If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

New Play Control! Donkey Kong Jungle Beat

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

New Play Control! Donkey Kong Jungle Beat

Developer: Nintendo EAD[1]
Publisher: Nintendo[1]
Platform: Wii
Released in JP: December 11, 2008[1]
Released in US: May 4, 2009[1]
Released in EU: June 5, 2009[1]


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.


Who needs bongos when you have controllers? Apparently, not Wii owners. Compared to the original GameCube version, this waggle-fueled version added new story elements, modes, gameplay mechanics, and of course, motion controls.

Unused Models

Early Checkpoint Flag

Donkey Kong Jungle Beat Wii Checkpoint Flag.png

Hidden inside of the Checkpoint Monkey's left hand is a tiny, early version of the checkpoint flag. Unlike the final version, which is a red DK flag in a separate file, this early flag bares a yellow checkerboard pattern and is triangular. The mesh lacks the polygons and bones necessary to flap in the wind like the used flag, or to be scaled up at all.

VS. Bloat-Hog Scaffolding

The wooden platforms for Bloat-Hog's map was completely redesigned to use wooden scaffolding. For some reason, there are extra pieces of the scaffolding behind the waterfall. The position of these parts don't match the existing platforms, suggesting that a more radical layout change may have been planned.

Still Unused Models

While most of the unused models from the original version were removed from the re-release, a few remain. ClockBeltEnds was kept, likely because it shares a name with the object used in the Clock Tower stage. AttributedLandMeteoriteC is still present in the Asteroid Belt stage.

Unused Graphics

Ice Spike Texture

Donkey Kong Jungle Beat Wii DamageIce.png

The Wii-only ice spike model has an extra texture named a. The model itself reuses the texture from the enemy Ice Miniga, which the unused texture seems to be the base for.

Roc Battle Textures

The battle maps for Fleet Roc and Hard Roc have some new textures that were left in after updating the maps.

Donkey Kong Jungle Beat Wii Roc Rock.png

Rock02 is a copy of the Jungle Deeps ground texture with "Test" written on it. It was likely left in due to its name being similar to another texture used by the model, Rock_02.

Donkey Kong Jungle Beat Wii Roc Clowd03.png

Clowd03 is a colorful cloud texture. It is notable for being fully colored, as all of the cloud textures used in the game are grayscale. The image itself seems to be the same one that the common cloud texture is based on.

Donkey Kong Jungle Beat Wii Roc Sun3.png

Sun3 is a considerably darker version of the setting sun texture. The outline is far brighter than the sun itself, which looks unnatural. Unlike the other leftover textures, this one is only present in Hard Roc's map.

Unused Music

smw.ast

A leftover test-track that comes from Super Mario World. An identical test stream exists in The Legend of Zelda: Four Swords Adventures. This track was not present in the original version.

References