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Notes:Zelda's Adventure

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This page contains notes for the game Zelda's Adventure.

Item IDs

These IDs can be used with the Unused Items page's TinyCDI cheat to add specific items to the inventory.

(Source: 0rganics (code, IDs))

Spells

0027B693 - Wand
0027B695 - Bow and Arrow
0027B697 - Broadsword
0027B699 - Hourglass (unused)
0027B69B - Calm
0027B69D - Feather
0027B69F - Rings of Fire
0027B6A1 - Firestorm
0027B6A3 - Gold Necklace
0027B6A5 - Hammer
0027B6A7 - Jade Amulet
0027B6A9 - Joust
0027B6AB - Jade Ring
0027B6AD - Dagger
0027B6AF - Leather Book (unused)
0027B6B1 - Energy Orb (unused)
0027B6B3 - Noise
0027B6B5 - Opal Amulet (unused)
0027B6B7 - Pyros
0027B6B9 - Roar Stick
0027B6BB - Short Axe
0027B6BD - Trident (unused)
0027B6BF - Turquoise Ring
0027B6C1 - Boomerang
0027B6C3 - (blank)

Treasures

0027B6C5 - Vial of Acid (unused)
0027B6C7 - Alligator Shoes (unused)
0027B6C9 - Brown Jar (unused)
0027B6CB - Black Orb
0027B6CD - Bone
0027B6CF - Bouquet
0027B6D1 - Brush (unused)
0027B6D3 - Ticket (Blue/Green Knight)
0027B6D5 - Candle
0027B6D7 - Raw Steak (unused)
0027B6D9 - Coal
0027B6DB - Compass (Shrine of Earth)
0027B6DD - Compass (Shrine of Illusion)
0027B6DF - Compass (Shrine of Air)
0027B6E1 - Compass (Shrine of Destiny)
0027B6E3 - Compass (Shrine of Water)
0027B6E5 - Compass (Shrine of Strength)
0027B6E7 - Compass (Shrine of Fire)
0027B6E9 - Diamond
0027B6EB - Empty Pitcher
0027B6ED - Flute
0027B6EF - Full Pitcher
0027B6F1 - Plank
0027B6F3 - Knife
0027B6F5 - Gold Trumpet (unused)
0027B6F7 - Harp
0027B6F9 - Ticket (Red Knight)
0027B6FB - Life Potion
0027B6FD - Underworld Map (Shrine of Earth)
0027B6FF - Underworld Map (Shrine of Illusion)
0027B701 - Underworld Map (Shrine of Air)
0027B703 - Underworld Map (Shrine of Destiny)
0027B705 - Underworld Map (Shrine of Water)
0027B707 - Underworld Map (Shrine of Strength)
0027B709 - Underworld Map (Shrine of Fire)
0027B70B - Rug
0027B70F - Fishing Net (unused)
0027B70D - Magic Shield
0027B711 - Ladder
0027B713 - White Orb 1 (unused)
0027B715 - White Orb 2 (unused)
0027B717 - Bell
0027B719 - Raft
0027B71B - Red Boots
0027B71D - Zola Repellant
0027B71F - Red Ribbon
0027B721 - Rupee (item)
0027B723 - Scroll (unused)
0027B725 - Wooden Spoon (unused)
0027B727 - Silver Trumpet (unused)
0027B729 - Vial of Wind
0027B72B - Yellow Boots
0027B72D - (blank)

Celestial Signs

0027B72F - Sign of Earth
0027B731 - Sign of Illusion
0027B733 - Sign of Air
0027B735 - Sign of Destiny
0027B737 - Sign of Water
0027B739 - Sign of Strength
0027B73B - Sign of Fire

Misc.

  • The byte 0027B7CB controls the amount of keys Zelda has. Anything over 9 will have the counter extend out of its box, as the first 0 is fake and doesn't actually count the keys.
  • The Rupee counter is split into two separate bytes at two separate locations. The first (0007EA24 and 0027B79C) notes every 256 Rupees she has with a single byte (01 = 256, 02 = 512, and so on), while the second (0007EA25 and 0027B79D) stores any leftover Rupees. Therefore, 999 Rupees would equal to 03 (768) and E7 (231).