The Legend of Zelda: Oracle of Ages
|The Legend of Zelda: Oracle of Ages|
Also known as: Zelda no Densetsu: Fushigi no Kinomi: Jikuu no Shou (JP)
This game has a prerelease article
The Legend of Zelda: Oracle of Ages is a game that was released alongside The Legend of Zelda: Oracle of Seasons. The games interact with each other in a variety of ways.
- 1 Unused Items
- 2 Unused Objects
- 3 Unused Maps
- 4 Filler Screens
- 5 Unused Graphics
- 6 Regional Differences
- 7 Virtual Console Differences
Several items exclusive to Seasons have placeholder IDs in this game's data. These items are the Rod of Seasons (0x07), Magnet Glove (0x08), Slingshot (0x13) and Fool's Ore (0x1E). By changing RAM addresses $C689 (A button) or $C688 (B button) to any of the previous values these items can be obtained. Additionally, there is an unnamed item (0x02) that makes Link punch, which briefly appears in Seasons when dueling Blaino in his gym.
Despite being empty placeholder IDs in this game, slots 0x2B, 0x46 and 0x50 correspond to objects found in Seasons. Respectively, these are Flame Trap, Gohma Larva and Fireball Spawner. Completely unused are 0x57 to 0x5C and 0x65 to 0x6F. However, 0x57 to 0x5B seem to have leftover data of some sorts.
An older version of the Black Tower is present on screen 86 of the "Present Underwater" map. Most notably, a door is present on the right side. If this map had been used, going north would have led to the Black Tower entrance while going west would have presumably lead back to Lynna City/Village. Where the doorway on the right would have gone to is anybody's guess.
Almost empty except for a counter, as well as a strong contender for "Least Exciting Unused Room in the Game".
A few duplicates of various rooms found during normal gameplay are buried in the code. However, these rooms have different area IDs compared to their original counterparts found in normal gameplay, so they appear using incorrect tilesets.
Restore ID Area Maps
Filler screens exist for most unreachable areas, for both the Past and Present overworld and Past and Present underwater. Not all of them use the same "base" tiles.
These rooms are used for unused screens outside of map boundaries.
On the other hand, these are used for screens that don't have an underwater equivalent defined.
Not all screens use these fillers, though; many of them instead use either glitched rooms or rooms with other purposes.
One of the Past "M" rooms has a row of pots at the top of the screen, for whatever reason.
Rod of Seasons
Present in the game are some graphics of the Rod of Seasons from Oracle of Seasons, which are obviously unused here. The palette of these graphics in Ages is unknown, so the palette used here is the one from Seasons.
Goron Vase - Tileset
A tile of the Goron Vase from Seasons.
Underwater Cave Door
A tile of a locked cave door. This is used in Seasons, but not here.
While Farore does appear in Ages inside the Maku Tree, she sits behind a counter and only faces downward. As such, the sprites of her facing left, right, and upward are not used.
In the US version only, when creating a new file using the secrets option, entering a password that contains all upper case Ns will cause Link's name to be replaced by placeholder characters which are otherwise unseen.
Early Underwater Tileset
|Present||Past (Used)||Past (Unused)|
There are some minor differences between the different versions of the game.
Room in the Spirit's Grave
The bottom-left room of the Spirit's Grave is empty in the Japanese version, whereas there is a jar to push on a switch in the European and American ones. The main advantage of this change is that it teaches players early in the game that jars can be pushed, an element which may not seem obvious to them.
Three shelves in the mailman's house have a different design between versions.
This was done to fix a bug: In the Japanese and American versions, the three shelves on the top-right side of the room can be destroyed with the Power Bracelet or Level 2 sword, and react exactly like some pots. If you just destroy the bottom of a shelf, you will find a staircase that leads back to this same room; if you destroy the top and push the bottom, nothing will appear. After destroying the shelves, it is possible to go north; doing so will take you to Rafton's house, albeit in a wall, with the only way out is to reset the game.
The Japanese version has a "presentation screen" displayed before the Nintendo and Capcom logos, which noticeably refers to the game as its English title. This screen was removed from other versions.
The clairvoyant Goron of Rolling Ridge does not exist in the Japanese version. He was added in to the international releases to guide the player along in collecting the Mermaid Keys.
The message saying that the adventure continues in Seasons does not exist in the Japanese version.
Virtual Console Differences
A fade to white now occurs before entering an "interior" map (houses, caves, or dungeons), whereas previously the game would cut straight from the outside map to the wipe-in revealing the interior. The reason for this change is unknown.
Game Boy Advance features
The Advance Shop in Lynna Village still exists, but since the code to denote the player as using the Game Boy Advance, it is never activated. Thus, the GBA Nature and GBA Time rings cannot be obtained through normal means but with a modified Ring Secret.
Blue Snake's deactivated script
The Blue Snake's script was disabled because the 3DS doesn't feature the Game Link Cable.