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Mario Kart: Double Dash!!

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Title Screen

Mario Kart: Double Dash!!

Developer: Nintendo EAD
Publisher: Nintendo
Platform: GameCube
Released in JP: November 7, 2003
Released in US: November 14, 2003
Released in EU: November 17, 2003
Released in AU: November 19, 2003
Released in KR: 2003


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article

Mario Kart: Double Dash!! is the first and only Mario Kart game where players drive with two characters at once, and was the first title in the series to introduce the concept of choosing different vehicles. Also Toadette.

Course Dedications

Internal file names for the courses, which give the theme or character the track is dedicated to, indicate that some of the otherwise-neutral tracks were actually dedicated to certain characters.

  • Mushroom Bridge: Koopa Troopa (Nokonoko)
  • Mushroom City: Paratroopa (Patapata)
  • Dino Dino Jungle: Diddy Kong
  • Baby Park: while the course shows it is dedicated to both Baby characters, the file name is for Baby Luigi.

Missing Stages

The internal course folders for the battle stages are marked as MiniX, where X is the battle stage number. These numbers range from 1 to 8, meaning that there was originally going to be 8 stages, but in the final game there were only 6. The 2 stage ids that are not used in the final are Mini4 and Mini6. The music track ids further help this theory, where the id of Mini3 (Block City) is 0x36, the id of Mini5 (Tilt-A-Kart) is 0x38, and the id of Mini7 is 0x3A: thus, rendering 0x37 and 0x39 unused.

Internally referenced in the game's code is something named TestMap. According to the list, there were a total of 27 test maps, from Test1 to Test27.

Debug Content

Debug Camera

Hmmm...
To do:
Codes for other versions.
MKDD DebugCamera.png

The debug camera can be controlled with a second controller plugged into port 2. Pressing the D Pad Up/Down will enable the debug camera on the first controller.

Debug Camera Controls:

  • B/A: Zoom In/Out
  • Y/X: Move Up/Down
  • L/R: Rotate Left/Right
  • Stick Up/Down: Look Up/Down
  • D Pad Up/Down: Move Forward/Backward
  • DPad Left/Right: Strafe Left/Right

PAL Code:

ZN50-V07A-MNJ18
9WUJ-89HT-5WTJJ
C4HD-WXY9-7VB45
KPB3-GKFZ-0BEC6
CAWU-PCQW-WPZU6

Draw Debug Process Bar

MKDD ProgressBar.png

Shows some bars at the bottom.

PAL Code:

B9X1-FERX-KA911
TU00-BHX6-J5HTA
G11V-1CWM-P53HF
(Source: Ralf@GC-Forever)

Unused Models

MKDD Balloon Model1.png MKDD Balloon Model2.png

A hot air balloon. It has two textures for it. It can be seen at a early screenshot of Dry Dry Desert.

Early Course Map

Oh, is that what that says?

The file packs for Mushroom City contain an extra version of the mini-map from earlier in development. The file, named patapata_course_map is twice the size of the final mini-maps, and reads "patapata course map". The name of the used mini-map is patapata_map.


Award Course

Peach's discarded hairband

Being as the awards ceremony takes place on a copy of Peach Beach, the files for it also contain a mini-map of the course. However, like the unused course map above, this one is twice the size of the final mini-maps, and is rotated 180º compared to the final Peach Beach mini-map. Strangely, it follows the mini-map naming convention, with the name award_map.

Peachy!

The most interesting thing in the pack, however, is this early version of the course's logo. Note that Peach's hair is down, as opposed to tied up in a ponytail as it is in the final game. This is also notable for being the only course logo image to be included within the files for the course it belongs to.

Japanese Contest Code

It's meaningless, but you can use it to impress friends.

A Japanese contest code can be seen in all versions of the game in Time Trials. You can see it by pressing L, R, L, R, X, Y, X, Y, Z once it gives you options after the race. Once the code is entered, a contest code will appear at the bottom of the screen.

A Flash application exists that can be used to decode the 16 character long code. Each code contains the track played on, which kart was used, which two characters were selected, total time for the trial, and the best lap time.

Misplaced heart

MKDD Rainbow road Heart.png

There is a misplaced heart outside the sky box of Rainbow Road. It has the texture for the Red Shell on the front, and a yellow texture on the back.