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Proto:Donkey Kong Country 3: Dixie Kong's Double Trouble (Game Boy Advance)

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This page details one or more prototype versions of Donkey Kong Country 3: Dixie Kong's Double Trouble (Game Boy Advance).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

Forestofillusion.com logo.png  This was documented on Forest of Illusion.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
DKC3 GBA Proto Title.png

Prototype v0.6 of the GBA Donkey Kong Country 3 was released by Forest of Illusion on January 5, 2022. Dated May 6, 2005, around the time the game was presented at E3.

Hmmm...
To do:
Differences beyond the start of the game.

Title Screen

  • The Health & Safety screen is absent in this build.
Proto Final
DKC3 GBA Proto Title.png DKC3 GBA Title.png
  • The copyright years were separated by a comma, instead of a dash.
DKC3 GBA Proto TitleWipe.png
  • The title screen also opened up with an iris, instead of fading in like in the final.
    • The pre-save menu with the selections "Main Game" and "Extras" is unlocked from the start.

Pause Menu

Proto Final
DKC3 GBA Proto Pause screen.png DKC3 GBA U Pause screen.png

The lettering for the text in the Pause menu, and other instances like in Swanky's Dash, was a lot smaller.

Proto Final
DKC3 GBA Proto Pause save.png DKC3 GBA Final Pause save.png

The text for saving a game was shorter.

Map Differences

Proto Final
DKC3 GBA Proto BelchaBarn.png DKC3 GBA Final BelchaBarn.png

Belcha's Barn lacks a flag on the map. This is consistent with the SNES version, but not the GBA remake nor the other boss levels in this build.

Proto Final
DKC3 GBA Proto 2-1.png

DKC3 GBA Proto 2-4.png
DKC3 GBA Final 2-1.png

DKC3 GBA Final 2-4.png

The level order in Kremwood Forest still matches the SNES version, with Barrel Shield Bust-Up as the first level and Springin' Spiders as the fourth.

Proto Final
DKC3 GBA Proto BrashCabin.png DKC3 GBA Final BrashStadium.png

Brash's Stadium is still titled "Brash's Cabin", as it was in the SNES version. Given that the GBA version is clearly not a cabin, it was renamed for the final.

The flag outside of Arich's Ambush does not change even after clearing the boss fight.

Regardless of who clears a level, the flag outside will always become a pink Dixie Kong one.

Level Differences

Proto Final
DKC3 GBA Proto FBF Karbines.png DKC3 GBA Final FBF Karbines.png

The two Karbines in the long vertical shaft in Fire-Ball Frenzy lag behind the platform in the prototype when it rises, rendering their attacks useless. This was fixed in the final.

Audio Differences

  • The regular boss theme has an instrument that is glitched. It gets stuck on one note for the entire track.
  • Enchanted Riverbank is arranged differently: Instead of having a "land" half and a "water" half which play depending on whether the Kongs are on land or underwater, it's a single long track that plays both halves one after the other.