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Proto:Mario vs. Donkey Kong 2: March of the Minis

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This page details one or more prototype versions of Mario vs. Donkey Kong 2: March of the Minis.
Hmmm...
To do:
Game resources are in the arm9 binary (extracted using Tinke, blz and LZ77Restructor2). Is there anything unused or interesting?
Download.png Download Mario vs. Donkey Kong 2: March of the Minis (Playable Demo)
File: MarioVsDK_Minis.nds.zip (1.69 MB) (info)

This playable demo of Mario vs. Donkey Kong 2 is the one broadcast from DS Download Station: Volume 3 stations.

(Source: David Rorex (Demo Information), Einstein95 (File extraction))

Title Screen

Proto Final
MarioVsDK2 Proto-title.png MarioVsDK2-title.png

Besides the lack of other menu options (it is a demo, after all), the Main Game button is much different. The Mini-Mario heads are arranged in a small cluster rather than a column, and the text is displayed below the button in a standard font rather than being part of the button graphic. The bottom also makes no reference to using the Nintendo Wi-Fi Connection. The top screen is identical to what is seen in the final version.

Level Select

Proto Final
MarioVsDK2 Proto-lvl select.png MarioVsDK2-lvl select.png

The interface for the level select screen was completely redesigned between the time of the demo and the final release. In the demo, the level buttons are placed in a separate blue panel that doesn't fill up the bottom screen, with the background showing through behind it. The top screen only features the name of the Floor in a rather plain black bubble, and has no life counter or spots for the collected cards. Mushroom Mayhem is called Mushroom Kingdom in this demo, and features a different background. The design is similar, but only has one tree layer and a sky with no visible horizon. The sky gradient is also flipped.

Gameplay

Proto Final
MarioVsDK2 Proto-gamescreen.png MarioVsDK2-gamescreen.png

The game screen was also redesigned between the time of the demo and the final release. In the demo, the cards are placed inside a grey-blue panel and the timer and block count are below the panel. The background features larger Mini Mario heads than the final, and displays all the score calculations in real time, rather than at the end of the level.

Map Function

MarioVsDK2 Proto-mapscreen.png

A map can be accessed by pressing Select, but it doesn't include the terrain or Cards.

Audio

Floor 1

The final version is much higher in pitch.

Track 1
Prototype Final

Gimmicks

MarioVSDK2 Proto-Coin.png

The coin graphic is based on one from the final version of New Super Mario Bros..

Backgrounds

Floor 1

BG1
Prototype Final
MarioVsDK2 Proto-Floor1 BG1.png MarioVsDK2-Floor1 BG1.png
BG2
Prototype Final
MarioVsDK2 Proto-Floor1 BG2.png MarioVsDK2-Floor1 BG2.png
BG3
Prototype Final
MarioVsDK2 Proto-Floor1 BG3.png MarioVsDK2-Floor1 BG3.png

Levels

Hmmm...
To do:
Are there any unused levels hiding in the ROM?

The demo contains only 6 levels. The layouts were mostly finalized at this point, with the exception of 1-1, which got a complete makeover in the final version.

1-1

Proto Final
MarioVsDK2 Proto-1-1.png MarioVsDK2-1-1.png

1-2

Proto Final
MarioVsDK2 Proto-1-2.png MarioVsDK2-1-2.png

1-3

Proto Final
MarioVsDK2 Proto-1-3.png MarioVsDK2-1-3.png

1-4

Proto Final
MarioVsDK2 Proto-1-4.png MarioVsDK2-1-4.png

1-5

Proto Final
MarioVsDK2 Proto-1-5.png MarioVsDK2-1-5.png

1-6

Proto Final
MarioVsDK2 Proto-1-6.png MarioVsDK2-1-6.png
(Final Game Mapping: Peardian)

Thanks for Playing

MarioVsDK2 Proto-thanks.png