Please contact us via Discord or Twitter if you experience any problems.
Super Mario Maker 2
| Super Mario Maker 2 |
|---|
|
Developer:
Nintendo EPD
|
| This game is receiving new content, by way of Expansion Packs and/or Downloadable Content. Be aware that any unused content you find may become used in the future. If this does happen, please specify as such! |
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| To do: More unused content, oddities and glitches |
Super Mario Maker 2 is the sequel to the Wii U original, featuring a new style based off of Super Mario 3D World with unique features, a full-fledged Story Mode, local and online multiplayer (in both co-op and competitive flavors), new elements in Course Maker, various tweaks around the edges, and the removal of Mystery Mushrooms (you'll get your chance one day, Windows logo).
Outside of being on a console that people actually bought, that's pretty much it.
Contents
Unused Graphics
General
To do:
|
Placeholder Castle Bridge
Your favorite graphics from Super Mario Maker are back. Once again, there are castle bridge graphics that resemble the Super Mario Bros. ones, and once again they're unused. The snow theme (both day and night) and the sky theme even have unique bridge sprites!
Mysteriously, almost every finished castle bridge design has brown bits at the bottom that seemingly are from the placeholder tiles. Seemingly just a minor mistake done when Nintendo added the finished sprites.
| Most Themes (SMB & NSMBU) |
Snow Theme (Day) (SMB) |
Snow Theme (Night) (SMB) |
Sky Theme (SMB) |
Most Themes (SMB3 & SMW) |
Airship (SMW) |
Desert, Ground & Underwater (Night) (NSMBU) |
|---|---|---|---|---|---|---|
|
|
|
|
|
|
|
Metal Block
Metal blocks appear in all tilesets. These are, in fact, used to prevent the player going over the top or under the bottom of Spike Traps/Blocks, if placed on the top or bottom of the course, respectively. Without hacking, the only way to see them is using several sound effects that can shake the camera (like 'Clatter' or 'Drama!') or in the 3D World style, because of the 3D camera angle.
| SMB & SMB3 | SMW | NSMBU (Day) | NSMBU (Night) | SM3DW |
|---|---|---|---|---|
|
|
|
|
Super Mario Bros.
In the underwater night tileset, there are 2 tiles for darkened P-Blocks that have an unknown purpose. The empty one in this has a different shape than the one used in the game. These sprites can be seen if you were to glitch the Clear Pipe into SMB and put it into the water night theme.
Super Mario World
| Day | Night |
|---|---|
A square found 16 times in each Plains tilesets.
| Day | Night |
|---|---|
Curiously, crudely-drawn placeholder graphics for the Clear Pipe exist in both versions of the Forest tileset. In the final game, the clear pipe is exclusive to the 3D World game style, which seems to indicate this object originally would have been available in all game styles.
However, by performing a glitch that allows you to port objects over from 3D World and back, these graphics are indeed used for the Clear Pipe in this specific course theme.
Sprites were added in Version 3.0.0 for the Buzzy Beetle and Spiny helmets that were intended to be used in conjunction with the P-Balloon powerup, and have a series of texture animations (float_cancel_ftp, float_end_ftp, float_ftp, float_jet_ftp, float_move_ftp and float_start_ftp) which make use of them. However, pairing both powerups simultaneously in-game results in the helmet being discarded, rendering these unseen.
Unused Sounds
| To do: There are unused element voice sounds, but they may all be leftovers from SMM1, so check there too. |
Some sounds are leftover from the first game.
Super Mario Bros.
CharaMario_Common_appeal_5turn
Leftover sound from Costume Mario when appealing.
M1_HEN_JUMP
M1_HEN_JUMP_FUWA
Two sounds of Weird Mario from the first game still exist within the game data.
NewMario2_GoldEffect
A sound of Gold Mario from New Super Mario Bros. 2, used for the gold and silver costumes in the first game.
voice_mysterymushroom
The sound that played in the first game when placing a Mystery Mushroom. Located in Pack\StaticHighFreqSound.pack\M1_EditKinokoFunny.bars.
SM3DW Flip Board
| To do: Will these be added in an update? Find evidence of update 3.5/4.0 adding the Flip Board. |
Two audio files relating to the Flip Boards from 3D World (seen in courses like Cakewalk Flip) exist in the files, but are never used.
3W_SeOjJumpFlipBoardFlipEd
3W_SeOjJumpFlipBoardFlipSt
These are no longer considered future content, instead being simply leftovers because 3.0 doesn't contain the Flip Boards and 3.0 is the last major update.
Removed Course Parts
| To do: Add other languages, check if "Green Koopa Troopa" and "Red Koopa Troopa" are used and check if any of these are used in tutorials. |
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: See if there is any code for using these. |
The files which contains the names of the course parts as used on the parts menu ( MessageData\ReferenceMsg_*\PartsIconName.msbt, *\OtherPartsName.msbt and &PartsIconName_plural.msbt) contain some names for course parts that don't exist in the game. Alternative pluralisations of these do not exist, whereas they do for some used objects.
| Label | USA English |
|---|---|
| NokonokoShell | Koopa Shell |
Presumably a form of the Koopa Troopa, like with Buzzy Beetles and Spinies.
| Label | USA English |
|---|---|
| Stone | Stone |
This is for the Stone object used in the Story Mode courses that use the Story Mode exclusive "Reach the goal while holding a stone" Clear Condition. The Stone is also fully functional if hacked into the editor, and has the ability to be enlarged, winged or parachuted.
| Label | USA English |
|---|---|
| BuilderBox | Builder Box |
Builder Mario's boxes can't be placed in the Course Maker.
| Label | USA English |
|---|---|
| Fireball | Fireball |
No kind of Fireball can be placed in the Course Maker.
| Label | USA English |
|---|---|
| QueenShoes | Stiletto |
The Stilettos cannot be placed directly.
| Label | USA English |
|---|---|
| Shell | Shells |
May possibly refer to a Buzzy Beetle or Spiny shell.
| Label | USA English |
|---|---|
| Shoes | Shoe |
Like the Stilettos, Shoes cannot be placed directly.
| Label | USA English |
|---|---|
| Yoshi | Yoshi |
| Yoshi_Red | Red Yoshi |
Yoshis can't be placed directly.
Removed Text Files
The msbp file contains references to some (uncompiled) text files that don't have equivalents in the game:
DebugMsg/Debug_SDImportExport.mstxt StampMsg/Stamp.mstxt
Unused Behaviors
To do:
|
Dying in the Hub
If the player hacks the game to remove the invisible edge barriers in Story Mode and fall from the front, the screen will fade out and the game will bring said player back to the middle of the hub world. This was likely intended as a failsafe if the player managed to glitch past the invisible walls, but it may just be a leftover as the Story Mode hub runs on the same engine as past 3D and 2D Mario games.
Oddities
Super Mario World Fire Mario riding on Dry Bones Shell
The outlines for Fire Mario's cap and shirt when riding on Dry Bones Shell are miscolored red like the normal form, aside from his victory pose.
New Super Mario Bros. U pipes
| To do: Replace the image with the standard table format. |
Unlike in Super Mario Maker, pipes in the New Super Mario Bros. U style are shinier than they are in the source game. They somewhat resemble an early design of the pipes seen in pre-release footage of the source game.
Magikoopa in SM3DW style
In the SM3DW style, there was an oversight in the behavior of the Magikoopa - when it turns blocks into Goombas, it spawns the SMB/NSMBU Goomba object instead of the SM3DW one. This object displays different behavior - for example, walking more quickly and not charging at the player when approached.
Removed Text
| To do: Check all languages. |
The file that contains the descriptions of the Clear Conditions, Message\ReferenceMsg_*\GoalCondition.msbt, contains two used pieces of text for the Toad rescue Clear Conditions, labeled 01 ("Reach the goal with all [number] Toads in tow.") and 03 ("Reach the goal with [number] Toads in tow"), but none labeled 02. Judging from the numbering of similar sets of strings, 02 would have likely said: "Reach the goal with at least [number] Toads in tow."
Internal Project Name
The game's codename is "Slope", according to strings in the executable. The first game's codename is "Block", for reference.
Regional Differences
Kamek and Spike Pillar
Similarly to the original game, Magikoopas are called Kameks in European regions, and Skewers are called Spike Pillars. This also applies to the Magikoopa Mii outfit. However, unlike the original game, the placing sounds remain unchanged.
Revisional Differences
| To do: Add any more findings in 3.0.0 to the list. |
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Investigate and document the v1.0.1 update, which fixed unspecified issues. (Possible change: the player is no longer able to spin jump while holding an item in SMW.) |
July 24, 2019 Server Update
On July 24, 2019, the course upload limit was increased from 32 to 64.
Version 1.1.0
Released on October 2, 2019, mainly focusing in online play.
- A "Play with friends" button has been added to courses in Course World, making it possible to play with friends without downloading the course first.
- Players can now play online with friends in either Multiplayer Versus or Co-op mode.
- The Nintendo Switch Online mobile app is now supported.
- Players can automatically match online with people that were matched with via the app, and voice chat with them.
- Some new features were added to "Nearby Play".
- Players can now choose between Multiplayer Co-op or Multiplayer Versus modes.
- Players can now select courses uploaded to Course World as well as courses saved to Coursebot.
- When playing a course saved to Coursebot, the host no longer needs to be connected to the internet.
- LAN Play mode has been added. In this mode, players connected to the same Local Area Network can now play together wirelessly.
- LAN Play mode can be accessed by clicking in the L Stick and pressing the L or R buttons in the Network Play menu.
- If the connection is unstable before a multiplayer match starts, the match will be cancelled.
- In Multiplayer Co-op, if everyone chooses to start over, the timer will now reset.
- The text for S+ rank is now yellow.
- If a player places Builder Boxes after a Warp Pipe, Clear Pipe, Door, or Warp Block, they break when other players exit said warp.
- This does not happen with your own boxes or regular boxes.
- All characters now take the same amount of time to move through a Warp Pipe, regardless of their state.
- Players cannot match with other players using Ver. 1.0.1 or lower in Network Play.
- Simplified the display of comments containing stamps.
- Added a refresh/update button to Courses uploaded.
- Added a list showing a user's 100 most recent First Clears.
- Now displays a user's total number of First Clears.
- Now displays a user's total number of world-record times.
- Added a list of Official Makers in Leaderboards. These makers existed beforehand, but would have to be found via Course IDs/Maker IDs shared variously by Nintendo on social media and the game's official website.
- Players can now switch between Touch with buttons or Touch only in the Settings menu in handheld mode.
- Players can now play with horizontal Joy-Cons in all Game Modes.
- Players can change their controller grip from Settings in the Main Menu.
- Most known glitches were fixed.
- L + R can now be used to start the game, in addition to ZL + ZR - the button prompt was also changed to mention the former. This was likely done due to Nintendo releasing a replica SNES controller for the Switch, which lacks the ZL/ZR buttons.
- When using a controller, the player character now stays under the finger cursor while Y is being held, instead of just being moved to its position.
- The scroll speed while holding Y was also drastically increased.
- Icicles, One-Way doors, Firebars, Burners and the top 16 rows of vertical sub-areas are no longer considered global ground.
- Piranha Creeper's hitbox has been slightly altered.
- Characters now act just like Mario, meaning they now throw fireballs at the same height and have the same hitboxes.
- Magikoopa in the 3D World style can no longer turn Spike Blocks into enemies.
- The Luigi's Assist Parts message has been replaced by a small icon above the clapboard.
- A new opening animation was added, which will automatically be played the first time this version is opened.
- Players can no longer jump when they're stuck inside blocks, including ON/OFF Blocks.
- Players can now place more objects in doors, similarly to Super Mario Maker.
Version 2.0.0
Released on December 5th, 2019, focusing around new course elements.
- Pokeys from Super Mario Bros. 2 were added, though they function the way they did in New Super Mario Bros. Wii, and like Super Mario 3D World's Snow Pokeys in the Snow theme.
- Spikes from Super Mario Bros. 3 were added.
- The Master Sword from The Legend of Zelda was added as a power-up in the Super Mario Bros. style, letting players dress up as Link, giving players an almost all-new moveset.
- The Frozen Coin is added, a coin encased ice block that can either be used as a platform, or melted using various fiery objects, except lava.
- P-Blocks, blocks that toggle from solid to non-solid or vice versa during a P-Switch were added.
- Dash Blocks were added to the Super Mario 3D World style. When stepped on, the player receives a massive speed boost for a short time, but are restricted to jumping.
- Ninji Speedrun was added. This mode pits players from around the world to compete for a best time in courses made by Nintendo.
- The number of Likes a Maker has recieved are now displayed in the overview tab.
- The layout of the overview tab was changed to allow space for this.
- A new opening animation was added, which will automatically be played the first time this version is opened.
January 7th, 2020 Server Update
On January 7th, 2020, in celebration of 10 million courses being uploaded, the upload limit was increased from 64 to 100, as in the original Super Mario Maker.
Version 3.0.0
Released on April 22nd, 2020, this is intended to be the final major update, and with the massive amount of additions and changes, it certainly shows.
- The SMB2 Mushroom was added in the SMB1 style, and allows players to stand on enemies, pick them up, and throw them.
- The Frog Suit was added in the SMB3 style, working as it did it its original game aside from allowing players to run across the top of water while holding an object or another player.
- The Power Balloon was added in the SMW style, inflating the player and allowing them to fly around with the directional buttons, at the cost of not being able to stomp.
- The Super Acorn was added in the NSMBU style, working as it did it its original game.
- The Boomerang Flower was added in the SM3DW style, again, working as it did in its original game.
- The Cannon Box, Propeller Box, Goomba Mask, Bullet Bill Mask, and Red POW Box were added in the SM3DW style.
- All 7 Koopalings were added in every style except SM3DW, with their Super Mario World styles being completely redone.
- 3 different variations of the Mechakoopa were added in every style except SM3DW.
- The Cursed Key, which summons Phanto from SMB2, was added in the SMB1 style.
- The ON/OFF Trampoline was added in the SM3DW style, and its bouncy properties can be toggled by the ON/OFF switch.
- Dotted line blocks were finally added in the SM3DW style.
- A World Maker was added, allowing Makers to create a Mario game with up to 8 worlds (each with as many as five courses for a total of 40), in the form of Super Worlds.
- Worldbot was added, functioning similarly to Coursebot regarding Super Worlds, with the total number of Super Worlds you can save being 6.
- You can play Super Worlds uploaded from Makers in the Course World.
- If a Maker uploads a Super World, it will be displayed in the Overview section of their Maker Profile.
- Added “Share to Friend List” to Options that will share your information to your friends in Leaderboards and Ninji Speedruns if allowed.
- Added a list of Super Worlds a Maker has played to their Maker Profile if the "Share to Friend List" option is allowed.
- Added a friend list to Leaderboards.
- In Leaderboards, the order of the list of Makers you're following has been changed to display whoever uploaded a course most recently first.
- More course tags were added, these being Art, Technical, Shooter, Boss Battle, Single Player, and Link.
- Any course tagged with Single Player will not appear in Network Play.
- You can now download courses that you posted to My Courses in Coursebot.
- Added a list of friends' times to Everyone's Times in Ninji Speedruns if the "Share to Friend List" option is allowed.
- A new opening animation was added showing off Mario, Peach, Yoshi, and the 7 Koopalings. Much like 2.0.0's new opening animation, this will play upon first booting up the game after updating.
- The behavior of Hammer Bros. was altered in this update; instead of pacing back and forth in one spot, as in previous games, they will continuously walk to the left or right, and will only turn around after touching the edge of the platform they are on or (sometimes) jumping. It's currently unknown whether this is a bug or intentional behavior.
- Various issues, exploits, and bugs were possibly fixed.
- Games developed by Nintendo EPD
- Games published by Nintendo
- Nintendo Switch games
- Games released in 2019
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with regional differences
- Games with revisional differences
- Gets expansions
- Works In Progress
- Stubs
- To do
- To investigate
- Mario series
Cleanup > Stubs
Cleanup > To do
Cleanup > To investigate
Cleanup > Works In Progress
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2019
Games > Games by series > Mario series
Games > Gets expansions










