The Legend of Zelda
|The Legend of Zelda|
Also known as: Zelda no Densetsu: The Hyrule Fantasy (JP, FDS)
This game has a notes page
This game has a prototype article
This game has a prerelease article
The Legend of Zelda features Link on a quest to save Zelda from the evil Gannon (sic!). On his way, he gets no help at all, except for the Old Man who gives him a random stick he picked up somewhere (plus some vague hints), and is on his own in the vast land of Hyrule.
| Console Differences|
Because not everyone has a Famicom Disk System. Some have a Game Boy Advance.
Unused Enemy Type
Enemy type $42 is a Gleeok with one head, unused in the final game. This can be seen by freezing RAM address $0350 at $42 and changing screens.
クワシイコトハ マニュアルヲ ヨミマショウ
Literal translation: "For further information, check the manual."
In both the FDS and Famicom cartridge versions, this unused string of text is found at the end of the treasure listing. It served the same purpose and says basically the same thing as the sign Link is holding in the final game.
Heart Container Glitch
In the original FDS release (Rev 0), there is a glitch that allows players to easily get a lot of extra Heart Containers: on the eastern shoreline, there's a Heart Container that is normally only reachable with the Ladder. However, if you use the Flute while standing in the same row as it you'll pick up the Heart Container when the whirlwind drags you across the screen, and the Heart Container will still be there when you return.
The glitch occurs because the current room index ($00EB) is changed once you get caught by the whirlwind, setting it to the room to the left of the dungeon entrance that you spawn at. This variable is checked to determine which collect flag to set when obtaining the main room item. As such, the heart piece can be obtained only once per Flute destination for a total of 8 "duplicated" hearts, plus one more for obtaining the Heart Container normally. The number of Heart Containers will still max out at 16, and you can't get any more than that. This trick is perhaps most effective in the much harder Second Quest, where you obtain the Flute in Level 2. Using this trick makes the Second Quest much easier, not only because of increased life, but the quicker you increase the number of hearts you have, the quicker you can obtain the stronger swords.
This glitch was partially fixed in Rev 1 by making it impossible to collect the Heart Piece while being swept up by the whirlwind, but since the ($00EB) address is still being overwritten too early, it will cause a "phantom" Heart Container to appear when caught by the whirlwind. The glitch was finally fixed in later releases by storing the room index set by the whirlwind at ($00EA) instead.
|Revision 0||Revision 1|
The Revision 1 version adds a trademark symbol to the title screen.
Save Option Screen
|Revision 0||Revision 1||Animal Crossing|
The Revision 1 version adds a small warning to the Continue/Save/Retry screen. The elusive Animal Crossing version of the game keeps this screen layout but removes the warning, as it's unnecessary on the GameCube. It's worth noting that The Legend of Zelda is one of only two games (the other being Super Mario Bros.) that are completely unobtainable in Animal Crossing without a game enhancer such as Action Replay.
Some Virtual Console versions use this screen layout as well.
The Famicom re-release on cartridge has smoother screen transitions compared to the FDS and NES versions. When you enter or exit a cave in the FDS and NES versions, the frame blinks briefly; this was fixed in the Famicom re-release.
Some of the hints were changed rather than translated for the English localization. The severe Engrish and odd reasoning behind some of the changes makes it unclear what Nintendo had in mind for some of the choices made.
ヤ ハ ツカエナイ
IS THE SECRET.
Literal translation: "You can't use arrows if you run out of money."
The hint in the Japanese version is a useful tip on how the Bow works, which you get in this dungeon. In the English version, it was changed to a hint for a secret 100 Rupee location.
|SECRET POWER IS SAID|
TO BE IN THE ARROW.
Literal translation: "There are some creatures that are weak against sound."
The hint in the Japanese version refers to the Pols Voice's weakness. Since the NES controller doesn't have a built-in microphone like the Famicom's second controller, the method to defeat Pols Voice was changed and the different advice reflects this.
|メガネイワ ハ シヘノ
|THERE'S A SECRET IN|
THE TIP OF THE NOSE.
Literal translation: "Spectacle Rock is an entrance to death."
The hint for how to find Level 9 was for some reason moved to Level 8 (see below). "The tip of the nose" is apparently the room in Level 7 where a secret path to the boss' lair is found. A very odd choice...
|SPECTACLE ROCK IS|
AN ENTRANCE TO DEATH.
Literal translation: "Look for the arrows in Death Mountain."
The English version's hint was moved from Level 7 and in the process replaced the hint for where to find the Silver Arrows. What?!
|ライオンノカギヲサガセ||10TH ENEMY HAS THE BOMB.|
Literal translation: "Search for the Lion Key."
The hint that you should look for the Magical Key in Level 8 (aka Lion) was replaced with... not the most helpful of hints.
(The English line may be an attempt to hint that if you defeat ten enemies without getting hit and defeat the 10th one with a bomb, said enemy will drop a set of four bombs. If you defeat the 10th enemy with the sword, it will give you a blue Rupee instead. This video goes more in depth about the meaning of the new English line.)
|EYES OF SKULL|
HAS A SECRET.
Literal translation: "Have you found the Red Ring?"
The reminder that you should probably find the Red Ring was changed to a hint for how to find the Compass.
|イチバンウエ ノ サカ
|PATRA HAS THE MAP.|
Literal translation: "Destroy the topmost boundary."
The Japanese line may be a hint for how to find the Red Ring, but it's really vague and could as well refer to something else. Maybe that's the reason it was ultimately replaced in the English version?
(What's odd is that this hint was already in place in the prototype version of the game, where all the items in Level 9 were still in different locations.)
Level 6, Second Quest
|ミズウミノ キタ ニハ
|SOUTH OF ARROW MARK|
HIDES A SECRET.
Literal translation: "There’s a secret north of a lake." Another really vague hint in the Japanese original that was replaced with something that made more sense - in this case, a hint for finding Level 8.