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The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures |
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Also known as: Zelda no Densetsu: 4tsu no Tsurugi+ (JP)
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The Legend of Zelda: Four Swords Adventures is essentially Link meets the Marx Brothers. Make sure you have enough peripheral cables and Game Boy Advances for everybody! After all, they'll be around forever...
To do:
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Contents
Sub-Pages
Unused Text From French Translation What? The Master Sword? |
Regional Differences What happened to Navi Trackers? |
Marvelous Leftovers
To do: To put in the page: 1. Source Dark Linkaël |
Marvelous: Mou Hitotsu no Takarajima was the first game designed by Four Swords Adventures producer Eiji Aonuma. He outlines its connection with the latter in a Nintendo Online Magazine interview from March, 2004.
Tsuchiyama: Navi Trackers originated from the desire to make a complete departure from Hyrulean Adventure, and to incorporate a sense of realism produced by having the game talk to the players through the screen.
Aonuma: It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)
Player Badges
Player Pointers
May have been used on minimaps.
Player Cursors
May have been used on selection screens.
Player Icons
Backgrounds
Japanese | English |
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リザルト | Results |
Japanese | English |
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週間天気 | Weekly Weather |
ハレ | Sunny |
クモリ | Cloudy |
アメ | Rainy |
今日の天気 | Today's Weather |
風速 | Wind Speed |
の天気予報 | Weather Forecast |
Lottery Game
Japanese | English |
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景品会場 | Prize Hall |
Unused Models
jina_bose_mode is a model of Gina, the teacher character in Marvelous.
Unused Maps
Unused Text
A placeholder Dutch language track is in the game, but it's mostly blanked out, or in English.
Debug Text
Map Select
Contained within tetora\res\Menu\Menu1.dat:
マーベラス Xサウンドテスト МAP1 Map1 SndTst
Sound Test
SOUND TEST A BUTTON : SOUND START B BUTTON : SOUND STOP Z BUTTON : MODE CHANGE LR START : BACK TO MENU /ヘH/ヘP/ヘX%c No :%d %s %d:%d:%d(%d) [%d] %c No :%d %s LOOP LOOP %c Tbl :%d %c Chn :%d %c 2ChnOfs:%d %c Hokan :%d %c Name :%d %c Yuukou :%s %c MixMode:%s %c Moji2:%s %c No :%d %c CHR :%s
Unused Rooms
Testing/Trade Show Areas
You can hack the stage select to enable selection of stages beyond the normal eight, including a number of areas not normally accessible.
Version | Code |
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JP | 04339EF8 38000001 |
US | 0440F564 38000001 |
EU | 04406AD0 38000001 |
For the "Action Replay" code, press L + Y to activate the code, and press Down to select each level on the map of Hyrule.
Version | Action Replay |
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US | MJKF-U55D-KV1H2 G9HZ-FXPN-3W8MV |
The full list of stages available via the hacked stage select menu is as follows. Those in bold are not part of the standard game:
- L1
- L2
- L3
- L4
- L5
- L6
- L7
- L8
- Test-1
- Boss000
- Boss001
- Boss002
- Game intro
- ECTS
- Boss004
- Boss005: Lava dungeon, needs two+ players
- Boss006: Mountain area, needs four players?
- Ending + Credits
- E3
- Boss007
- Boss008: Area with four switches, area with many soldiers, area with faulty switch.
- Tingle's room
- ??? Crashes
- Boss1-4
- Boss5-8
- Test 5 - Phantom Ganon
- Test 6 - Two all item screens?
- Test 7 - Ice Boss
- Test - Ganon
To do: Add more info on what is actually in these maps, map images of all the test maps and add the ones not linked to on the Stage Select. |
Cut Sub-Stages
Each of the eight Hyrule Adventure levels actually has a fourth sub-stage that was cut; these cut levels are still present, and would have been the third section of their respective levels. In some cases, most of their content was merged with the second section of the level, but some are completely unique. These sections are all complete or very near complete, although they all use the name "Tingle's Tower".
- Level 1: The watery section to the immediate right of Hyrule Castle.
- Level 2: The path leading northeast from the village to the Temple.
- Level 3: The final part of the Mountain ascent, mostly merged with the second section of this level.
- Level 4: The Graveyard north of the swamp. Mostly merged with the second section of this level.
- Level 5: The river running southeast from Kakariko Village. A simplified version of it was merged onto the second section of this level.
- Level 6: The lagoon south of the Pyramid.
- Level 7: The Snowy Forest northwest of the Ice Temple.
- Level 8: The cloud area immediately in front of the Palace of Winds.
This code replaces the Stage 3 of each level.
NTSC-J | NTSC-U | PAL |
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04466054 3031322E
04466084 3032322E 044660B4 3033322E 044660E4 3034322E 04466114 3035322E 04466144 3036322E 04466174 3037322E 044661A4 3038322E 044811EC 31322E63 0448121C 32322E63 0448124C 33322E63 0448127C 34322E63 044812AC 35322E63 044812DC 36322E63 0448130C 37322E63 0448133C 38322E63 04481524 31325F31 04481554 32325F31 04481584 33325F31 044815B4 34325F31 044815E4 35325F31 04481614 36325F31 04481644 37325F31 04481674 38325F31 04538A14 30313200 04538A24 30323200 04538A34 30333200 04538A44 30343200 04538A54 30353200 04538A64 30363200 04538A74 30373200 04538A84 30383200 |
044653B4 3031322E
044653E4 3032322E 04465414 3033322E 04465444 3034322E 04465474 3035322E 044654A4 3036322E 044654D4 3037322E 04465504 3038322E 0446E274 31322E63 0446E2A4 32322E63 0446E2D4 33322E63 0446E2F8 34322E63 0446E304 35322E63 0446E334 36322E63 0446E364 37322E63 0446E394 38322E63 0446E5AC 31325F31 0446E5DC 32325F31 0446E60C 33325F31 0446E63C 34325F31 0446E66C 35325F31 0446E69C 36325F31 0446E6CC 37325F31 0446E6FC 38325F31 04540F64 30313200 04540F74 30323200 04540F84 30333200 04540F94 30343200 04540FA4 30353200 04540FB4 30363200 04540FC4 30373200 04540FD4 30383200 |
0447FCB4 3031322E
0447FCE4 3032322E 0447FD14 3033322E 0447FD44 3034322E 0447FD74 3035322E 0447FDA4 3036322E 0447FDD4 3037322E 0447FE04 3038322E 044892DC 31322E63 0448930C 32322E63 0448933C 33322E63 0448936C 34322E63 0448939C 35322E63 044893CC 36322E63 044893FC 37322E63 0448942C 38322E63 04489614 31325F31 04489644 32325F31 04489674 33325F31 044896A4 34325F31 044896D4 35325F31 04489704 36325F31 04489734 37325F31 04489764 38325F31 0455A124 30313200 0455A144 30323200 0455A164 30333200 0455A184 30343200 0455A1A4 30353200 0455A1C4 30363200 0455A1E4 30373200 0455A204 30383200 0455E4DC 30313200 0455E4EC 30323200 0455E4FC 30333200 0455E50C 30343200 0455E51C 30353200 0455E52C 30363200 0455E53C 30373200 0455E54C 30383200 |
Unused Graphics
Link
This Link is not used in the game and it is seen from the front only. It has a strange shield with the letter "T", which might be short for "Test".
Located at GC4Sword/result.arc -> timg/link_dot_01_test.bti, this A Link to the Past-based sprite was used during development and could be seen in trailers. One front sprite is still in the game.
Unused Enemy
This enemy is not used in the game. A similar enemy exists in Four Swords, which required two players to pull on both sides of the creature, revealing its weak point. The monster would stay in its vulnerable state for a short while, allowing a player to attack the middle, killing it after a few blows. This was likely scrapped due to it being impossible in Four Swords Adventures for a single player to pull on both sides.
Unused Armos
An Armos or Eyegore located in textures from the unused Level 6-2.
Unused Level Name
"boss097" (Ganon Test Level) | "boss083" (Palace of Winds Level) |
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The Ganon test level "boss097" contains an older Japanese name for the Palace of Winds. It reads "Seal", possibly referring to the sealing of Ganon.
Unused Items
Located at GC4Sword_usa/game2D.arc. The shield is used in the game, but there is no icon, because it's not an Action Item. The other one is the Lens of Truth, from Ocarina of Time.
Leftovers from The Wind Waker, present in GC4Sword_usa/Main2D.arc.
Health and Safety Screen
Graphics for an unused Health and Safety warning screen can be found in GC4Sword_usa/logo.arc. A similar screen might have been used in the Japanese version.
Test Map Charts
Click to Enlarge
Map icons for eight test maps, all present in GC4Sword_usa/map1.arc. The final game does not use maps.
Partially-Unseen Rooms
The first room is the cutscene with Princess Zelda and the six girls. At the top of the large room against the wall, there is the symbol of a bird that is in the middle of the place. In the cutscene, it is impossible to see.
The second room is the end where Princess Zelda looks through a window. The left side is not visible in-game.
Unused Background
A background used in the unused Level 6-2 and located on the screen of the pyramid.
Unused Test Sword Image
This test sword image differs from the sword used on the pause menu. It is shinier, lighter colored and has slightly more detail. The image used in the pause menu is quite noticeably more grey.
Located at: GC4Sword_usa/game2D.arc -> timg/ak testsword00.bti
Sort
To do: To put in the page: 1. Source Dark Linkaël |
To do: Sort the following graphics into the appropriate sections, and write something about them. |
Unused Actors
There are a number of actors, some used for debugging purposes, that are still in the game, one example:
Stage情報NPC (Stage information NPC)
Unused Music
Under the Streams folder in the AudioRes directory, there's a single audio steam file named smw.ast. It is the remixed Super Mario Bros. theme used in the Special World in Super Mario World. Since all of the game's actual music is sequenced, this wouldn't fit anywhere in the game.
Cleanup > To do
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