Diddy Kong Racing DS
Diddy Kong Racing DS |
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Developer: Rare[1] This game has hidden development-related text. This game has a prerelease article This game has a notes page |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
A remake of Diddy Kong Racing on the Nintendo DS, notable for being the final Donkey Kong game developed with the involvement of Rare. While it adds in extra features and new characters, some parts of the N64 original were lost in the conversion, particularly Banjo and Conker. (Of course, at this point the latter had no business being in a family game anyway.)
To do: Find a way into assets.bin, it's where most of the game's files are stored. |
Contents
Sub-Pages
Prerelease Info |
Notes |
Possible Debug Menu And Test Maps
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: See if it's still possible to access these, check other regions, USA for sure has it. |
Present in the game directory are a number of files with names that suggest a debug menu along with some test maps are present in the game.
- ARTUROTESTLEVEL.lev
- BENTESTLEVEL.lev
- LEVEL_DEBUG_MENU.lev
- LEVEL_DWC_TEST.lev
- LEVEL_MB_TEST.lev
- LEVEL_TEXT_MENU.lev
- ROBTESTLEVEL.lev
- SFXTESTLEVEL.lev
- TREVTESTLEVEL.lev
- wish_race_test.lev
ROBTESTLEVEL.lev
ROBTESTLEVEL.lev seems to be the only test map that still contains track model data in assets.bin. However, its collision is faulty, as most of the road geometry is treated as walls and cannot be driven on.
Unused Sounds
Yoshi
Two voice clips of Yoshi, likely leftover from a devkit as they're at a much higher bitrate than the rest of the character voices.
Jingle
An unused jingle.
DK Island
An announcer clip for DK Island. Presumably the four DS-exclusive tracks were originally intended to have their own sub-area in Adventure Mode, and this clip would have been used upon entering.
Unused Music
This song was used in the original game during the cutscene that plays when you defeat Wizpig in Future Fun Land but isn't used here.
Hidden Triangles
Outside the level boundaries of Walrus Cove are two blue triangles which cannot be seen normally.
Crash Debugger
If the game crashes, it will display a simple crash debug screen.
Debugging Text
Present at 0x149388 in the ROM is some wifi-related text along with the text for the crash debugger.
ArrayNth ArrayNew ArrayFree ArrayGrow ArrayAppend ArrayRemoveAt ArrayDeleteAt ArrayInsertAt ArrayReplaceAt ArrayMapBackwards ArrayInsertSorted ArrayMapBackwards2 array->list darray.c array elemSize (n >= 0) && (n < array->count) (n >= 0) && (n <= array->count) comparator fn TableNew2 TableFree TableEnter TableCount TableRemove TableLookup TableMapSafe TableMapSafe2 hashFn hashtable.c compFn elemSize nBuckets table table->buckets fn%02x time current_time OS_IsTickAvailable() TRUE nonport.c localhost gpGetBuddyStatus Invalid func. No callback. The connection has already been disconnected. Invalid reason. \addbuddy\ \sesskey\ \newprofileid\ \reason\ \final\ Invalid status. Invalid index. buddyStatus gp.c Invalid statusString. Invalid locationString. \status\ \statstring\ \locstring\ Invalid message. gpiProcess *************gpiInitialize CM There was an error reading from the server. \final\ CMD: %s Out of memory. \id\ No matching operation found for id %d \bm\ \ka\ Received an unrecognized, unsolicited message. The server has closed the connection. (iconnection->connectState == GPI_NOT_CONNECTED) (iconnection->connectState == GPI_CONNECTING) (iconnection->connectState == GPI_NEGOTIATING) (iconnection->connectState == GPI_CONNECTED) (iconnection->connectState == GPI_DISCONNECTED) gpi.c gpiDeleteBuddy \authadd\ \sesskey\ \fromprofileid\ \sig\ Unexpected data was received from the server. \f\ \date\ Out of memory. \msg\ |signed| |s| |ss| |ls| |ip| |p| |l| \t\ Invalid profile. \delbuddy\ \delprofileid\ index >= 0 gpiBuddy.c iconnection->profileList.numBuddies >= 0 gpiRecvToBuffer gpiSendFromBuffer gpiSendOrBufferChar gpiAppendCharToBuffer gpiSendOrBufferStringLen gpiAppendStringToBufferLen outputBuffer != NULL gpiBuffer.c Out of memory. string != NULL stringLen >= 0 %d There was an error sending on a socket. SENDXXXX(%s): Connection closed peer->outputBuffer.buffer != NULL PT sock != INVALID_SOCKET inputBuffer != NULL bytesRead != NULL connClosed != NULL There was an error reading from a socket. RECVXXXX(%s): Connection closed RECVTOTL(%s): %d len >= 0 pos >= 0 pos <= len \msg\ \m\ \len\ gpiCallCallback gpiCallErrorCallback iconnection != NULL gpiCallback.c result != GP_NO_ERROR (fatal == GP_FATAL) (fatal == GP_NON_FATAL) Out of memory. data->callback.callback != NULL data->arg != NULL gpiStartConnect gpiCheckConnect gpcm.gs.nintendowifi.net There was an error creating a socket. There was an error making a socket non-blocking There was an error binding a socket. There was an error listening on a socket. There was an error getting a socket's addres. Could not resolve connection mananger host name. address.sin_addr.s_addr != 0 gpiConnect.c There was an error connecting a socket. Invalid connection Invalid firewall. Out of memory. %s@%s %s%s%s%s%s%s \login\ \challenge\ \authtoken\ \uniquenick\ \user\ \userid\ \profileid\ \response\ \firewall\1 \port\ \productid\ \gamename\ \namespaceid\ \id\1 \final\ \newuser\ \email\ \nick\ \passwordenc\ \cdkeyenc\ \pid\ \fatal\ \lc\1 Unexpected data was received from the server. \nur\ \lc\2 \sesskey\ \lt\ \proof\ Could not authenticate server. The server has refused the connection. state == GPI_CONNECTED \logout\ \sesskey\ CM gpiIntToDate gpiProcessGetInfo gpiInfo.c Invalid date. gpiIsValidDate(d, m, y) \pi\ \profileid\ profileid > 0 \nick\ \uniquenick\ \email\ \firstname\ \lastname\ \icquin\ \homepage\ \zipcode\ \countrycode\ \lon\ \lat\ \loc\ \birthday\ \sex\ \pmask\ \aim\ \pic\ \occ\ \ind\ \inc\ \mar\ \chc\ \i1\ \o1\ \conn\ \sig\ \updatepro\ \sesskey\ \final\ \updateui\ Invalid zipcode. Invalid sex. \cpubrandid\ \cpuspeed\ \memory\ \videocard1ram\ \videocard2ram\ \connectionid\ \connectionspeed\ \hasnetwork\ Invalid info. Invalid value. \password\ Invalid countrycode. \videocard1string\ \videocard2string\ \osstring\ \getprofile\ \sesskey\ \id\ gpiDestroyOperation gpiFailedOpCallback gpiProcessOperation connection != NULL gpiOperation.c *connection != NULL operation != NULL iconnection->numSearches >= 0 gpiProcessOperation was passed an operation with an invalid type (%d) gpiRemovePeer gpiProcessPeer gpiPeerAddMessage gpiPeerStartTransferMessage gpiPeerFinishTransferMessage gpiProcessPeerAcceptingConnection gpiProcessPeerInitiatingConnection Error connecting to a peer. \auth\ \pid\ \nick\ \sig\ \final\ PR \anack\ Error getting buddy authorization. \aack\ Error parsing buddy message. gpiPeer.c peer->state == GPI_PEER_WAITING %s%d%d peer->state != GPI_PEER_NOT_CONNECTED peer != NULL Tried to remove peer not in list. There was an error creating a socket. There was an error making a socket non-blocking. There was an error connecting a socket. message != NULL \m\ \len\ \msg\ transferID \m\%d\xfer\%d %u %u \len\%d\msg\ gpiProfileListAdd \npr\ Unexpected data was received from the server. \profileid\ id > 0 gpiProfile.c gpiProcessSearch gpiProcessSearches gpiStartProfileSearch gpsp.gs.nintendowifi.net Could not resolve search mananger host name. address.sin_addr.s_addr != 0 gpiSearch.c No search criteria. Could not connect to the search manager. \search\ \sesskey\ \profileid\ \namespaceid\ \nick\ \uniquenick\ \email\ \firstname\ \lastname\ \icquin\ \skip\ \valid\ \nicks\ \pass\ \pmatch\ \productid\ \check\ \newuser\ \productID\ \cdkey\ \others\ \uniquesearch\ \preferrednick\ \gamename\ \final\ There was an error reading from the server. bsrdone more bsr nick uniquenick firstname lastname email Error reading from the search server. vr nr ndone psrdone psrstatus statuscode cur \pid\ nur others odone first last us usdone count == arg->numSuggestedNicks num < iconnection->numSearches \version\%d\result\%d \xfer\ %d %u %u \rn\ strzcpy gpiValueForKey gpiReadKeyAndValue dest != NULL gpiUtility.c src != NULL \error\ \err\ \errmsg\ \fatal\ command != NULL key != NULL value != NULL len > 0 Error connecting There was an error checking for a completed connection. Connection rejected Connection accepted buffer != NULL Parse Error. DoFind BucketNew BucketConcat set gbucket.c pbucket->type bt_string ameSpy3D projectAphex pauthr lid errmsg getpidr getpdr pid mod length \data\ setpdr \pauthr\ \getpidr\ \getpdr\ \setpdr\ %s_t%d %s_%d gti2GetChallenge 3b8dd8995f7c40a9a5c5b7dd5b481341 buffer gt2Auth.c gti2BufferShorten gti2BufferWriteData gti2BufferWriteByte gti2BufferWriteUShort buffer->len buffer->size gt2Buffer.c (buffer->len + 2) => buffer->size (buffer->len + len) <= buffer->size start <= buffer->len shortenBy <= (buffer->len - start) gti2DumpCallback gti2PingCallback gti2ClosedCallback gti2ReceivedCallback gti2ConnectedCallback gti2SendFilterCallback gti2SocketErrorCallback gti2ReceiveFilterCallback gti2ConnectAttemptCallback gti2UnrecognizedMessageCallback gt2Callback.c gt2SetConnectionData gt2GetConnectionData gt2Main.c gti2EndReliableMessage time len > 0 gt2Message.c gt2StringToAddress %s:%d %s :%d len < GTI2_STACK_HOSTLEN_MAX gt2Utility.c %s.%s natneg1.gs.nintendowifi.net natneg2.gs.nintendowifi.net %s.master.gs.nintendowifi.net No challenge value was received from the master server. %d 255.255.255.255 %08X%04X unknown %s%d final\\queryid\1.1 localip%d localport natneg statechanged gamename publicip publicport pid_ ping_ team_ score_ team_t skill_ groupid deaths_ gamever player_ score_t mapname gamename hostport password gametype numteams gamemode teamplay hostname fraglimit timelimit roundtime numplayers maxplayers gamevariant timeelapsed roundelapsed teamfraglimit rom N/A WM_STATECODE_MP_IND WM_STATECODE_DCF_IND WM_STATECODE_MP_START WM_STATECODE_CONNECTED WM_STATECODE_MPEND_IND WM_STATECODE_MPACK_IND WM_STATECODE_DCF_START WM_STATECODE_PORT_SEND WM_STATECODE_PORT_RECV WM_STATECODE_FIFO_ERROR WM_STATECODE_SCAN_START WM_STATECODE_BEACON_SENT WM_STATECODE_BEACON_LOST WM_STATECODE_BEACON_RECV WM_STATECODE_REASSOCIATE DWCi_MOV_WH_SYSSTATE_STOP DWCi_MOV_WH_SYSSTATE_IDLE WM_STATECODE_PARENT_START WM_STATECODE_PARENT_FOUND WM_STATECODE_DISCONNECTED DWCi_MOV_WH_SYSSTATE_BUSY WM_STATECODE_DISASSOCIATE WM_STATECODE_AUTHENTICATE DWCi_MOV_WH_SYSSTATE_ERROR WM_STATECODE_CONNECT_START WM_STATECODE_PARENT_NOT_FOUND DWCi_MOV_WH_SYSSTATE_SCANNING DWCi_MOV_WH_SYSSTATE_CONNECTED DWCi_MOV_WH_SYSSTATE_KEYSHARING DWCi_MOV_WH_SYSSTATE_DATASHARING DWCi_MOV_WH_SYSSTATE_CONNECT_FAIL DWCi_MOV_WH_SYSSTATE_MEASURECHANNEL DWCi_MOV_WH_SYSSTATE_IDLE DWCi_MOV_WH_Finalize, state = %d DWCi_MOV_WH_StepDataSharing - Warning No Child DWCi_MOV_WH_StepDataSharing - Warning No DataSet recv buffer size = %d send buffer size = %d unknown connect mode %d DWCi_MOV_WH_StateInStartChildKeyShare failed DWCi_MOV_WH_StateOutStartChildMP WM_StartDataSharing OK unknown indicate state = %d Connect to Parent DWCi_MOV_WH_StateInStartChildMP failed Disconnected from Parent unknown state %d, %s DWCi_MOV_WH_StateInStartChild : already connected? DWCi_MOV_WH_StateOutSetChildWEPKey : startchild failed DWCi_MOV_WH_StateInEndParent failed %s -> %s Alloc Failed (ID %d) Why: Heap Corruption! Why: Ran out of memory! Req: %db [%dkb] Avail: %db [%dkb] Why: Unknown!
Unused Text
An unused placeholder copyright message.
Placeholder copyright message
References
- Games developed by Rare
- Games published by Nintendo
- Nintendo DS games
- Games released in 2007
- Games released in February
- Games released on February 5
- Games released in April
- Games released on April 20
- Games released on April 19
- Games with hidden development-related text
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Defunct online content
- To do
- To investigate
- Donkey Kong series
Cleanup > To do
Cleanup > To investigate
Games > Defunct online content
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Microsoft > Games developed by Xbox Game Studios > Games developed by Rare
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2007
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 19
Games > Games by release date > Games released in April > Games released on April 20
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 5
Games > Games by series > Donkey Kong series