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The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures is essentially Link meets the Marx Brothers. Make sure you have enough peripheral cables and Game Boy Advances for everybody! After all, they'll be around forever...
- 1 Subpages
- 2 Marvelous Leftovers
- 3 Unused Models
- 4 Unused Maps
- 5 Unused Text
- 6 Debug Text
- 7 Unused Rooms
- 8 Unused Graphics
- 9 Unused Actors
- 10 Unused Music
- 11 Regional Differences
| Unused Text From French Translation|
What? The Master Sword?
To put in the page: 1. Source Dark Linkaël
Marvelous: Another Treasure Island was the first game designed by Four Swords Adventures producer Eiji Aonuma. He outlines its connection with the latter in a Nintendo Online Magazine interview from March, 2004.
Tsuchiyama: Navi Trackers originated from the desire to make a complete departure from Hyrulean Adventure, and to incorporate a sense of realism produced by having the game talk to the players through the screen.
Aonuma: It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)
May have been used on minimaps.
May have been used on selection screens.
jina_bose_mode is a model of Gina, the teacher character in Marvelous.
A placeholder Dutch language track is in the game, but it's mostly blanked out, or in English.
Contained within tetora\res\Menu\Menu1.dat:
マーベラス Xサウンドテスト МAP1 Map1 SndTst
SOUND TEST A BUTTON : SOUND START B BUTTON : SOUND STOP Z BUTTON : MODE CHANGE LR START : BACK TO MENU /ﾍH/ﾍP/ﾍX%c No :%d %s %d:%d:%d(%d) [%d] %c No :%d %s LOOP LOOP %c Tbl :%d %c Chn :%d %c 2ChnOfs:%d %c Hokan :%d %c Name :%d %c Yuukou :%s %c MixMode:%s %c Moji2:%s %c No :%d %c CHR :%s
Testing/Trade Show Areas
You can hack the stage select to enable selection of stages beyond the normal eight, including a number of areas not normally accessible. Press L + Y to activate the code, and press Down to select each level on the map of Hyrule.
The full list of stages available via the hacked stage select menu is as follows. Those in bold are not part of the standard game:
- Game intro
- Boss005: Lava dungeon, needs two+ players
- Boss006: Mountain area, needs four players?
- Ending + Credits
- Boss008: Area with four switches, area with many soldiers, area with faulty switch.
- Tingle's room
- ??? Crashes
- Test 5 - Phantom Ganon
- Test 6 - Two all item screens?
- Test 7 - Ice Boss
- Test - Ganon
Add more info on what is actually in these maps, map images of all the test maps and add the ones not linked to on the Stage Select
Each of the eight Hyrule Adventure levels actually has a fourth sub-stage that was cut; these cut levels are still present, and would have been the third section of their respective levels. In some cases, most of their content was merged with the second section of the level, but some are completely unique. These sections are all complete or very near complete, although they all use the name "Tingle's Tower".
- Level 1: The watery section to the immediate right of Hyrule Castle.
- Level 2: The path leading northeast from the village to the Temple.
- Level 3: The the final part of the Mountain ascent, mostly merged with the second section of this level.
- Level 4: The Graveyard north of the swamp. Mostly merged with the second section of this level.
- Level 5: The river running southeast from Kakariko Village. A simplified version of it was merged onto the second section of this level.
- Level 6: The lagoon south of the Pyramid.
- Level 7: The Snowy Forest northwest of the Ice Temple.
- Level 8: The cloud area immediately in front of the Palace of the Winds.
This Link is not used in the game and it is seen from the front only. It has a strange shield with the letter "T", which might be short for "Test".
Located at GC4Sword/result.arc -> timg/link_dot_01_test.bti, this A Link to the Past-based sprite was used during development and could be seen in trailers. One front sprite is still in the game.
This enemy is not used in the game. A similar enemy exists in Four Swords, which required two players to pull on both sides of the creature, revealing its weak point. The monster would stay in its vulnerable state for a short while, allowing a player to attack the middle, killing it after a few blows. This was likely scrapped due to it being impossible in Four Swords Adventures for a single player to pull on both sides.
An Armos or Eyegore located in textures from the unused Level 6-2.
Unused Level Name
|"boss097" (Ganon Test Level)||"boss083" (Palace of Winds Level)|
The Ganon test level "boss097" contains an older Japanese name for the Palace of Winds. It reads "Seal", possibly referring to the sealing of Ganon.
Located at GC4Sword_usa/game2D.arc. The shield is used in the game, but there is no icon, because it's not an Action Item. The other one is the Lens of Truth, from Ocarina of Time.
Leftovers from The Wind Waker, present in GC4Sword_usa/Main2D.arc
Health and Safety Screen
Graphics for an unused Health and Safety warning screen can be found in GC4Sword_usa/logo.arc. A similar screen might have been used in the Japanese version.
Test Map Charts
Click to Enlarge
Map icons for eight test maps, all present in GC4Sword_usa/map1.arc. The final game does not use maps.
The first room is the cutscene with Princess Zelda and the six girls. At the top of the large room against the wall, there is the symbol of a bird that is in the middle of the place. In the cutscene, it is impossible to see.
The second room is the end where Princess Zelda looks through a window. The left side is not visible in game.
A background used in the unused Level 6-2 and located on the screen of the pyramid.
Unused Test Sword Image
This test sword image differs from the sword used on the pause menu. It is shinier, lighter colored and has slightly more detail. The image used in the pause menu is quite noticeably more grey.
Located at: GC4Sword_usa/game2D.arc -> timg/ak testsword00.bti
To put in the page: 1. Source Dark Linkaël
Sort the following graphics into the appropriate sections, and write something about them.
There are a number of actors, some used for debugging purposes, that are still in the game, one example:
Stage情報NPC (Stage information NPC)
Under the Streams folder in the AudioRes directory, there's a single audio steam file named smw.ast. It is the remixed Super Mario Bros. theme used in the Special World in Super Mario World. Since all of the game's actual music is sequenced, this wouldn't fit anywhere in the game.
The Japanese and Korean versions feature an additional game mode called Navi Trackers. The files for this mode were entirely removed from all other versions, most likely due to it having a lot of spoken dialogue that would have needed to be translated. It also pronounced player's names aloud, which is easy to do with the Japanese phonetic structure...but exponentially more difficult to do in English due to the larger array of syllables for which the game would have to account.
This said, an English version (Tetra's Trackers) was showcased at E3, and the PAL version contains a few leftover lines from the English translation. The French/German/Spanish files have the text relevant to Tetra's Trackers in the main menu untranslated from English, while the Italian file has them blanked out.
Among Endless Enemies Among Endless Enemies 2
Pirate training with Tetra issuing the orders! Who can collect the most medals?