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Notes:The Legend of Zelda

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This page contains notes for the game The Legend of Zelda.

Hearts on Menu

Damage taken by the player is never saved into RAM in the final game.

0650, 0651, 0652,
0653, 0654, 0655 - Heart total and damage on loading screen

Save Slots

When the player presses Start on the title screen, the game checks 6512-6514 to determine whether there is a valid save in each slot. If a slot is empty, the game zeroes out that slot's SRAM. Note that the game checks the slots in reverse order.

Addresses:
6512 = Slot 1
6513 = Slot 2
6514 = Slot 3
Values:
00 = Empty Slot
01 = Saved Slot