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Zelda's Adventure

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Title Screen

Zelda's Adventure

Developer: Viridis Corporation
Publisher: Philips Media
Platform: CD-i
Released in US: June 5, 1994
Released in EU: June 19, 1995


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


Zelda's Adventure, the third and final Zelda game released for the CD-i, has you play as the titular princess as she travels to Tolemac (get it?) in order to obtain the Celestial Signs and free Link from the clutches of "Gannon". Along the way, she must deal with lengthy load times, blurry and confusing graphics, and clunky gameplay... assuming the player can find a way to play the game to begin with.

Special thanks to Shikotei, who extracted the game's maps along with their graphics.

Subpages

ZeldAdventure NoiseSpIcon.png
Unused Dialogue
You haven't taken away my lines, have you? Let me count them! One, two, three...

Unused Graphics

Most of these are pickup/inventory sprites of cut items, with a few other unused sprites here and there. Cut lines within the game's data mention and explain some (but not all) of the sprites.

Items

Hmmm...
To do:
Are there usable versions of these items in the game's data?
ZeldAdventure MerchantKey.png

The merchant in the Forest of Ogbam sells a Candle for 100 Rubies and the Magic Shield for 500. He was also going to sell a key for 100 Rubies, but this was cut. Of note is that the merchant in the Seacoast Plain also loads the key graphics, but he also sells a Candle for the same price, so it's probably a leftover from Viridis copy-pasting the Ogbam merchant.

A woman at the Mobilin's Head Inn mentions that a Candle and a "silver key" will bring Zelda luck in the Shrine of Earth. While a Candle is used to light up a dark room in the dungeon, there are no doors in the Shrine whatsoever. The only thing in the Shrine that might have required a key at some point is the talking chest that Zelda gets the Jade Ring from.

ZeldAdventure Trumpet.png

This trumpet would've been given to Zelda by the talking mushroom in the Forest of Findo, and, when played in "a place where Gannon is insulted", would make something special happen. What this would've been is a mystery.

A cut line from the living farmer in the Meadow of Skotness mentions a gold trumpet being sold for five Rubies. Was this the original location (and color) of the mushroom's cut trumpet? Who knows.

ZeldAdventure ShadowKey.png

There's a shadow key located within the Forest of Torian, specifically the White Steed Lodge's exterior map. This might have been Waldensop's original item instead of the Feather spell that he gives in the final game.

ZeldAdventure ShurmakBook.png ZeldAdventure ShurmakAmulet.png

Originally, Shurmak would've warped Zelda to her retreat and taught the Princess how to use magic, and these two spells - the Leather Book and Opal Amulet, respectively - would have been freebies given to her. The tutorial lines are very vague on the items' purpose: fire would've stopped the Book's projectile, while the Amulet would've protected Zelda against... something.

ZeldAdventure FishingNet.png

A fishing net is loaded at the shipwreck in the Seacoast Plain, but never used. Might have been a trade item for someone at the South Port, given the village's sea-faring nature and all.

ZeldAdventure Trident.png

This trident would've spawned on the screen directly north of where the fishing net would've been. Would've been a spell, most likely.

ZeldAdventure Hourglass.png

Another cut item located in Seacoast Plain - this time it's an hourglass in the old couple's house, received by speaking to the husband. It would've slowed down the movements of a single enemy.

ZeldAdventure OrangePotion.png

Yet another unused item, a orange potion located in Sirram Bew's house in Vendoss Swamp... which also happens to be near the Seacoast Plain. This area loves its unused items, doesn't it? Much like the mushroom and Shurmak, Sirram gives nothing to Zelda in-game apart from some generic advice.

ZeldAdventure GreenBoots.png ZeldAdventure GreenHand.png

Two more item sprites for the road... and they're located to the north of Sirram's house. Figures. The merchant in Vendoss Swamp only sells Repellent for 100 Rubies, but two more items are loaded as well: Alligator Shoes for 100 Rubies, and "deep-fried Octorok legs" for 300. The Alligator Shoes were an early version of the Golden Boots, as a cut line states they can "hasten a swamp journey" much like the Boots. As for the Octorok legs, it's anyone's guess as to what they would've done.

There are also two duplicate item sprites loaded with certain maps:

  • The pickup sprite for the Harp is loaded at Yvonne's house in Great Wimbich, which is where Zelda normally gets the Flute. This was part of a cut system where Yvonne would hand you one of her instruments at a time; the Harp was meant to put a "fiery" enemy to sleep. In the final game, Zelda obtains the Harp - which now warps her to the beginning of a Shrine - in a cave north of the Mobilin's Head Inn.
  • A copy of the Bow's pickup sprite is loaded in one of the maps for the East Forest, southwest of where the two rebels are dueling. In the final game, you obtain the Bow after clearing a room in the Shrine of Air.

Enemies

ZeldAdventure RedBoulder.gif

A red version of the boulder enemy seen throughout Tolemac. Its sprites are loaded in just a single map: the area directly to the east of the Vendoss gate.

ZeldAdventure SwampBlob.gif

This small, Agwanda-esque blob would've been found and fought in the western/northern parts of Vendoss Swamp.

ZeldAdventure WaterSpout.gif

This water spout was going to be an obstacle during Zelda's trip to Mystery Island, preventing her from accessing the island unless dispelled by the Calm spell.

ZeldAdventure ShadowZol.gif ZeldAdventure ShadowBlob.gif

These shadowy versions of a Zol and small blob (possibly a projectile?) are loaded in the Shrine of Water's opening area. Had they been implemented, the Shrine of Water would've been the only dungeon with enemies in its first screen.

Other Things

Hmmm...
To do:
Some of the NPC sprites have directions that don't show up in-game. Figure out which ones aren't used, then add them here.
ZeldAdventure UnusedETorch1.gif ZeldAdventure UnusedETorch2.gif

Three variants of a torch are loaded in the Shrine of Earth. The game only uses the upright torch, leaving these slanted torches in the dark.

ZeldAdventure GWRedGuy.gif ZeldAdventure GWRedGal.gif

Two red-clad citizens that would've wandered aimlessly through Great Wimbich's streets.

ZeldAdventure Surfer.png

A dude surfing. This sprite is loaded in the southeastern alcove of the lake near the Shrine of Fire, and has a matching voice line within the game's data.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: This feels like a time/input-based Easter egg. Is there any way to display the surfer in-game?

Unused Maps

ZeldAdventure Ursore Rematch Map.png

Before fighting Gannon, Zelda must defeat every boss again with the exception of Ursore, the boss of the Shrine of Strength. There were plans for a rematch at some point, though, as a map representing the Shrine exists with the other rematch maps. Nothing is loaded with it, however.

On the topic of the final gauntlet, duplicates of the Shrines' exterior entrances are loaded with the arenas, but are never visited or seen. Perhaps the skull thing that turns into Gannon would've entered them before the rematches?