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Mario vs. Donkey Kong: Minis March Again!

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Title Screen

Mario vs. Donkey Kong: Minis March Again!

Developer: Nintendo Software Technology
Publisher: Nintendo
Platform: DSiWare
Released in JP: October 7, 2009
Released in US: June 8, 2008
Released in EU: August 21, 2009
Released in AU: August 21, 2009


MusicIcon.png This game has unused music.


(Source: [1])
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Mario vs. Donkey Kong: Minis March Again! is the sequel to Nintendo's kinda-sorta take on Lemmings.

Hmmm...
To do:
Stuff related to regional differences:
  1. Floor numbers are different. (1st Floor is Ground Floor, 2nd Floor is 1st floor, etc.)
  2. The positioning of the DSi Menu was changed across regions. Its text was changed from "DSi Menu" to "Nintendo DSi Menu"

Unused Music

There's a lot of these. There's so much, in fact, they actually start naming them after real cities.

Early Floor Intros

These sequences show off slightly different versions of the normal floor intros being used as placeholders for the real plus intros. Since they're the normal tracks, they lack the pause the normal plus versions use for the timer, the defining characteristic of plus mode.

Floor 2+

Early Floor 2 Intro (SEQ_INTRO_PLUS2) Used Floor 2 Intro (SEQ_FLOOR2_INTRO) Used Floor 2+ Intro (SEQ_VINTON_CUTSCENE_INTRO)

SEQ_INTRO_PLUS2 is an earlier version of the Floor 2 intro. It is nearly identical, except that it features a slightly longer ending.

Floor 4+

Early Floor 4 Intro (SEQ_INTRO_PLUS4) Used Floor 4 Intro (SEQ_FLOOR4_INTRO) Used Floor 4+ Intro(SEQ_EL_SEGUNDO_CUTSCENE_INTRO)

Nearly the same deal as SEQ_INTRO_PLUS2, except the difference is at the beginning, and the file name is SEQ_EL_SEGUNDO_CUTSCENE_INTRO.

Completely Unused

SEQ_TORRANCE

A seemingly unfinished track. A few instruments seem out of place.

SEQ_INGLEWOOD

Another track with a few instruments out of place.

SEQ_KEYSTONE

Another out-of-place sequence.

SEQ_CLARINGTON

An interesting track that uses instruments from Floor 2+! For some reason, it seems to be quite slow, compared to other songs. It sounds similar to a song (Cannon Cove III) from Mario vs. Donkey Kong: Mini-Land Mayhem!

SEQ_REDONDO_BEACH

SEQ_REDONDO_INTRO

The most complete out of all the unused themes. This one even comes with an intro.

Other

There are two blank sequences on the ROM: SEQ_RORY_TEST and SEQ_END2B.

SEQ_MENU1 was taken straight from Mario vs. Donkey Kong 2: March of the Minis, so the instruments for Magnet Mania (the final uses Pipe Works' stage select theme), Lava Dome, and Spooky Attic are still in the multitrack file, but are never used.

SEQ_SPECIAL, SEQ_WIN_SPECIAL, and SEQ_LOSE_SPECIAL are all leftovers from the first game as well. The only difference is that the first sequence's hammer track is now desynced.