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The Legend of Zelda: Oracle of Ages

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Title Screen

The Legend of Zelda: Oracle of Ages

Also known as: Zelda no Densetsu: Fushigi no Kinomi: Jikuu no Shou (JP)
Developers: Flagship, Capcom
Publisher: Nintendo
Platform: Game Boy Color
Released in JP: February 27, 2001
Released in US: May 14, 2001
Released in EU: October 5, 2001


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

The Legend of Zelda: Oracle of Ages is a game that was released alongside The Legend of Zelda: Oracle of Seasons. The games interact with each other in a variety of ways.

Unused Items

Several items exclusive to Seasons have placeholder IDs in this game's data. These items are the Rod of Seasons (0x07), Magnet Glove (0x08), Slingshot (0x13) and Fool's Ore (0x1E). By changing RAM addresses $C689 (A button) or $C688 (B button) to any of the previous values these items can be obtained. Additionally, there is an unnamed item (0x02) that makes Link punch, which briefly appears in Seasons when dueling Blaino in his gym.

Unused Objects

Unused IDs

ID Picture Name Notes
0x1E TLoZ-OoA-UnusedPiranha.png Piranha Piranhas were only used in Seasons.
0x2E TLoZ-OoA-UnusedThwomp.png Thwomp Only the larger and spiked Thwomp can be found in both Oracle games.
0x4C TLoZ-OoA-UnusedTakkuri.png Takkuri This vicious blue crow tries to steal Link's rupees. If sub-ID is set to 1, it will appear from the side of the screen.

Unused Sub-IDs

ID Sub-ID Picture Name Notes
0x09 0x04 TLoZ-OoA-GoldenOctorok.png Golden Octorok The golden beasts only appeared in Seasons.
0x0B 0x02 TLoZ-OoA-OrangeLeever.png Orange Leever A more aggressive and faster variant of the sand-dwelling enemy.
0x0C 0x02 TLoZ-OoA-GoldenMoblin.png Golden Moblin (Arrows) Another unused leftover from Seasons.
0x0D 0x02 TLoZ-OoA-GoldenLynel.png Golden Lynel This tough enemy can be found in the Tarm Ruins from Seasons.
0x21 0x02 TLoZ-OoA-GoldenDarknut.png Golden Darknut (Arrows) Interestingly, golden arrow-shooting Darknut are not seen in either of the two games.
0x25 0x01 TLoZ-OoA-GopongaFlowerUpgrade.gif Upgraded goponga flower An upgraded version of the goponga flower which is not used in either of the two games.
0x2A 0x00 TLoZ-OoA-GreenBladeTrap.png Green Giant Blade Trap The hazardous blade traps come in two additional colors ...
0x2A 0x01 TLoZ-OoA-BlueBladeTrap.png Blue Giant Blade Trap ... which are not used in the Oracle series.
0x2A 0x02 TLoZ-OoA-RedBladeTrap.png Red Giant Blade Trap ... A giant red Blade Trap can be found in one of Seasons' dungeons, though.
0x31 0x01 TLoZ-OoA-RedStalfos.png Red Stalfos Although Stalfos appear in many different colors, red and...
0x31 0x03 TLoZ-OoA-GreenStalfos.png Green Stalfos ... green ones are exclusive to Seasons.
0x48 0x01 TLoZ-OoA-GoldenDarknut.png Golden Darknut (Sword) One of the four golden beasts from Seasons, located in Western Coast.

Empty IDs

Despite being empty placeholder IDs in this game, slots 0x2B, 0x46 and 0x50 correspond to objects found in Seasons. Respectively, these are Flame Trap, Gohma Larva and Fireball Spawner. Completely unused are 0x57 to 0x5C and 0x65 to 0x6F. However, 0x57 to 0x5B seem to have leftover data of some sorts.

Unused Maps

Black Tower

OOS PreUnd86.png OOS Restor PreUnd86.png

An older version of the Black Tower is present on screen 86 of the "Present Underwater" map. Most notably, a door is present on the right side. If this map had been used, going north would have led to the Black Tower entrance while going west would have presumably lead back to Lynna City/Village. Where the doorway on the right would have gone to is anybody's guess.

(Source: Dark Linkaël)

Room

OOA PasUndBF.png

Almost empty except for a counter, as well as a strong contender for "Least Exciting Unused Room in the Game".

(Source: Dark Linkaël)

Duplicate Rooms

A few duplicates of various rooms found during normal gameplay are buried in the code. However, these rooms have different area IDs compared to their original counterparts found in normal gameplay, so they appear using incorrect tilesets.

Restore ID Area Maps

Filler Screens

Filler screens exist for most unreachable areas, for both the Past and Present overworld and Past and Present underwater. Not all of them use the same "base" tiles.

These rooms are used for unused screens outside of map boundaries.

On the other hand, these are used for screens that don't have an underwater equivalent defined.

Not all screens use these fillers, though; many of them instead use either glitched rooms or rooms with other purposes.

One of the Past "M" rooms has a row of pots at the top of the screen, for whatever reason.

Underwater

Unused Graphics

Rod of Seasons

No seasons to change here...

Present in the game are some graphics of the Rod of Seasons from Oracle of Seasons, which are obviously unused here. The palette of these graphics in Ages is unknown, so the palette used here is the one from Seasons.

Goron Vase - Tileset

OoA-UnusedTilesGoronVase.png

A tile of the Goron Vase from Seasons.

Underwater Cave Door

OoA-UnusedTilesCaveDoor.png

A tile of a locked cave door. This is used in Seasons, but not here.

Farore

OoA-UnusedFaroreSprites.png

While Farore does appear in Ages inside the Maku Tree, she sits behind a counter and only faces downward. As such, the sprites of her facing left, right, and upward are not used.

Characters

NNNNNNNNNNNOh, so your name's...uh...

In the US version only, when creating a new file using the secrets option, entering a password that contains all upper case Ns will cause Link's name to be replaced by placeholder characters which are otherwise unseen.

Unused Tilesets

Early Underwater Tileset

Present Past (Used) Past (Unused)
OoAUnderwaterPresentTile.png OoAUnderwaterPastTile.png OoAUnderwaterPastTileUnused.png

Regional Differences

There are some minor differences between the different versions of the game.

Room in the Spirit's Grave

The bottom-left room of the Spirit's Grave is empty in the Japanese version, whereas there is a jar to push on a switch in the European and American ones. The main advantage of this change is that it teaches players early in the game that jars can be pushed, an element which may not seem obvious to them.

Japan International
That room is boring and empty. How the Hell do I open that door?

Strange Shelves

Three shelves in the mailman's house have a different design between versions.

Japan/US Europe
Woah! Destructible shelves!...That's weird. Normal shelves.

This was done to fix a bug: In the Japanese and American versions, the three shelves on the top-right side of the room can be destroyed with the Power Bracelet or Level 2 sword, and react exactly like some pots. If you just destroy the bottom of a shelf, you will find a staircase that leads back to this same room; if you destroy the top and push the bottom, nothing will appear. After destroying the shelves, it is possible to go north; doing so will take you to Rafton's house, albeit in a wall, with the only way out is to reset the game.

Presentation Screen

The Japanese version has a "presentation screen" displayed before the Nintendo and Capcom logos, which noticeably refers to the game as its English title. This screen was removed from other versions.

OoA JapanesePresentationScreen.png

Green Goron

The clairvoyant Goron of Rolling Ridge does not exist in the Japanese version. He was added in to the international releases to guide the player along in collecting the Mermaid Keys.

Ending Screen

Zelda Oracle of Ages to be continued.png

The message saying that the adventure continues in Seasons does not exist in the Japanese version.

Virtual Console Differences

Transitioning

A fade to white now occurs before entering an "interior" map (houses, caves, or dungeons), whereas previously the game would cut straight from the outside map to the wipe-in revealing the interior. The reason for this change is unknown.

Game Boy Advance features

The Advance Shop in Lynna Village still exists, but since the code to denote the player as using the Game Boy Advance, it is never activated. Thus, the GBA Nature and GBA Time rings cannot be obtained through normal means but with a modified Ring Secret.

Blue Snake's deactivated script

The Blue Snake's script was disabled because the 3DS doesn't feature the Game Link Cable.