Donkey Kong Country (Game Boy Color)
|Donkey Kong Country|
A "coming soon" message, likely intended for a demo version, is present at offset 0x3D9D00 in the US and European versions. The palette is just a guess, as there is no known way to make it load in-game.
In a similar fashion to the SNES original, it is possible to display the string ERROR where the name of the level goes. In the International version, it can be displayed by changing the byte at hex address 0xC608 which controls what level is to be entered. One way to get the text displayed is to enter Kongo Jungle and set that byte to 0x1C.
Alternately, enter Kongo Jungle and enable GameShark code 011C08C6.
By changing the hex byte 0x03C40AE in the ROM to a different value (or Game Genie code ??0-AEB-D52), the music on the language select screen can be altered. By changing the byte to one of the following values, music tracks from Donkey Kong Land and Donkey Kong Land III that go unused in this game can be heard.
- 0C - File Select (Donkey Kong Land)
- 1A - Bonus Area, Intro
- 1B - Bonus Area, no Intro
- 1C - Bonus Win
- 1E - Goal
- 1F - Swanky's Showdown Lose (Donkey Kong Country 3; not used in Donkey Kong Land III)
It is possible that these could have been used as placeholder music in earlier builds. The existence of these tunes in the game could also be a hint that this version of Donkey Kong Country was built off of Donkey Kong Land III.
Find out if there are more differences.
The Japanese version of the game is called Donkey Kong 2001 rather than Super Donkey Kong. Somewhat understandable, considering it's no longer on the Super Famicom and everything.
- In the international versions, the Rare/Nintendo logo jingle from the original game plays over the Rareware logo only, with the Nintendo logo and the copyright text using a short original theme. In the Japanese version, the jingle plays over all three screens like in the SNES version, leaving the new music unused. The screen transitions were sped up as a result.
- Donkey Kong Country can be played in English, Spanish, French, Italian, or German. Donkey Kong 2001 can only be played in Japanese. As such, it lacks the language selection menu when starting up the game.
- The graphic that appears when the game is paused reads "PAUSED" in international versions and "PAUSE" in the Japanese version.
- In the international versions, the player must wait for the title screen to finish scrolling before entering the file select screen. In the Japanese version, the player can press the Start button to make the scrolling sequence end early.
|The Donkey Kong series|
|Arcade||Donkey Kong • Donkey Kong Jr. • Donkey Kong 3|
|Atari 8-bit family||Donkey Kong|
|NES||Donkey Kong • Donkey Kong Jr. Math|
|Game Boy (Color)||Donkey Kong • Donkey Kong Land • Donkey Kong Land 2 • Donkey Kong Land III (Prototype) • Donkey Kong Country|
|SNES||Donkey Kong Country • Donkey Kong Country 2 • Donkey Kong Country 3|
|Nintendo 64||Donkey Kong 64 (Prototype) • Diddy Kong Racing|
|Game Boy Advance||Donkey Kong Country • Donkey Kong Country 2 • Donkey Kong Country 3 • Mario vs. Donkey Kong • Diddy Kong Pilot (Banjo-Pilot Prototypes) • DK: King of Swing|
|GameCube||Donkey Konga • Donkey Konga 2 • Donkey Kong Jungle Beat|
|Wii||Donkey Kong Country Returns|
|Nintendo DS||DK: Jungle Climber • Mario vs. Donkey Kong 2: March of the Minis (Prototype) • Mario vs. Donkey Kong: Minis March Again! • Diddy Kong Racing DS|
|Wii U||Donkey Kong Country: Tropical Freeze|
|Adobe Flash||DK: King of Swing - Hurling for Distance • DKC 3: Barrel Blastapalooza|