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The Legend of Zelda: Skyward Sword
The Legend of Zelda: Skyward Sword |
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Also known as: Zelda no Densetsu: Skyward Sword (JP) This game has unused animations. This game has a prototype article This game has a bugs page |
This time, Link lives on a huge floating island known as Skyloft, Zelda is no longer a princess, and the controls are based on Wii Motion Plus gestures. It was given a fancy HD upgrade for the Switch ten years later, along with (gasp!) button controls!
Contents
Sub-Pages
Prototype Info |
Bugs |
Out of Bound Objects Out-of-bounds Bird Statues, chests, and more! |
Unused Models
To do: Talk about the Black Stone and upload a picture. |
Unused Animations
Karane
Karane has animations for when she's being blown by the Gust Bellows. You can't use items indoors, and she's only outdoors before you obtain that item making this animation impossible to see in-game without cheating.
Unused Graphics
Unused Textures
Groose has a punching bag with a drawing of Link's face on it. In the game, that drawing depicts homely Link, with casual clothing (right). This texture is found in Stage\F001\F001r_stg_l0.arc\oarc\DecoC.arc\g3d\model.brres (punching bag's model). However, in Stage\F001\F001r_stg_l0.arc\g3d\stage.brres (general Academy textures) there's an unused texture for a punching bag drawing depicting Link with his uniform's hood on (left). It's unlikely the drawing was meant to change mid-story. A placeholder drawing was probably made first, featuring the character they had at the time — uniform Link — until it was later changed to homely Link, to fit with the actual storyline.
An aliased version of Groose's painting's texture, seen on the left, exists in Stage\F001\F001r_stg_l0.arc\oarc\Paint.arc\g3d\model.brres (files regarding paintings). It looks a bit worse than the one on the right. The latter is in the same file, and it's called tanen[1] for some reason, but there's another copy of the first one in Stage\F001\F001r_stg_l0.arc\g3d\stage.brres, the file with almost all other Academy textures. It's likely that the one on the right is the one that's used, but that is yet to be confirmed.
Placeholder Textures
Harp Disc
A model of a disc, probably belonging to the harp platform in the Tower of Light, exists in Stage\F000\F000_stg_l4.arc\oarc\SwitchHarp.arc\g3d\model.brres. Its texture is half of the Triforce symbol, with "TEST" written on the side.
Temporary
Found in Stage\F000\F000_stg_l15.arc\oarc\Demo05_01.arc\g3d\model.brres\Textures\BirdEgg, this texture has 仮(kari), or "temporary", written on it.
Sample Texture
The Imprisoned's scales use a small texture with the text "SAMPLE TEXTURE" in Stage\F000\F000_stg_l21.arc\oarc\Demo03_02.arc\g3d\model.brres.
Gabeora's Eyes
Gaebora's naked model (that luckily ends by the waist), has a really tiny dummy texture in the "eyes" category.
Beedle's Airshop
Amidst Beedle's Airshop's textures, in Stage\F002r\F002r_stg_l0.arc\g3d\stage.brres is this one, named col_tree
. The texture only has the Japanese word for tree, 木(ki), written on it.
Water
Found inside Stage\F001\F001_stg_l0.arc\g3d\stage.brres\Textures is this small blue texture with what seems to be an arrow.
Dummy Water
"DummyWater", found in Skyloft's textures, in Stage\F000\F000_stg_l0.arc\g3d\stage.brres\Textures. These textures are visible on a 3D model of Skyloft Lake.
Unused Text
To do: removed strings, also check all versions + languages for variations of this text |
E3 Demo Leftovers
Bird Riding Dungeon Boss Battle
Some demos of the game (the E3 2011 demo and the USA and Europe store demos) had the options in the file selection screen replaced with options for each of the three modes featured in the demo. Text for it remains in the final version, translated in all available languages. The strings are named E3_FILE_01, E3_FILE_02 and E3_FILE_03 respectively and can be found in [region]/Object/[language]/0-Common/002-System.msbt.
Deku Hornet Fi Text
��Deku Hornets �ÿÿwill not hesitate to attack if you venture near their hive. They are small and agile, so I calculate the probability of hitting them with your sword at approximately 0%. I recommend that you run away or attempt to ���capture �ÿÿthem. Like other bugs, they can be taken to the potion infuser and used as raw ingredients.
Deku Hornets cannot be Z-Targeted, therefore you can't get Fi to tell you about them, but text for this still exists. This text is called KEN9_036 and can be found in [region]/Object/[language]/0-Common/006-9KenseiNormal.msbt.
Unused Maps
Demo
There's a simple test map in the game. It's just a square room, with no ceiling. The floor's patterned with a grass-like texture with Lawn_0 written on it, and the walls with a stone/steel texture with Stone_2 written on them. These textures are presented below. Also below is a video of this test room:
This room contains an actor setup (13) which enables the end credits of the game. The file that contains this actor setup is called Demo_stg_l13.arc.LZ.
F405 which is used for the first cutscene of The Imprisoned has the same collision as the Demo map.
To do: Make codes for the other regions. |
Version | Action Replay Code |
---|---|
PAL | 045B4DE0 44656D6F 045B4E0C 44656D6F |
Unused Map Geometry
Please elaborate. Having more detail is always a good thing. |
This unused area is accessible by using the Action Replay/Gecko codes for "Moonjump" and "Levitation".
By starting at the Temple of Time map (F300_4) and using moonjump to bypass the cliff to go into Lanayru Desert, you will stay in F300_4 but be placed in a low-poly version of an early Lanayru Desert. Alternately, this same area can be accessed by using "Back in Time" glitches, as can be seen in this video.
F300_4 (Temple of Time) | F300 (Lanayru Desert) |
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A wall behind the bird statue is visible, which does not appear in the used Lanayru Desert map, as the Timeshift Stone isn't present.
This strange corridor is located between Lanayru Desert & Temple of Time (F300 and F300_4). This area cannot be accessed normally and was likely planned to be used at some point in the game.
Debug Menu Leftovers
There are leftovers of a map select in the following RAM addresses:
US Version
804FD0C0 80006E50 804FD0C8 COUNTRY: %s 804FD0D8 BUILD_TYPE: %s 804FD0E8 GAME_CODE: %s 804FD0F8 URL_INFO:%s 804FD108 REV_INFO:%s 804FD118 COPYDATE:%s 804FD128 Recursive assertioned. 804FD140 maps/RVZELDANP.map 804FD158 d_Exception.cpp 804FD168 Recursive assertioned. 804FD180 E3_TITLE 804FD18C E3_GAMEEND 804FD198 THPPLAYER 804FD1A4 STAGE_MANAGER 804FD1B4 STAGE_SELECT 804FD1C4 VIEW_CLIP_TAG 804FD1D4 START_TAG 804FD1E0 MAP_AREA_TAG 804FD1F0 TRUCK_RAIL 804FD1FC TAG_STREAM 804FD208 COL_BOMSLD
Build Info
To do: check us and jp VC |
Empty files in the root of the game partition contain build information in their filenames, similar to the ones in New Super Mario Bros. Wii. The column headings are the first parts of the filenames - the bits that stay the same.
COPYDATE_CODE_ | COPYDATE_DATA_ | COPYDATE_LAST_ | REV_INFO_e | REV_INFO_m | REV_INFO_r | URL_INFO_ | |
---|---|---|---|---|---|---|---|
USA Kiosk Demo | 2011-09-22_123110 |
2011-09-22_115612 |
2011-09-22_123110 |
11125 |
19299 |
304775 |
Shop_20110920 |
Europe Kiosk Demo | 2011-09-22_123646 |
2011-09-22_115819 |
2011-09-22_123646 |
11125 |
19299 |
304775 |
Shop_20110920 |
USA | 2011-09-28_153155 |
2011-09-28_153036 |
2011-09-28_153155 |
11156 |
20240 |
305424 |
AutoBuild_20110928_r305421 |
Europe | 2011-09-30_224451 |
2011-09-30_224206 |
2011-09-30_224451 |
11156 |
20263 |
305490 |
AutoBuild_20110930_r305474 |
Korea | 2011-10-07_224820 |
2011-10-07_224650 |
2011-10-07_224820 |
11156 |
20294 |
305590 |
AutoBuild_20111007_r305589 |
USA Revision 1 | 2011-10-07_225004 |
2011-10-07_224800 |
2011-10-07_225004 |
11156 |
20294 |
305590 |
AutoBuild_20111007_r305589 |
Japan | 2011-10-07_231733 |
2011-10-07_224512 |
2011-10-07_231733 |
11156 |
20294 |
305590 |
AutoBuild_20111007_r305589 |
Europe Revision 1 | 2011-10-19_154005 |
2011-10-19_153723 |
2011-10-19_154005 |
11156 |
20294 |
305623 |
AutoBuild_20111007_r305589 |
Europe Revision 2 | 2011-12-02_180351 |
2011-12-02_174049 |
2011-12-02_180351 |
11156 |
20295 |
305758 |
AutoBuild_20111201_r305746 |
USA Revision 2 | 2011-12-02_182404 |
2011-12-02_175518 |
2011-12-02_182404 |
11156 |
20295 |
305758 |
AutoBuild_20111201_r305746 |
RVZELDANP.str
There's a file in the root of the filesystem, named RVZELDANP.str, that contains paths to many *.plf files from the development environment.
D:\ZELDA\EU\PRD\\bin\d_profileNP.plf D:\ZELDA\EU\PRD\\bin\d_SoftwareKeyboardNP.plf D:\ZELDA\EU\PRD\\bin\d_s_bootNP.plf D:\ZELDA\EU\PRD\\bin\d_a_knight_leader_birdNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_knight_leaderNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_senpaiNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_senpai_bNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_regret_rivalNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_maleNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_femaleNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_ce_friendNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_ce_ladyNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_kenseiNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_beeNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_honeycombNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_dive_game_judgeNP.plf D:\ZELDA\EU\PRD\\bin\d_a_bombfNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_bstoneNP.plf D:\ZELDA\EU\PRD\\bin\d_a_pumpkinNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_toilet_ghostNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_rivalNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_rival_lodNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_kobunNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_kobun2NP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_kobun_b_nightNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_shinkanNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_shinkan2NP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_goddess_zeldaNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_zeldaNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_daishinkanNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_desertrobotNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_desertrobot_captainNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_fatherNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_motherNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_girlNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_ord_kyuiNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_morryNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_firstNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_elderNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_thirdNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui4NP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_wizardNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_testmanNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_salesman_sNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_douguyanightNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_medicinewifenightNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_medicine_husband_nightNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_junk_nightNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_azukariya_nightNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_douguya_motherNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_douguya_mother_lodNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_junk_motherNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_junk_mother_lodNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_senpaia_motherNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_senpaia_mother_lodNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_man_eNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_man_dNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_azukariya_fatherNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_daishinkan_nNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_saltalkNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_volcano_f2_salboNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_male3NP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_male2NP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_pumpkin_masterNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_pumpkin_daughterNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_insect_capture_game_kobunNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_pumpkin_clay_shootingNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_fire_dragonNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_thunder_dragonNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_thunder_dragon_skullNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_thunder_dragon_boneNP.plf D:\ZELDA\EU\PRD\\bin\d_t_sword_battle_gameNP.plf D:\ZELDA\EU\PRD\\bin\d_t_siren_time_attackNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_aqua_dragonNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_girahimNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_uranaiyaNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_graNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_grcNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_grdNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_bird_zeldaNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_bird_sowomanNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_old_impaNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_young_impaNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_bamboo_goronNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_boyNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_akumakunNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_aku_humanNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_suiseiNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_suisei_subNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_suisei_normalNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_moleNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_mgNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_normalNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_normal2NP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_es_nmlNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_tackleNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_tackle2NP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_elderNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_salNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_pot_salNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_mole_soilNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_chefNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_robot_fly_baseNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_robot_repairNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_robot_flyNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_terryNP.plf D:\ZELDA\EU\PRD\\bin\d_a_npc_rescueNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_bambooNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_toge_trapNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_scattersandNP.plf D:\ZELDA\EU\PRD\\bin\d_a_shop_sampleNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_gimmickNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_switchNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_holeNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_bicycleNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_junk_repairingNP.plf D:\ZELDA\EU\PRD\\bin\d_a_b_vdNP.plf D:\ZELDA\EU\PRD\\bin\d_a_obj_vd_bulletNP.plf D:\ZELDA\EU\PRD\\bin\d_a_e_captainNP.plf D:\ZELDA\EU\PRD\\bin\d_a_b_bigbossbaseNP.plf D:\ZELDA\EU\PRD\\bin\d_a_b_bigbossNP.plf D:\ZELDA\EU\PRD\\bin\d_a_b_bigboss2NP.plf D:\ZELDA\EU\PRD\\bin\d_a_b_bigboss3NP.plf D:\ZELDA\EU\PRD\\bin\d_a_b_bbshockwaveNP.plf D:\ZELDA\EU\PRD\\bin\d_t_bb_quakeNP.plf 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Regional Differences
To do: There's apparently more. For example, the codenames for Scervo and Dreadfuse were inexplicably changed for the North American release according to Zelda Wiki. |
Unlike in The Wind Waker, all of the (minor) voice acting remains the same as in the Japanese version. The Japanese text is also centered, like it has always been the case since Ocarina of Time (but not in the GBA games). It also scrolls considerably faster than in the localized versions.
Some localization differences are also present.
US | Europe |
---|---|
Ah yes, the oral tradition, one of the least reliable methods of information retention and transmission. |
Oral tradition, one of the least reliable methods of information retention and transmission. |
It is unknown why this change was made. The presence of a run-on sentence in the North American release suggests it may be the version written first, with the text cleaned up by the European localizers.
US | Europe |
---|---|
You got the Goddess' Harp! But there's no time to admire it! |
You got the Goddess' Harp! But now is not the time to give it a close examination! |
...Technically there is time to admire it, just not now.
It's possible that both of these differences are due to translators interpreting the original Japanese differently. In this case, it would seem that the European translation is more literal than the North American version.
Revisional Differences
Revision 1 (RVL-SOUE-0A-0) contained a progression halting glitch depending on the order certain events are done in getting the song of the hero. It resulted in Nintendo offering a small program to fix save files for those that encountered it. This was resolved in revisions 2 and 3 (RVL-SOUE-0A-1 and RVL-SOUE-0A-2).
- Pages missing developer references
- Games developed by Nintendo EAD
- Pages missing publisher references
- Games published by Nintendo
- Wii games
- Pages missing date references
- Games released in 2011
- Games released in November
- Games released on November 23
- Games released on November 20
- Games released on November 18
- Games released on November 24
- Games with unused animations
- Games with unused areas
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with regional differences
- To do
- Articles requiring elaboration
- Legend of Zelda series
Cleanup > Articles requiring elaboration
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD > Games developed by Nintendo EAD
Games > Games by platform > Wii games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2011
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 18
Games > Games by release date > Games released in November > Games released on November 20
Games > Games by release date > Games released in November > Games released on November 23
Games > Games by release date > Games released in November > Games released on November 24
Games > Games by series > Legend of Zelda series