Registrations through the wiki software are temporarily closed. Please contact an administrator via Discord or IRC if you want an account.

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

The Legend of Zelda: Four Swords Adventures

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

The Legend of Zelda: Four Swords Adventures

Also known as: Zelda no Densetsu: 4tsu no Tsurugi+ (JP)
Developer: Nintendo
Publisher: Nintendo
Platform: GameCube
Released in JP: March 18, 2004
Released in US: June 7, 2004
Released in EU: January 7, 2005
Released in AU: April 7, 2005


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


The Legend of Zelda: Four Swords Adventures is essentially Link meets the Marx Brothers. Make sure you have enough peripheral cables and Game Boy Advances for everybody! After all, they'll be around forever...

Hmmm...
To do:
Several discoveries (rooms and textures). [Source Dark Linkaël]
Hmmm...
To do:
Document the early footage. Source: http://randomhoohaas.flyingomelette.com/shr/zeldafs/

Subpages

NotesIcon.png
Unused Text From French Translation
What? The Master Sword?
NotesIcon.png
Regional Differences
What happened to Navi Trackers?

Marvelous Leftovers

Hmmm...
To do:
To put in the page: 1. Source Dark Linkaël

Four Swords Adventures, Navi Trackers, & Marvelous

Marvelous: Mou Hitotsu no Takarajima was the first game designed by Four Swords Adventures producer Eiji Aonuma. He outlines its connection with the latter in a Nintendo Online Magazine interview from March, 2004.

Tsuchiyama: Navi Trackers originated from the desire to make a complete departure from Hyrulean Adventure, and to incorporate a sense of realism produced by having the game talk to the players through the screen.
Aonuma: It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)


(Source: Translation - GlitterBerri)

Player Badges

FSANT 1p 00.png FSANT 2p 00.png FSANT 3p 00.png FSANT 4p 00.png


(Source: Findings - Dark_Linkaël)

Player Pointers

May have been used on minimaps.

FSANT r point.png FSANT b point.png FSANT y point.png FSANT g point.png


(Source: Findings - Dark_Linkaël)

Player Cursors

May have been used on selection screens.

FSANT yubi 1p.png FSANT yubi 2p.png FSANT yubi 3p.png FSANT yubi 4p.png


(Source: Findings - Dark_Linkaël)

Player Icons

FSANT r1.png FSANT r2.png FSANT r3.png FSANT r4.png FSANT r5.png FSANT r6.png

FSANT b1.png FSANT b2.png FSANT b3.png FSANT b4.png FSANT b5.png FSANT b6.png

FSANT y1.png FSANT y2.png FSANT y3.png FSANT y4.png FSANT y5.png FSANT y6.png

FSANT g1.png FSANT g2.png FSANT g3.png FSANT g4.png FSANT g5.png FSANT g6.png


(Source: Findings - Dark_Linkaël)

Backgrounds

FSANT gc 1022.png


FSANT back.png


Japanese English
リザルト Results


FSANT weather back.png


Japanese English
週間天気 Weekly Weather
ハレ Sunny
クモリ Cloudy
アメ Rainy
今日の天気 Today's Weather
風速 Wind Speed
の天気予報 Weather Forecast


(Source: Findings - Dark_Linkaël, Translation - GlitterBerri)

Lottery Game

FSANT bingo 01.png FSANT bingo 02.png FSANT bingo 03.png FSANT bingo 04.png FSANT bingo 05.png FSANT bingo 06.png FSANT bingo 07.png FSANT bingo 08.png FSANT bingo 09.png FSANT bingo 10.png FSANT bingo 11.png FSANT bingo 12.png FSANT bingo 13.png FSANT bingo 14.png FSANT bingo 15.png


FSANT yajirusi.png
Japanese English
景品会場 Prize Hall


(Source: Findings - Dark_Linkaël, Translation - GlitterBerri)

Unused Models

FSANT haikei 00.png FSANT jina base mode.png

jina_bose_mode is a model of Gina, the teacher character in Marvelous.


(Source: Findings - Dark_Linkaël)

Unused Maps

FSANT s0 bmap 00.pngFSANT s0 bmap 01.png
FSANT s0 bmap 02.pngFSANT s0 bmap 03.png


(Source: Findings - Dark_Linkaël)

Unused Text

A placeholder Dutch language track is in the game, but it's mostly blanked out, or in English.

Debug Text

Map Select

Contained within tetora\res\Menu\Menu1.dat:

マーベラス
Xサウンドテスト
МAP1
Map1
SndTst

Sound Test

SOUND TEST
A BUTTON : SOUND START
B BUTTON : SOUND STOP
Z BUTTON : MODE CHANGE
LR START : BACK TO MENU
/ヘH/ヘP/ヘX%c No     :%d %s
          %d:%d:%d(%d) [%d]
%c No     :%d %s LOOP
          LOOP
%c Tbl    :%d
%c Chn    :%d
%c 2ChnOfs:%d
%c Hokan  :%d
%c Name   :%d
%c Yuukou :%s
%c MixMode:%s


%c Moji2:%s
%c No   :%d
%c CHR  :%s
(Source: Original TCRF research)

Unused Rooms

Testing/Trade Show Areas

You can hack the stage select to enable selection of stages beyond the normal eight, including a number of areas not normally accessible.

Version Code
JP 04339EF8 38000001
US 0440F564 38000001
EU 04406AD0 38000001

For the "Action Replay" code, press L + Y to activate the code, and press Down to select each level on the map of Hyrule.

Version Action Replay
US MJKF-U55D-KV1H2

G9HZ-FXPN-3W8MV
3BR2-11MF-02Y5G

The full list of stages available via the hacked stage select menu is as follows. Those in bold are not part of the standard game:

  1. L1
  2. L2
  3. L3
  4. L4
  5. L5
  6. L6
  7. L7
  8. L8
  9. Test-1
    1. Boss000
    2. Boss001
    3. Boss002
    4. Game intro
  10. ECTS
    1. Boss004
    2. Boss005: Lava dungeon, needs two+ players
    3. Boss006: Mountain area, needs four players?
    4. Ending + Credits
  11. E3
    1. Boss007
    2. Boss008: Area with four switches, area with many soldiers, area with faulty switch.
    3. Tingle's room
    4.  ??? Crashes
  12. Boss1-4
  13. Boss5-8
    1. Test 5 - Phantom Ganon
    2. Test 6 - Two all item screens?
    3. Test 7 - Ice Boss
    4. Test - Ganon
(Source: JaytheHam)
Hmmm...
To do:
Add more info on what is actually in these maps, map images of all the test maps and add the ones not linked to on the Stage Select

Cut Sub-Stages

Each of the eight Hyrule Adventure levels actually has a fourth sub-stage that was cut; these cut levels are still present, and would have been the third section of their respective levels. In some cases, most of their content was merged with the second section of the level, but some are completely unique. These sections are all complete or very near complete, although they all use the name "Tingle's Tower".

  • Level 1: The watery section to the immediate right of Hyrule Castle.
  • Level 2: The path leading northeast from the village to the Temple.
  • Level 3: The the final part of the Mountain ascent, mostly merged with the second section of this level.
  • Level 4: The Graveyard north of the swamp. Mostly merged with the second section of this level.
  • Level 5: The river running southeast from Kakariko Village. A simplified version of it was merged onto the second section of this level.
  • Level 6: The lagoon south of the Pyramid.
  • Level 7: The Snowy Forest northwest of the Ice Temple.
  • Level 8: The cloud area immediately in front of the Palace of the Winds.

This code replace the Stage 3 of each level.

NTSC-J NTSC-U PAL
04466054 3031322E

04466084 3032322E

044660B4 3033322E

044660E4 3034322E

04466114 3035322E

04466144 3036322E

04466174 3037322E

044661A4 3038322E

044811EC 31322E63

0448121C 32322E63

0448124C 33322E63

0448127C 34322E63

044812AC 35322E63

044812DC 36322E63

0448130C 37322E63

0448133C 38322E63

04481524 31325F31

04481554 32325F31

04481584 33325F31

044815B4 34325F31

044815E4 35325F31

04481614 36325F31

04481644 37325F31

04481674 38325F31

04538A14 30313200

04538A24 30323200

04538A34 30333200

04538A44 30343200

04538A54 30353200

04538A64 30363200

04538A74 30373200

04538A84 30383200

044653B4 3031322E

044653E4 3032322E

04465414 3033322E

04465444 3034322E

04465474 3035322E

044654A4 3036322E

044654D4 3037322E

04465504 3038322E

0446E274 31322E63

0446E2A4 32322E63

0446E2D4 33322E63

0446E2F8 34322E63

0446E304 35322E63

0446E334 36322E63

0446E364 37322E63

0446E394 38322E63

0446E5AC 31325F31

0446E5DC 32325F31

0446E60C 33325F31

0446E63C 34325F31

0446E66C 35325F31

0446E69C 36325F31

0446E6CC 37325F31

0446E6FC 38325F31

04540F64 30313200

04540F74 30323200

04540F84 30333200

04540F94 30343200

04540FA4 30353200

04540FB4 30363200

04540FC4 30373200

04540FD4 30383200

0447FCB4 3031322E

0447FCE4 3032322E

0447FD14 3033322E

0447FD44 3034322E

0447FD74 3035322E

0447FDA4 3036322E

0447FDD4 3037322E

0447FE04 3038322E

044892DC 31322E63

0448930C 32322E63

0448933C 33322E63

0448936C 34322E63

0448939C 35322E63

044893CC 36322E63

044893FC 37322E63

0448942C 38322E63

04489614 31325F31

04489644 32325F31

04489674 33325F31

044896A4 34325F31

044896D4 35325F31

04489704 36325F31

04489734 37325F31

04489764 38325F31

0455A124 30313200

0455A144 30323200

0455A164 30333200

0455A184 30343200

0455A1A4 30353200

0455A1C4 30363200

0455A1E4 30373200

0455A204 30383200

0455E4DC 30313200

0455E4EC 30323200

0455E4FC 30333200

0455E50C 30343200

0455E51C 30353200

0455E52C 30363200

0455E53C 30373200

0455E54C 30383200


(Discovery: JaytheHam)
(Codes: Dark Linkaël)

Unused Graphics

Link

FSA link dot test 02.png

This Link is not used in the game and it is seen from the front only. It has a strange shield with the letter "T", which might be short for "Test".

(Source: Dark Linkaël)

Link dot 01 test.png

Located at GC4Sword/result.arc -> timg/link_dot_01_test.bti, this A Link to the Past-based sprite was used during development and could be seen in trailers. One front sprite is still in the game.

(Source: gabrielwoj)

Unused Enemy

FSA e tes aruki.gif FSA e tes nobi.gif FSA e tes n aruki.gif FSA e tes aruki tate.gif FSA e tes nobi tate.gif FSA e tes n aruki tate.gif

This enemy is not used in the game. A similar enemy exists in Four Swords, which required two players to pull on both sides of the creature, revealing its weak point. The monster would stay in its vulnerable state for a short while, allowing a player to attack the middle, killing it after a few blows. This was likely scrapped due to it being impossible in Four Swords Adventures for a single player to pull on both sides.

(Source: Dark Linkaël)

Unused Armos

FSA-Sabaku g hidari.bti.png FSA-Sabaku g mae.bti.png FSA-Sabaku g migi.bti.png FSA-Sabaku g ushiro.bti.png

An Armos or Eyegore located in textures from the unused Level 6-2.


(Source: Dark Linkaël)

Unused Level Name

"boss097" (Ganon Test Level) "boss083" (Palace of Winds Level)
FSA boss097 w08 04.png FSA boss083 w08 04.png

The Ganon test level "boss097" contains an older Japanese name for the Palace of Winds. It reads "Seal", possibly referring to the sealing of Ganon.


(Source: Dark Linkaël)

Unused Items

Kk mirror 01.bti rgba.pngKk shield 00.bti rgba.png

Located at GC4Sword_usa/game2D.arc. The shield is used in the game, but there is no icon, because it's not an Action Item. The other one is the Lens of Truth, from Ocarina of Time.

Kk hookshot.bti rgba.pngKk shield 01.bti rgba.pngKk shield 02.bti rgba.png

Leftovers from The Wind Waker, present in GC4Sword_usa/Main2D.arc

(Source: gabrielwoj)

Health and Safety Screen

Warning.bti rgba.png

Warning pstart.bti rgba.png

Graphics for an unused Health and Safety warning screen can be found in GC4Sword_usa/logo.arc. A similar screen might have been used in the Japanese version.

(Source: gabrielwoj)

Test Map Charts

Click to Enlarge

Click to EnlargeClick to EnlargeClick to EnlargeClick to Enlarge
Click to EnlargeClick to EnlargeClick to EnlargeClick to Enlarge

Map icons for eight test maps, all present in GC4Sword_usa/map1.arc. The final game does not use maps.

(Source: gabrielwoj)

Partially-Unseen Rooms

FSA saidan.png FSA kairo.png

The first room is the cutscene with Princess Zelda and the six girls. At the top of the large room against the wall, there is the symbol of a bird that is in the middle of the place. In the cutscene, it is impossible to see.

The second room is the end where Princess Zelda looks through a window. The left side is not visible in game.

(Source: Dark Linkaël)

Unused Background

FSA bg piramid.bti.png

A background used in the unused Level 6-2 and located on the screen of the pyramid.

(Source: Dark Linkaël)

Unused Test Sword Image

Ak testsword00.png LoZ-fourswordsadventures pause screen.png

This test sword image differs from the sword used on the pause menu. It is shinier, lighter colored and has slightly more detail. The image used in the pause menu is quite noticeably more grey.

Located at: GC4Sword_usa/game2D.arc -> timg/ak testsword00.bti

(Source: PhantomLink29)

Sort

Hmmm...
To do:
To put in the page: 1. Source Dark Linkaël
Hmmm...
To do:
Sort the following graphics into the appropriate sections, and write something about them.
FSANT bar.png

FSANT 1p.png FSANT 2p.png FSANT 3p.png FSANT 4p.png

FSANT c2003 nintendo.png

FSANT press start.png

FSANT tetra logo 01.png


(Source: Findings - Dark_Linkaël)

Unused Actors

There are a number of actors, some used for debugging purposes, that are still in the game, one example:

Stage情報NPC (Stage information NPC)

Unused Music

Under the Streams folder in the AudioRes directory, there's a single audio steam file named smw.ast. It is the remixed Super Mario Bros. theme used in the Special World in Super Mario World. Since all of the game's actual music is sequenced, this wouldn't fit anywhere in the game.