Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

The Legend of Zelda: A Link Between Worlds

From The Cutting Room Floor
Jump to: navigation, search

Title Screen

The Legend of Zelda: A Link Between Worlds

Also known as: Zelda no Densetsu: Kamigami no Triforce 2 (JP)
Developer: Nintendo EAD
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: December 26, 2013
Released in US: November 22, 2013
Released in EU: November 22, 2013
Released in KR: June 21, 2014


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.


PrereleaseIcon.png This game has a prerelease article

The Legend of Zelda: A Link Between Worlds is the third entry of the series to be set in the Hyrule of A Link to the Past (the second being the relatively-obscure Inishie no Sekiban), and offers an open concept for dungeon progression, a paid weapon system, and Ravio.

Hmmm...
To do:
American vs. European regional differences.

Internal Project Name

A Link Between Worlds is referred to internally as "Jack". The reason for this becomes apparent when looking at the internal names of other Zelda games released in the same timeframe: Ocarina of Time 3D is known as "Queen", The Wind Waker HD is known as "King", and Majora's Mask 3D is known as "Joker", while Tri Force Heroes is known as "Alice".

The last moniker might seem out of place, until you remember the playing card elements in the classic tale of Alice in Wonderland, which this seems to be a reference to.

Unused Graphics

Placeholder Textures

This texture is found in various model files. 仮 translates to "temporary".

Two placeholder floor textures:

Three placeholder wall textures:

Outfits

Legend-of-Zelda-Link-Between-Worlds-Obj-Dress.png

These are placeholders for the young woman's clothes. It's called "obj_dress" and is located in the textures of indoor locations (idr_Common.bch).

Dungeon Background

Legend-of-Zelda-Link-Between-Worlds-Dummy-BG.png

This dummy background depicts Hyrule Castle from A Link to the Past. It was meant to be displayed while at a high location, such as the Tower of Hera. This image appears in eight different dungeon files.


Interface Icons

Zelda ALBW actionbutton old.png

This action button, seen in the (then-unnamed) A Link Between Worlds downloadable eShop video, still remains in the game's data.

Link

This placeholder version of Link in his painting form has a white zero on it. Its filename is PeraLinkLv0.

Placeholder Final
Zelda-Link-Between-Worlds-Painting-Link-Placeholder.png
Zelda-Link-Between-Worlds-Painting-Link-Final.png
(Source: Original TCRF research)


Early Textures

This early wall texture was seen in the Nintendo direct of April 2013 and is located in the Tower of Hera's sky files (file_00046.bch located in DungeonHera1.szs) assigned/applied to a unused area in the model vr_Hera_mountain, which is an early entrance to the Tower of Hera.

Nintendo Direct (17 April 2013) Final
Lozalbw O cliffA early.png Lozalbw O cliffA.png

Unused Areas

There are two sets of unused areas, designed by different staff members. These two people are Ryutaro Kanno and Takayuki Ikkaku. According to the credits, Kanno was responsible for field planning, while Ikkaku worked on dungeon planning. Indeed, the leftover areas tied to their names reflect their roles in development.

Kanno focused on recreating areas from A Link to the Past in three dimensions, while Ikkaku created some new locations.

Kanno Maps

FixedKanno1 - Lost Woods

The Lost Woods have been recreated, but the area doesn't quite resemble the original from A Link to the Past.

A Link Between Worlds A Link to the Past
Zelda-Link-Between-Worlds-ALTTP-Lost-Woods-Top.png Zelda-Link-to-the-Past-Lost-Woods-Final.png

There's a New Super Mario Bros.-style signpost here instead of a standard Legend of Zelda one. Both Ryutaro Kanno and Takayuki Ikkaku have worked on New Super Mario Bros. games in the past.

Zelda-Link-Between-Worlds-ALTTP-Lost-Woods-Side.png

FixedKanno42 - Zora Lake

Zora Lake was also recreated in 3D.

A Link Between Worlds A Link to the Past
Zelda-Link-Between-Worlds-ALTTP-Zora-Lake-Top.png Zelda-Link-to-the-Past-Zora-Lake-Final.png

This map resembles its A Link to the Past counterpart much more closely than the Lost Woods area above.

Zelda-Link-Between-Worlds-ALTTP-Zora-Lake-Side.png

FixedKanno43 - Under the Bridge

This area, underneath the bridge, features a tent and a bonfire. The opposite wall is plain and featureless.

Zelda-Link-Between-Worlds-ALTTP-Under-Bridge.png

FixedKanno46 - Lost Woods Poe Area

The Poe puzzle section of the Lost Woods.

Zelda-Link-Between-Worlds-ALTTP-Lost-Woods-Poe-Area-Side.png

A top-down view:

Zelda-Link-Between-Worlds-ALTTP-Lost-Woods-Poe-Area-Top.png

This area also includes sprites for two Poes and a text box:

FixedKanno47
RailMoveKanno3

The text on the sign reads "↑ 迷いの森", which translates to "↑ Lost Woods".

RailMoveKanno2

Ikkaku Maps

FixedIkkaku26 - New

An angled view of the first of two maps created by Takayuki Ikkaku. It's a simple room with a sunken center.

Zelda-Link-Between-Worlds-Ikkaku-1-Side.png

A top-down view:

Zelda-Link-Between-Worlds-Ikkaku-1-Top.png

FixedIkkaku27- New

An angled view of the second of two maps created by Takayuki Ikkaku. It features a doorway opening to a raised platform.

Zelda-Link-Between-Worlds-Ikkaku-2-Side.png

A top-down view:

Zelda-Link-Between-Worlds-Ikkaku-2-Top.png

Other unused areas

Early Hera Entrance

An early entrance to The Tower Of Hera is located in file_00046.bch (Hera's sky files) in DungeonHera1.szs with the model named vr_Hera_mountain. The early wall texture, as seen in the April 2013 Nintendo Direct, is assigned to the wall, as seen below:

Lozalbwbeta hera entrance.png