Mario vs. Donkey Kong 2: March of the Minis
|Mario vs. Donkey Kong 2: March of the Minis|
Nintendo Software Technology
This game has a prototype article
This game has a notes page
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Unused objects (can be used by hacking the level files)
If you ever thought about what Mario vs. Donkey Kong would be like if you were the toys...
...it would apparently be an awful lot like Lemmings.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Try to find this (theoretical) level table, and document exactly what actors/actor parameters are used in this level.
There is an unused third basement boss level, levelHiddenBoss3.mbf. You can play it by swapping one of the used ones (levelHiddenBoss1.mbf or levelHiddenBoss2.mbf) with it. It seems like it is missing from a level table or similar, as setting the "level to transition to" memory value to 0x02 doesn't bring work correctly (it loads a level from another world, but with glitched graphics).
You can't actually do anything in the level, as the Mini Marios are on the top screen - you can't touch them to get them moving. There are some odd actors placements, including possibly unused actors.
Can be found in data\menu\menu_text.bin.
Could not allocate %d bytes from heap -- out of main Memory! Could not create main heap--don't let it end this way!! Could not create main heap!! trying to save to out of bounds slot found something not a tile nor an actor in GetActorTileInfo Assertion (%s) failed in "%s", function "%s", line %d NAN( INFINITY
There strings are in the ARM9 binary. Some of these also exist in the Download Play ROM ARM9 binary. The first and second ones exist in the prototype, except in the first one doesn't have " -- out of main Memory!" on the end of it.
A path leftover from development, found in the Download Play ROM's ARM9 binary. The text was corrupted or compressed, so some of the above characters may be missing or incorrect.
ARM9 Overlay 1
Boss Mini Game 0x%08x Reset Save Data Sure? YES NO Total %d sec
trying to save to out of bounds slot
There is also a large amount of network-related text here.
ARM9 Overlay 3
Got wrong guy in scrollATMenu Placing too many actors/tiles in menu Using more guys in a menu than we intended trying to undo when we can't (probably a limited placable check) trying to REDO when we can't Major error, deleting 2 channels simultaneously Found wrong dangler found a tied guy, but he has zero or more than one ties GetActorProb Grabbing not main piece in mover already have overwritten data on click
LoadEditorBin Toad Peach Got wrong value for level to load
Ran out of actors didn't find OBJ actor Found zero copyFrom Found bad Loc for anti erase minimap This is the Info screen. Empty download User Done User Unfin k
too many components in dialog Old save code found null string pointer Wrong id in Multi Save Exit Found unimplimented case in DialogBoxCallback. Unimplemented in DialogBoxCallback nextDialog Wrong EdButtonMode
couldn't find track for path plat couldn't find guy for channel fix Lost Elevator extras on save Problem Saving the Game Slot is out of bounds in GetFinishedStatus wrong case second Maybe actor Screwed up in Danger Flags on export found wrong case in Maybe Actor should have found a tied end didn't find pipe that we should have on export Found data not 4-byte alligned Found wrong case z21 Wrong elev var: Found wrong elevator variation Found Wrong 2x2 pipe var Found Wrong 1x2 pipe var Found Wrong 2x1 pipe var Found wrong type in GetGameIndex found wrong pipe corner wrong piece in pipe exit flags Got wrong var from Moving plat Trying to place to many of something wrong pipe Found wrong case in rotate pipe thing pipeRot prob pipeRot prob 2 found nobody, but should have someone no channel set when setting up our elevator extras shouldn't be getting this guy line end prob get line is whacked out got wrong value or more than 2 exits??? found wrong piece when trying to set up delete line
trying to load out of bounds world Where's Mario??? ID for nathan's ID is off in ACTORS in DesignerMain.c ID for nathan's ID is off in TILES in DesignerMain.c didn't find a guy for the menu... is he included in the world? wrong Actor Tile Ran out of channels ran out of Anti Grids Trying to delete a non existant water bucket Should have found water bucket Trying to Autocomplete 8x8 grid, should be the 16x16 trying to autocomplete a range that is too big. Right edge... Found multiple uniqu itmes unimplemented autocomplete feature Unimplemented Limited Placeable Case
ARM9 Overlay 5
Before the replay starts to play, you can load a different replay now in the debugger. When you are ready, please TOUCH the screen or press the START button.
PLAY QUIT PAUSE RESTART STEP FRAME IGNORE STYLUS CHANGE STOP ON STYLUS CHANGE RELEASE! CLICK!