mode and fall from the front, the screen will fade out and the game will bring you back to the middle of the hub world. This was likely intended as a failsafe if the player managed to glitch past the invisible walls, but it may just be a leftover as the Story Mode hub runs on the same engine as past 3D and 2D Mario games.
New Super Mario Bros. U Pipes
Unlike in Super Mario Maker, pipes in the New Super Mario Bros. U style are shinier than they are in the source game. They somewhat resemble an early design of the pipes seen in pre-release footage of the source game.
Missing Clear Condition
In the clear conditions string file, FollowKinopo_01 and FollowKinopo_03 (used for the Story Mode-only Toad clear conditions) exist, but no FollowKinopo_02.
Internal Project Name
The game's codename is "Slope", according to strings in the executable. The first game's codename is "Block", for reference.
Having more detail is always a good thing.
- A few bug fixes.