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The Legend of Zelda: Skyward Sword

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Title Screen

The Legend of Zelda: Skyward Sword

Also known as: Zelda no Densetsu: Skyward Sword (JP)
Developer: Nintendo EAD
Publisher: Nintendo
Platform: Wii
Released in JP: November 23, 2011
Released in US: November 20, 2011
Released in EU: November 18, 2011
Released in AU: November 24, 2011
Released in KR: November 24, 2011


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page

This time, Link lives on a huge floating island known as Skyloft, Zelda is no longer a princess, and the controls are based on Wii Motion Plus gestures. It was given a fancy HD upgrade for the Switch ten years later, along with (gasp!) button controls!

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about notable bugs and errors in this game.
Bugs
SS OOB sample.png
Out of Bound Objects
Out-of-bounds Bird Statues, chests, and more!

Unused Models

Hmmm...
To do:
Talk about the Black Stone and upload a picture.

Unused Animations

Karane

The looping section plays twice on this GIF. Also, never mind the eyes.

Karane has animations for when she's being blown by the Gust Bellows. You can't use items indoors, and she's only outdoors before you obtain that item making this animation impossible to see in-game without cheating.

Unused Graphics

Unused Textures

Skyward Sword punching bag.png

Groose has a punching bag with a drawing of Link's face on it. In the game, that drawing depicts homely Link, with casual clothing (right). This texture is found in Stage\F001\F001r_stg_l0.arc\oarc\DecoC.arc\g3d\model.brres (punching bag's model). However, in Stage\F001\F001r_stg_l0.arc\g3d\stage.brres (general Academy textures) there's an unused texture for a punching bag drawing depicting Link with his uniform's hood on (left). It's unlikely the drawing was meant to change mid-story. A placeholder drawing was probably made first, featuring the character they had at the time — uniform Link — until it was later changed to homely Link, to fit with the actual storyline.

Groose painting LQ.png

An aliased version of Groose's painting's texture, seen on the left, exists in Stage\F001\F001r_stg_l0.arc\oarc\Paint.arc\g3d\model.brres (files regarding paintings). It looks a bit worse than the one on the right. The latter is in the same file, and it's called tanen[1] for some reason, but there's another copy of the first one in Stage\F001\F001r_stg_l0.arc\g3d\stage.brres, the file with almost all other Academy textures. It's likely that the one on the right is the one that's used, but that is yet to be confirmed.

Placeholder Textures

Harp Disc

A model of a disc, probably belonging to the harp platform in the Tower of Light, exists in Stage\F000\F000_stg_l4.arc\oarc\SwitchHarp.arc\g3d\model.brres. Its texture is half of the Triforce symbol, with "TEST" written on the side.

Temporary

Skyward Sword BirdEgg.png

Found in Stage\F000\F000_stg_l15.arc\oarc\Demo05_01.arc\g3d\model.brres\Textures\BirdEgg, this texture has 仮(kari), or "temporary", written on it.

Sample Texture

Skyward Sword SampleTexture.png

The Imprisoned's scales use a small texture with the text "SAMPLE TEXTURE" in Stage\F000\F000_stg_l21.arc\oarc\Demo03_02.arc\g3d\model.brres.

Gabeora's Eyes

Skyward Sword Gabeora dummy.png

Gaebora's naked model (that luckily ends by the waist), has a really tiny dummy texture in the "eyes" category.

Beedle's Airshop

Skyward Sword col tree.png

Amidst Beedle's Airshop's textures, in Stage\F002r\F002r_stg_l0.arc\g3d\stage.brres is this one, named col_tree. The texture only has the Japanese word for tree, 木(ki), written on it.

Water

Skyward Sword WaterFF.png

Found inside Stage\F001\F001_stg_l0.arc\g3d\stage.brres\Textures is this small blue texture with what seems to be an arrow.

Dummy Water

"DummyWater", found in Skyloft's textures, in Stage\F000\F000_stg_l0.arc\g3d\stage.brres\Textures. These textures are visible on a 3D model of Skyloft Lake.

Unused Text

Hmmm...
To do:
removed strings, also check all versions + languages for variations of this text

E3 Demo Leftovers

Bird Riding
Dungeon
Boss Battle

Some demos of the game (the E3 2011 demo and the USA and Europe store demos) had the options in the file selection screen replaced with options for each of the three modes featured in the demo. Text for it remains in the final version, translated in all available languages. The strings are named E3_FILE_01, E3_FILE_02 and E3_FILE_03 respectively and can be found in [region]/Object/[language]/0-Common/002-System.msbt.

Deku Hornet Fi Text

��Deku Hornets �ÿÿwill not hesitate to
attack if you venture near their hive.


They are small and agile, so I calculate
the probability of hitting them with
your sword at approximately 0%.

I recommend that you run away or
attempt to ���capture �ÿÿthem. Like other
bugs, they can be taken to the potion
infuser and used as raw ingredients.

Deku Hornets cannot be Z-Targeted, therefore you can't get Fi to tell you about them, but text for this still exists. This text is called KEN9_036 and can be found in [region]/Object/[language]/0-Common/006-9KenseiNormal.msbt.

(Source: Original TCRF research)

Unused Maps

Demo

TLoZSS RoomDemo.png Skyward Sword demo map.png

There's a simple test map in the game. It's just a square room, with no ceiling. The floor's patterned with a grass-like texture with Lawn_0 written on it, and the walls with a stone/steel texture with Stone_2 written on them. These textures are presented below. Also below is a video of this test room:

This room contains an actor setup (13) which enables the end credits of the game. The file that contains this actor setup is called Demo_stg_l13.arc.LZ.

F405 which is used for the first cutscene of The Imprisoned has the same collision as the Demo map.

Hmmm...
To do:
Make codes for the other regions.
Version Action Replay Code
PAL 045B4DE0 44656D6F
045B4E0C 44656D6F
(Source: Dark Linkaël - Code EU)

Unused Map Geometry

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.

This unused area is accessible by using the Action Replay/Gecko codes for "Moonjump" and "Levitation".

By starting at the Temple of Time map (F300_4) and using moonjump to bypass the cliff to go into Lanayru Desert, you will stay in F300_4 but be placed in a low-poly version of an early Lanayru Desert. Alternately, this same area can be accessed by using "Back in Time" glitches, as can be seen in this video.

F300_4 (Temple of Time) F300 (Lanayru Desert)
SS UnusedArea1.png SS UnusedArea1 Final.png

A wall behind the bird statue is visible, which does not appear in the used Lanayru Desert map, as the Timeshift Stone isn't present.

LoZSS - Strange Corridor.jpg

This strange corridor is located between Lanayru Desert & Temple of Time (F300 and F300_4). This area cannot be accessed normally and was likely planned to be used at some point in the game.

(Source: Sanitarium026)

Debug Menu Leftovers

There are leftovers of a map select in the following RAM addresses:

US Version

804FD0C0 80006E50
804FD0C8    COUNTRY: %s
804FD0D8 BUILD_TYPE: %s
804FD0E8  GAME_CODE: %s
804FD0F8 URL_INFO:%s
804FD108 REV_INFO:%s
804FD118 COPYDATE:%s
804FD128 Recursive assertioned.
804FD140 maps/RVZELDANP.map
804FD158 d_Exception.cpp
804FD168 Recursive assertioned.
804FD180 E3_TITLE
804FD18C E3_GAMEEND
804FD198 THPPLAYER 
804FD1A4 STAGE_MANAGER
804FD1B4 STAGE_SELECT
804FD1C4 VIEW_CLIP_TAG
804FD1D4 START_TAG
804FD1E0 MAP_AREA_TAG
804FD1F0 TRUCK_RAIL
804FD1FC TAG_STREAM
804FD208 COL_BOMSLD

Build Info

Hmmm...
To do:
check us and jp VC

Empty files in the root of the game partition contain build information in their filenames, similar to the ones in New Super Mario Bros. Wii. The column headings are the first parts of the filenames - the bits that stay the same.

COPYDATE_CODE_ COPYDATE_DATA_ COPYDATE_LAST_ REV_INFO_e REV_INFO_m REV_INFO_r URL_INFO_
USA Kiosk Demo
2011-09-22_123110
2011-09-22_115612
2011-09-22_123110
11125
19299
304775
Shop_20110920
Europe Kiosk Demo
2011-09-22_123646
2011-09-22_115819
2011-09-22_123646
11125
19299
304775
Shop_20110920
USA
2011-09-28_153155
2011-09-28_153036
2011-09-28_153155
11156
20240
305424
AutoBuild_20110928_r305421
Europe
2011-09-30_224451
2011-09-30_224206
2011-09-30_224451
11156
20263
305490
AutoBuild_20110930_r305474
Korea
2011-10-07_224820
2011-10-07_224650
2011-10-07_224820
11156
20294
305590
AutoBuild_20111007_r305589
USA Revision 1
2011-10-07_225004
2011-10-07_224800
2011-10-07_225004
11156
20294
305590
AutoBuild_20111007_r305589
Japan
2011-10-07_231733
2011-10-07_224512
2011-10-07_231733
11156
20294
305590
AutoBuild_20111007_r305589
Europe Revision 1
2011-10-19_154005
2011-10-19_153723
2011-10-19_154005
11156
20294
305623
AutoBuild_20111007_r305589
Europe Revision 2
2011-12-02_180351
2011-12-02_174049
2011-12-02_180351
11156
20295
305758
AutoBuild_20111201_r305746
USA Revision 2
2011-12-02_182404
2011-12-02_175518
2011-12-02_182404
11156
20295
305758
AutoBuild_20111201_r305746
(additional info: Original TCRF research)

RVZELDANP.str

There's a file in the root of the filesystem, named RVZELDANP.str, that contains paths to many *.plf files from the development environment.

D:\ZELDA\EU\PRD\\bin\d_profileNP.plf
D:\ZELDA\EU\PRD\\bin\d_SoftwareKeyboardNP.plf
D:\ZELDA\EU\PRD\\bin\d_s_bootNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_knight_leader_birdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_knight_leaderNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_senpaiNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_senpai_bNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_regret_rivalNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_maleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_femaleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_ce_friendNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_ce_ladyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kenseiNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_beeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_honeycombNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_dive_game_judgeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bombfNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bstoneNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_pumpkinNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_toilet_ghostNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_rivalNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_rival_lodNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kobunNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kobun2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kobun_b_nightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_shinkanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_shinkan2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_goddess_zeldaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_zeldaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_daishinkanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_desertrobotNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_desertrobot_captainNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_fatherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_motherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_girlNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_ord_kyuiNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_morryNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_firstNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_elderNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_thirdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui4NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_wizardNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_testmanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salesman_sNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_douguyanightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_medicinewifenightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_medicine_husband_nightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_junk_nightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_azukariya_nightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_douguya_motherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_douguya_mother_lodNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_junk_motherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_junk_mother_lodNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_senpaia_motherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_senpaia_mother_lodNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_man_eNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_man_dNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_azukariya_fatherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_daishinkan_nNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_saltalkNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_volcano_f2_salboNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_male3NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_male2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_pumpkin_masterNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_pumpkin_daughterNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_insect_capture_game_kobunNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_pumpkin_clay_shootingNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_fire_dragonNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_thunder_dragonNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_thunder_dragon_skullNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_thunder_dragon_boneNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_sword_battle_gameNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_siren_time_attackNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_aqua_dragonNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_girahimNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_uranaiyaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_graNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_grcNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_grdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_bird_zeldaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_bird_sowomanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_old_impaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_young_impaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_bamboo_goronNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_boyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_akumakunNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_aku_humanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_suiseiNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_suisei_subNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_suisei_normalNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_moleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_mgNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_normalNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_normal2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_es_nmlNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_tackleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_tackle2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_elderNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_salNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_pot_salNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_mole_soilNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_chefNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_robot_fly_baseNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_robot_repairNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_robot_flyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_terryNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_rescueNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bambooNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_toge_trapNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_scattersandNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_shop_sampleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_gimmickNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_switchNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_holeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_bicycleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_junk_repairingNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_vdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_vd_bulletNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_captainNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_bigbossbaseNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_bigbossNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_bigboss2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_bigboss3NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_bbshockwaveNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_bb_quakeNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_miechanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_bbrvlNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bblargebombNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_birdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_npcNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_rivalNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_kobunANP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_kobunBNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_targetNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_avater_bulletNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_avater_race_mngNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_zelda_trainingNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_amNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_mgNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_krNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_kr_hairNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_kr_armNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_lastbossNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_morita_testNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_swhitNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_bsNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_sfNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_sf4NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_stNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_st_wireNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_beamosNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_controlNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_col_stpNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_ksNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_ksNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_hbNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_hb_leafNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_himoNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_spider_lineNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_windNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_wind02NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_wind03NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_wind04NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tornadoNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_bcNP.plf
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D:\ZELDA\EU\PRD\\bin\d_t_sparks2NP.plf
D:\ZELDA\EU\PRD\\bin\d_t_sporeNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_mistNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_kytagNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_lb_thunderNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_undergroundNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_block_undergroundNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_rock_boatNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_skullNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_syakomaitoNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_lotus_flowerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_lotus_seedNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_pumpkin_leafNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bigbomb_flowerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bbstoneNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_lockNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_trap_bird_woodNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_trolleyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tackleNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_tackleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_lava_plateNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sand_floorNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tumble_weedNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_tumble_weedNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_boatNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_boat_bulletNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sw_syakoNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_syako_shutterNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_saveNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_needle_undergroundNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_lampNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_chairNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_dungeon_shipNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_step_gumarmNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_rock_boatNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_vortexNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tower_bombNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_D300NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_demo_npc_birdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bridge_boneNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_step_statueNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_defeat_bossNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_col_bomb_shieldNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tr_shutter_csNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_sound_areaNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_sound_area_mgrNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_seat_swordNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bb_bridgeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_door_dungeonD200NP.plf
D:\ZELDA\EU\PRD\\bin\d_t_pltchgNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_plightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_door_bossD101NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tower_gearD101NP.plf
D:\ZELDA\EU\PRD\\bin\d_t_timerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sw_sword_beamNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_shutter_waterD101NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_ancient_jewelsNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tower_hand_D101NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_flower_ancientNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_goddess_statueNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_stone_standNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sw_harpNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_ladybugNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_dragonflyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_fruit_guts_leafNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_pool_cockNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_boxcage_F300NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_firewallNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_swrd_prjNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_vacu_dustNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_vacu_dust_partsNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_rail_postNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_rail_endNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_teni_railNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_teni_rail_postNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_truck_rail_colNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_siren_barrierNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sword_candleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_beetleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_grasshopperNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_cicadaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_dormitory_gateNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_antNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_harpNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_butterflyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_mobNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_scarabNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_fireflyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_pistonNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_light_shaft_smallNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_goddess_cubeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sailNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_item_heart_containerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_mg_pumpkinNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_clef_managerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_clefNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_doorNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_fenceNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sword_stabNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_flagNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_chandelierNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_door_dungeonNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_blockNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_move_elecNP.plf
D:\ZELDA\EU\PRD\\bin\d_lyt_file_selectNP.plf
D:\ZELDA\EU\PRD\\bin\d_lyt_title_BGNP.plf
D:\ZELDA\EU\PRD\\bin\d_title_managerNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_pumpkin_clayNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_kibakoNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_at0NP.plf
D:\ZELDA\EU\PRD\\bin\d_t_telopNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_skyEnemyNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_touchNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_dungeon_startNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_ride_rockNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_trolley_shutterNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_kanbanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sea_F301NP.plf
D:\ZELDA\EU\PRD\\bin\d_t_clef_gameNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_doorNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_robotNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_fly_slbNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_properaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_rouletteNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bgNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_reactionNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_lava_d201NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_graveNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_door_beforeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_fruitBNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_fruit_treeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_farmlandNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_ro_at_targetNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_ro_at_target_managerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_shedNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_baseNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_propeller_liftNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_desert_agoNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_time_door_beamNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_diviner_crystalNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_light_shaft_effNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_needle_desertNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sand_D301NP.plf
D:\ZELDA\EU\PRD\\bin\d_t_noeffect_areaNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_time_area_checkNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_control_panelNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_D3_dummyNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_D3_scene_changeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_water_jarNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_B300_sandNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_desert_meterNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_girahimu_floorNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tenijimaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_shutterNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_shutter_change_sceneNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_harp_hintNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_toD3_stone_figureNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_decoANP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_decoBNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sandbagNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_paintNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bridge_timeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_flying_clawshot_targetNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_distant_shipNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_restart_time_stoneNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_stage_bgNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_warp_holeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_F302_lightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_underground_switchNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_clearness_wallNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_fence_synchronizerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_ruined_saveNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_triforceNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_amberNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bird_statueNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_F400_gate_leafNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_F400_gate_sealNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_shutter_fence_permissionNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_shutter_fence_forbiddanceNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_genki_dws_tgtNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_mappartsNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_messageNP.plf
D:\ZELDA\EU\PRD\\bin\d_lyt_seeker_stoneNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_minigame_insect_captureNP.plf

Regional Differences

Hmmm...
To do:
There's apparently more. For example, the codenames for Scervo and Dreadfuse were inexplicably changed for the North American release according to Zelda Wiki.

Unlike in The Wind Waker, all of the (minor) voice acting remains the same as in the Japanese version. The Japanese text is also centered, like it has always been the case since Ocarina of Time (but not in the GBA games). It also scrolls considerably faster than in the localized versions.

Some localization differences are also present.

US Europe
Ah yes, the oral tradition, one of
the least reliable methods of information
retention and transmission.
Oral tradition, one of
the least reliable methods of
information retention and transmission.

It is unknown why this change was made. The presence of a run-on sentence in the North American release suggests it may be the version written first, with the text cleaned up by the European localizers.

US Europe
You got the Goddess' Harp!
But there's no time to admire it!
You got the Goddess' Harp!
But now is not the time to give it a close examination!

...Technically there is time to admire it, just not now.

It's possible that both of these differences are due to translators interpreting the original Japanese differently. In this case, it would seem that the European translation is more literal than the North American version.

Revisional Differences

Revision 1 (RVL-SOUE-0A-0) contained a progression halting glitch depending on the order certain events are done in getting the song of the hero. It resulted in Nintendo offering a small program to fix save files for those that encountered it. This was resolved in revisions 2 and 3 (RVL-SOUE-0A-1 and RVL-SOUE-0A-2).