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Super Mario Maker 2

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Title Screen

Super Mario Maker 2

Developer: Nintendo EPD
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: June 28, 2019


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Super Mario Maker 2 is the sequel to the Wii U original, featuring a new style based off of Super Mario 3D World with unique features, a full-fledged Story Mode, local and online multiplayer (in both co-op and competitive flavors), new elements in Course Maker, various tweaks around the edges, and the removal of Mystery Mushrooms (you'll get your chance one day, Windows logo).

Outside of being on a console that people actually bought, that's pretty much it.

Unused Graphics

General

Hmmm...
To do:
  • Add photo or render of the 3D World metal block. todo: photo by Stickman938
  • The Castle Bridge tiles are actually used if a glitch is triggered.
  • Add various unused content from 1.0 such as photo by Spencer [please be more specific - file paths etc]

Placeholder Castle Bridge

Your favorite graphics from Super Mario Maker are back. Once again, there are castle bridge graphics that resemble the Super Mario Bros. ones, and once again they're unused. The snow theme (both day and night) and the sky theme even have unique bridge sprites!

Mysteriously, almost every finished castle bridge design has brown bits at the bottom that seemingly are from the placeholder tiles. Seemingly just a minor mistake done when Nintendo added the finished sprites.

Most Themes
(SMB & NSMBU)
Snow Theme
(Day) (SMB)
Snow Theme
(Night) (SMB)
Sky Theme
(SMB)
Most Themes
(SMB3 & SMW)
Airship
(SMW)
Desert, Ground & Underwater
(Night) (NSMBU)
Bridge (Most Themes).png Bridge (Snow Theme Day).png Bridge (Snow Theme Night).png Bridge (Sky Theme).png Bridge SMB3 SMW.png Bridge SMW Airship.png Bridge (Desert Theme Night NSMBU).png

Metal Block

Metal blocks appear in all tilesets. These are, in fact, used to prevent the player going over the top or under the bottom of Spike Traps/Blocks, if placed on the top or bottom of the level, respectively. Without hacking, the only way to see them is using several sound effects that can shake the camera (like 'Clatter' or 'Drama!') or in the 3D World style, because of the 3D camera angle.

SMB & SMB3 SMW NSMBU (Day) NSMBU (Night)
Metal Block (SMB).png Metal Block (SMW).png Metal Block (NSMBU Day).png Metal Block (NSMBU Night).png

Super Mario World

Day Night
SMM2-SMW-square-day.png SMM2-SMW-square-night.png

A square found 16 times in each Plains tilesets.

Day Night
SMM2-SMW-Semitransparent pipe-day.png SMM2-SMW-Semitransparent pipe-night.png

Curiously, crudely-drawn placeholder graphics for the Clear Pipe exist in both versions of the Forest tileset. In the final game, the clear pipe is exclusive to the 3D World game style, which seems to indicate this object originally would have been available in all game styles. However, by performing a glitch that allows you to port objects over from 3D World and back, these graphics are indeed used for the Clear Pipe in this specific level theme.

Unused Sounds

Hmmm...
To do:
There are unused element voice sounds, but they may all be leftovers from SMM1, so check there too.

Some sounds are leftover from the first game.

Super Mario Bros.

CharaMario_Common_appeal_5turn

Leftover sound from Costume Mario when appealing.

M1_HEN_JUMP

M1_HEN_JUMP_FUWA

Two sounds of Weird Mario from the first game still exist within the game data.

NewMario2_GoldEffect

A sound of Gold Mario from New Super Mario Bros. 2, used for the gold and silver costumes in the first game.

(Source: ecumber [1])

voice_mysterymushroom

The sound that played in the first game when placing a Mystery Mushroom. Located in Pack\StaticHighFreqSound.pack\M1_EditKinokoFunny.bars.

(Source: Original TCRF research)

SM3DW Flip Board

Hmmm...
To do:
Will these be added in an update? Find evidence of update 3.0 adding the Flip Board.

Two audio files relating to the Flip Boards from 3D World (seen in levels like Cakewalk Flip) exist in the files, but are never used.

3W_SeOjJumpFlipBoardFlipEd

3W_SeOjJumpFlipBoardFlipSt

Whether these are simply leftovers or planned for future DLC is unclear.

Removed Course Parts

Hmmm...
To do:
Add other languages, check if "Green Koopa Troopa" and "Red Koopa Troopa" are used and check if any of these are used in tutorials.
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if there is any code for using these.

The files which contains the names of the course parts as used on the parts menu ( MessageData\ReferenceMsg_*\PartsIconName.msbt, *\OtherPartsName.msbt and &PartsIconName_plural.msbt) contain some names for course parts that don't exist in the game. Alternative pluralisations of these do not exist, whereas they do for some used objects.

Label USA English
NokonokoShell Koopa Shell

Presumably a form of the Koopa Troopa, like with Buzzy Beetles and Spinies.

Label USA English
Stone Stone

This is for the Stone object used in the Story Mode levels that use the Story Mode exclusive "Reach the goal while holding a stone" Clear Condition.

Label USA English
BuilderBox Builder Box

Builder Mario's boxes can't be placed in the course maker.

Label USA English
Fireball Fireball

No kind of Fireball can be placed in the course maker.

Label USA English
QueenShoes Stiletto

The Stilettos cannot be placed directly.

Label USA English
Shell Shells
Hmmm...
To do:
Add a description.

x

Label USA English
Shoes Shoe

Like the Stilettos, Shoes cannot be placed directly.

Label USA English
Yoshi Yoshi
Yoshi_Red Red Yoshi

Yoshis can't be placed directly.

(Source: Original TCRF research)

Removed Text Files

The msbp file contains references to some (uncompiled) text files that don't have equivalents in the game:

DebugMsg/Debug_SDImportExport.mstxt
StampMsg/Stamp.mstxt
(Source: Original TCRF research)

Unused Behaviors

Hmmm...
To do:
The Quest Stone has unused interactions with other objects. See the talk page for more info.

Dying in the Hub

If the player hacks the game to remove the invisible edge barriers in Story Mode and fall from the front, the screen will fade out and the game will bring said player back to the middle of the hub world. This was likely intended as a failsafe if the player managed to glitch past the invisible walls, but it may just be a leftover as the Story Mode hub runs on the same engine as past 3D and 2D Mario games.

(Source: Skelux)

Oddities

New Super Mario Bros. U Pipes

New Super Mario Bros U pipes

Unlike in Super Mario Maker, pipes in the New Super Mario Bros. U style are shinier than they are in the source game. They somewhat resemble an early design of the pipes seen in pre-release footage of the source game.

(Source: Image)

Removed Text

Hmmm...
To do:
Check all languages.

The file that contains the descriptions of the Clear Conditions, Message\ReferenceMsg_*\GoalCondition.msbt, contains two used pieces of text for the Toad rescue Clear Conditions, labeled 01 ("Reach the goal with all [number] Toads in tow.") and 03 ("Reach the goal with [number] Toads in tow"), but none labeled 02. Judging from the numbering of similar sets of strings, 02 would have likely said: "Reach the goal with at least [number] Toads in tow."

(Source: Original TCRF research)

Internal Project Name

The game's codename is "Slope", according to strings in the executable. The first game's codename is "Block", for reference.

(Source: ecumber05)

Regional Differences

Kamek and Spike Pillar

Similarly to the original game, Magikoopas are called Kameks in European regions, and Skewers are called Spike Pillars. This also applies to the Magikoopa Mii outfit. However, unlike the original game, the placing sounds remain unchanged.

Revisional Differences

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Investigate and document the v1.0.1 update, which fixed unspecified issues. (Possible change: the player is no longer able to spin jump while holding an item in SMW.)

July 24, 2019 Server Update

On July 24, 2019, the course upload limit was increased from 32 to 64.

Version 1.1.0

Released on October 2, 2019, mainly focusing in online play.

  • A "Play with friends" button has been added to levels in the course world, making it possible to play with friends without downloading the course first.
  • Players can now play online with friends in either Multiplayer Versus or Co-op mode.
  • The Nintendo Switch Online mobile app is now supported.
    • Players can automatically match online with people that were matched with via the app, and voice chat with them.
  • Some new features were added to "Nearby Play".
    • Players can now choose between Multiplayer Co-op or Multiplayer Versus modes.
    • Players can now select courses uploaded to Course World as well as courses saved to Coursebot.
      • When playing a course saved to Coursebot, the host no longer needs to be connected to the internet.
  • LAN Play mode has been added. In this mode, players connected to the same Local Area Network can now play together wirelessly.
    • LAN Play mode can be accessed by clicking in the L Stick and pressing the L or R buttons in the Network Play menu.
  • If the connection is unstable before a multiplayer match starts, the match will be cancelled.
  • In Multiplayer Co-op, if everyone chooses to start over, the timer will now reset.
  • The text for S+ rank is now yellow.
  • If a player places Builder Boxes after a Warp Pipe, Clear Pipe, Door, or Warp Block, they break when other players exit said warp.
    • This does not happen with your own boxes or regular boxes.
  • All characters now take the same amount of time to move through a Warp Pipe, regardless of their state.
  • Players cannot match with other players using Ver. 1.0.1 or lower in Network Play.
  • Simplified the display of comments containing stamps.
  • Added a refresh/update button to Courses uploaded.
  • Added a list showing a user's 100 most recent First Clears.
  • Now displays a user's total number of First Clears.
  • Now displays a user's total number of world-record times.
  • Added a list of Official Makers in Leaderboards. These makers existed beforehand, but would have to be found via Course IDs/Maker IDs shared variously by Nintendo on social media and the game's official website.
  • Players can now switch between Touch with buttons or Touch only in the Settings menu in handheld mode.
  • Players can now play with horizontal Joy-Cons in all Game Modes.
  • Players can change their controller grip from Settings in the Main Menu.
  • Most known glitches were fixed.
  • L + R can now be used to start the game, in addition to ZL + ZR - the button prompt was also changed to mention the former. This was likely done due to Nintendo releasing a replica SNES controller for the Switch, which lacks the ZL/ZR buttons.
  • When using a controller, the player character now stays under the finger cursor while Y is being held, instead of just being moved to its position.
    • The scroll speed while holding Y was also drastically increased.
  • Icicles, One-Way doors, Firebars, Burners and the top 16 rows of vertical sub-areas are no longer considered global ground.
  • Piranha Creeper's hitbox has been slightly altered.
  • Characters now act just like Mario, meaning they now throw fireballs at the same height and have the same hitboxes.
  • Magikoopa in the 3D World style can no longer turn Spike Blocks into enemies.
  • The Luigi's Assist Parts message has been replaced by a small icon above the clapboard.
  • A new opening animation was added, which will automatically be played the first time this version is opened.
  • Players can no longer jump when they're stuck inside blocks, including ON/OFF Blocks.
  • Players can now place more objects in doors, similarly to Super Mario Maker.

Version 2.0.0

Released on December 5th, 2019, focusing around new course elements.

  • Pokeys from Super Mario Bros. 2 were added, though they function the way they did in New Super Mario Bros. Wii, and like Super Mario 3D World's Snow Pokeys in the Snow theme.
  • Spikes from Super Mario Bros. 3 were added.
  • The Master Sword from The Legend of Zelda was added as a power-up in the Super Mario Bros. style, letting players dress up as Link, giving players an almost all-new moveset.
  • The Frozen Coin is added, a coin encased ice block that can either be used as a platform, or melted using various fiery objects, except lava.
  • P-Blocks, blocks that toggle from solid to non-solid or vice versa during a P-Switch were added.
  • Dash Blocks were added to the Super Mario 3D World style. When stepped on, the player recieves a massive speed boost for a short time, but are restricted to jumping.
  • Ninji Speedrun was added. This mode pits players from around the world to compete for a best time in levels made by Nintendo.
  • The number of Likes a Maker has recieved are now displayed in the overview tab.
    • The layout of the overview tab was changed to allow space for this.
  • A new opening animation was added, which will automatically be played the first time this version is opened.

January 7th, 2020 Server Update

On January 7th, 2020, in celebration of 10 million courses being uploaded, the upload limit was increased from 64 to 100.